
Discover the world of VR Hockey! Shoot some pucks, make some saves, and play the body hard!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I gave you a recommendation simply because I want to encourage you to keep building, the price I paid for this I hope will be an investment in a better prodcut coming from you down the road. There are no other VR hockey games, so I need you to keep working on this! I played your game a bit, the physics were funny, and I felt real good hitting other players and stealing the puck. Although the gameplay is terrible, the AI is brutal, and the play is impossible to follow, I see a lot of potential!!! My #1 suggestion. TWO HANDS ON THE STICK. I can only clutch a stick with one hand making it impossible to perform a natural hockey shot motion. Even if just that worked I would probably have spent more time in the game.
$2 bucks is not worth this title. The puck is the size of a dinner plate and grabbing a stick should not be centred but at the handle. This is nit picking. There is nothing fun about this game. The menu is frusterating. Teleporting works randomly for some reason there is no pointer from the controller and the menu system is near the ceiling. It took me 5 minutes to figure out anything. Once I got in and played goalie all I could do was laugh at the little hobbit of a player shooting pucks. If you want to try a good hockey VR experience try VR Goalie. It's free and actualy feels like a hockey game. Pretty obvious who ever made this has never played hockey. One nice thing this game does that VR goalie doent is snap your goalie stick to the surface.
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Concurrent players on Steam, sampled daily since tracking started.
There's no game I want more on VR than a proper hockey simulator. And by that, I really mean a hockey goalie simulator. And while "Goalie Challenge VR" is a lot of fun, it doesn't scratch that urge of being a part of a full game of hockey. I want to watch plays develop, stop breakaways, and be an integral part of a full game from start to finish. The latest update for this game attempts to do that, but it does so poorly. You can tell exactly what this game is just by watching the video on the store page. The physics are wonky, the sounds are monotonous, and the gameplay is just silly. Being a player is nauseating, unrewarding, and it's impossible to see where the puck is and where it is going as a goalie. I understand that with the limitations of the current technology (i.e. no leg/body tracking) it's challenging to make anything close to a realistic sports game, but this is not the solution. That said, I do appreciate what the developer is trying to do. It's unfortunate that this is the only full hockey game VR experience, but someone had to start somewhere. I think that the developer is being too ambitious with his limited resources. If he starts from scratch and focuses on just one aspect of hockey (like Goalie Challenge VR), I believe he can create a more complete and fun experience. In its current state, I cannot recommend "Skills Hockey VR." I hope that he will continue developing this game, and I look forward to seeing a better product in the future.
Long long way to go before its worth buying, even if it is only £1.59. Pretty much unplayable in its current state.
I tried to like this game but.....This game is just bad, really bad! Not recommended.
更多VR游戏评测尽在83830 《技巧曲棍球 VR》是一款体育游戏,游戏中玩家将扮演一名曲棍球选手,进行一系列的训练让自己的曲棍球技巧更好。 游戏的画面表现一般,但是在高画质效果下的场景的阴影效果会不断闪烁,十分影响玩家的视觉体验。而游戏的移动也不够精准,玩家需要多次移动才能到达想要的范围内。游戏一共有四种模式来训练玩家的曲棍球技巧,但是内容都非常单一,导致体验下来并没有多少的游戏乐趣。 游戏售价11元,作为一款模拟曲棍球的游戏来说,实际以训练为主,玩家并不能体验到完整的曲棍球运动,仅仅只是简单了解和熟悉下曲棍球的基础操作,建议玩家谨慎购买。
so bad not even a built in stick
this game is ok and funny but not the best i love it but update it pls
The worst VR game I have bought to date. Do not waste the like $2 or whatever it costs. This is a war crime against Canada
wtf is this game complete waste of 3 dollars
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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