
GunFleet is an online MMO-shooter, inspired by the different countries' mosquito fleets of the First and Second World Wars. Fight with each other, assemble in fleets of high-speed torpedo boats, submarine chasers, submarines and river monitors!
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Languages: English, Russian
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PAY TO WIN GARBAGE A quick example: -additional modules (3 slots to fill) with +10% stat boosts each, only available for gold -camouflage on ships: +5% camo factor (3 biomes, 3 types of camos), only available by spending gold. -3 types of "advanced" consumables, with halved coold down times, better performances and automated, only available by spending gold. -ammunition with better penetration available only for gold... And this without even taking a look at the premium ships available, which might very well be better than any counterpart of the same tier.... Low quality graphics: ship models with few polygons and details, no HD textures, very basic effects, very low quality terrain pieces. Generic interface: nothing special, the usual standard of this genre. Extremely fast pace does't allow for any team cooperation or evolute gameplay. Sure, the basic idea is interesting, but the "free to play" system has already made its time and pay to win is something you just can't sell to civilized countries. Oh, and by the way, before you jump in a "MMO" such as this, take a look at these numbers: http://steamcharts.com/app/568580
Don't buy the game. I don't know why it's still on Steam, because the servers have apparently been closed since May 27 2017. I wouldn't know, personally because i can't login to the game-but i suppose that that would have something to do with the servers being closed. Don't waste your 800Mb of space and internet on this crud.
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Hours played at review time, across 46 reviews with recorded playtime.
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I tried this when it first appeared on Steam last month but had to go through the website and then again the other day. While it definitely has issues and feels fairly cheap, I find this game absolutely hilarious. Watching these ships peel around on the water like speedboats and firing torpedoes at laser speed I can't stop laughing when playing. I've played World of Warships, Steel Ocean, and even as ships in War Thunder (They had pirate galleons last april fools for 3 days) and while this is not the same quality, this is different because it has a more arcade feel. I'd love to see this game go in a crazy over-the-top arcade style rather than another realistic generic warships game as there are already quite a few of those. Subs are cool though, that's always awesome. I'm going to keep my eye on this one and play it here and there.
Отличная игра! Если бы можно было бы в неё поиграть ещё, обязательно сделал бы. Как жаль что проект был закрыт.
Just go play War Thunder for a better experience. Tanks, planes, helicopters and naval.
With 542 battles and 65 hours of gameplay (im on level 56 with four Tier 3 ships) i can only advise: avoid it, its a badly balanced game with bad matchmaking. The main problems are equal as you seen in WoT: you will be angry on your team mates whose run headlessly into battle and die in the 1st min, left you back with 3-4 enemies. Usually if you try to grind up your heavy ship you will be put into battle with 3 enemy submarines. Your double daily runs will fruit 0 XP, because subs kill you in your way with not even knowing what hit you or where are you hit from. No chance to win, prepare to lose even 3 or 4 kills matches... Never again. Never ever.
As Phlydaily said, it has been a long time since we had a good game with submarines. I think that this game has lot of potential, but also a lot of flaws. Here are some of the flaws: 1.Unbalanced. Why is it, that the russian tier 2 G5 is so op? And, also Japaneese submarines. They are way better than others. 2.Physics. If two ships ram eachother, one of them shouldn't fly 10 meters into the sky and the other one shouldn't sink to the bottom. 3.Connection. If you leave the training just as you get connected to a game, your connection will crash. Quick restart of the game fixes this issue. 4.Weird torpedo spawns. On my Krabbe, which has one torpedo tube in the middle, a torpedo spawned on the left. And, some submarines can hug the enemy and the torp will hit ,while others must be at least 50 meters away, or the torpedo will just bounce off the ship (saw a torpedo bounce off a ship and fly 80 meters into the sky before falling down. 5.Some models. For example, on the tier 2 or maybe tier 3 american ship,the guns in the glass domes on the top don't turn. 6.Glitched damage counter. You know how when you damage an enemy, bunch of numbers show up telling you how much damage have you dealt? Well, when I'm sailing somewhere,and my team is fighting far away from me, 1 out of 3 numbers don't show up above the damaged ship, but rather somewhere totally randomly on the map. 7. Amount of xp needed for the heavy ships.18 000 XP?! Really? Didn't you add one too many zero's? 8.Weird prices. Price of a Biber? 180 000 or something. Price of a new engine? 150 000. I don't think that's how it works irl. 9. The servers have been down for years, although I've been checking in here and there to see if there is any change. This could've been a great game, but the amount of flaws it had and the p2w killed it. It still makes me sad though, because most of you reading this won't be able to ever experience the (in my opinion) great submarine gameplay that no other game managed to replicate to this day.
make gunfleet grate again turn the servers back on
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this game was fun
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.