Glossary
The words behind the numbers
What each term on GamesBerry means, in one or two lines. For how the estimates are made, see How we estimate; for common questions, the FAQ.
- ≈ (approximately)
A number with ≈ in front is our estimate, not a figure the store or the developer reported. Numbers without it (reviews, prices, followers, player counts) are read from the store.
- Estimated range and its labels
We show an estimate as a low–high range around a middle figure, because a single number would claim more than we know. Studios' own figures landed inside the range about 8 in 10 times when we checked.
The label says how wide the range is. Standard range: the game has 500 or more reviews, and the range is 0.5x to 2.5x the middle figure. Wide range: 50 to 499 reviews, 0.35x to 3.5x. Very wide range: fewer than 50 reviews, 0.25x to 5x, so treat it as a rough size.
Google Play estimates come from install counts, not reviews, and always carry the widest range.
- Copies
How many copies of a game were sold over its life so far, estimated. The store does not publish this.
- Gross vs net revenue
Gross is what buyers paid in total, estimated as copies × the average price buyers actually paid (discounts included).
Net to developer is what is left after about 5% refunds, about 9% sales tax (VAT), and the store's cut (on Steam 30%, falling to 25% and 20% on very large sales). Publisher and platform deals are not known to us, so they are not taken off.
- Followers
People who pressed Follow on the game's Steam page. Steam publishes this number, so it is measured, not estimated.
- Wishlists (estimated)
Steam does not publish wishlist counts. We estimate them from followers: about 17 wishlists per follower (range 10 to 32), based on 6 games whose studios shared both numbers. It is a rough guide only.
- Concurrent players (CCU)
How many people were playing at one moment. Steam publishes this. We read it once a day, so it is not live and it misses the daily high and low.
- Peak
The highest concurrent player count among our own readings. For a game released before our readings began, the label says since when (for example "Peak since Jul 2026"): its launch peak may have been much higher.
- Review score
The share of a game's store reviews that are positive, e.g. 93% means 93 of every 100 reviews recommend it. A percentage next to a game card is this score.
- Boxleiter method
The standard way to estimate Steam sales: copies ≈ number of reviews × a multiplier, adjusted for release year, genre, price and review volume.
- Launch
The day a game goes on sale, and the first weeks after it. Launch figures (first-month copies, launch peak) count from the release date on the store.
- Comps (comparable games)
Released games like yours in tags and price. Their results are a yardstick for what a game like yours can expect, not a promise.
- Cohort
A group of games picked by the same filters, such as roguelikes released in 2024 under $20. On the Cohorts page you can compare two groups side by side.
- Breakout score
How much faster a small game is growing than it was a month before, from its reviews, followers and players. Each game is compared with itself only. 1.00 means about twice its own earlier pace, 2.00 about four times.
- Hit rate
The share of released games in a tag that earned an estimated $100k or more. Roughly the odds of a commercial result in that genre.
- Outcome spread
How a tag's games split across revenue brackets, from under $5k to $1M+. A bar mostly on the left means most games in the tag earn little.
- Partial (tags)
We have read this tag for only part of the catalogue so far. The games we have are mostly the better-known ones, so its shares and hit rate skew high until the rest are read.