Release tracker
Game releases February 2017 on every store
608 titles launched on at least one of 8 stores this month. Each is shown with every store it is on and that store’s own release date, so a PC launch that reached consoles later reads as one game.
301Kygo 'Carry Me' VR Experience
Steam revenue approximately $851302Chowdertwo
Steam revenue approximately $845303Missileman Origins
Steam revenue approximately $757304Just VR Slingshot Target Practice
Steam revenue approximately $725305City of Rott: Streets of Rott
Steam revenue approximately $696306Virus Crashers
Steam revenue approximately $620307SECLUSION
Steam revenue approximately $607308World In Danger
Steam revenue approximately $604309SpaceJourney VR
Steam revenue approximately $604310Orbital Injection
Steam revenue approximately $543311Vision Therapy VR
Steam revenue approximately $521312CYBER JOLT (VR)
Steam revenue approximately $508313Cut Cut Buffet
Steam revenue approximately $506314Fast and Curious
Steam revenue approximately $506315Beyond the City VR
Steam revenue approximately $470316Skills Hockey VR
Steam revenue approximately $385317Energia
Steam revenue approximately $375318Absent Mind
Steam revenue approximately $360319Journey: Benjamin's Adventures
Steam revenue approximately $317320Skyling: Garden Defense
Steam revenue approximately $301- Console vs PC
- Xbox −300 days
321Vincere Totus Astrum
Steam revenue approximately $283322Snakes - N - Ladders : Origins - Episode 1
Steam revenue approximately $269323The Artist
Steam revenue approximately $242324Dammerlicht
Steam revenue approximately $225325Ultimagus
Steam revenue approximately $180326Kung Fu Ping Pong
Steam revenue approximately $160327elaine
Steam revenue approximately $160328A God-Like Backhand!
Steam revenue approximately $150329Zombie in my city
Steam revenue approximately $136330Brush Up VR
Steam revenue approximately $135331Keep Balance VR
Steam revenue approximately $135332TROID BLASTER
Steam revenue approximately $120333MonkeyKing VR
Steam revenue approximately $116334Dodge Master
Steam revenue approximately $101335Robots In The Wild
Steam revenue approximately $93336Holo-Graham
Steam revenue approximately $70337VR Meditation SkyRun
Steam revenue approximately $67338VR Audio Visualizer
Steam revenue approximately $61339The Source of Evil
Steam revenue approximately $15340We Were Here
- Console vs PC
- Xbox +955 daysPlayStation +3,146 daysNintendo +3,149 days
341Phoning Home
342BRAIN / OUT
343Soda Dungeon
344Dropzone
- Console vs PC
- PlayStation same dayXbox same day
3509Dragons
351Totemori
354Crash Force®
355Evolution VR
357🔴 Circles
358UniBall
359Locomancer
362Bitku
- Console vs PC
- PlayStation +2,438 days
369Inception VR
372Dystopy
377Tomorrow
378BeefeaterXO
381Cartesian
383Break Time!
384Smackitball
385HeapVR
387Vectonic
389VRChat
392Chester One
393HELLION
399WWE 2K17
400GunFleet
Ranked by the strongest signal among each title’s copies released this month: modeled revenue, then followers, then reviews. Google Play’s installs-based estimate is too wide, and too new in a launch month, to rank by, so a Play copy ranks by its ratings. Highlighted stores launched it this month. “Console vs PC” counts days from the first release on Steam, GOG or Epic; a minus means the console came first. Chart positions are the best reached this month on the US chart (Epic’s worldwide one), and a copy with the same name but another developer is a different game and is left out.