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Glossary

The words behind the numbers

What each term on GamesBerry means, in one or two lines. For how the estimates are made, see How we estimate; for common questions, the FAQ.

≈ (approximately)

A number with ≈ in front is our estimate, not a figure the store or the developer reported. Numbers without it (reviews, prices, followers, player counts) are read from the store.

How we estimate →

Estimated range and its labels

We show an estimate as a low–high range around a middle figure, because a single number would claim more than we know. Studios' own figures landed inside the range about 8 in 10 times when we checked.

The label says how wide the range is. Standard range: the game has 500 or more reviews, and the range is 0.5x to 2.5x the middle figure. Wide range: 50 to 499 reviews, 0.35x to 3.5x. Very wide range: fewer than 50 reviews, 0.25x to 5x, so treat it as a rough size.

Google Play estimates come from install counts, not reviews, and always carry the widest range.

How accurate the ranges are →

Copies

How many copies of a game were sold over its life so far, estimated. The store does not publish this.

Gross vs net revenue

Gross is what buyers paid in total, estimated as copies × the average price buyers actually paid (discounts included).

Net to developer is what is left after about 5% refunds, about 9% sales tax (VAT), and the store's cut (on Steam 30%, falling to 25% and 20% on very large sales). Publisher and platform deals are not known to us, so they are not taken off.

Followers

People who pressed Follow on the game's Steam page. Steam publishes this number, so it is measured, not estimated.

Wishlists (estimated)

Steam does not publish wishlist counts. We estimate them from followers: about 17 wishlists per follower (range 10 to 32), based on 6 games whose studios shared both numbers. It is a rough guide only.

Concurrent players (CCU)

How many people were playing at one moment. Steam publishes this. We read it once a day, so it is not live and it misses the daily high and low.

Peak

The highest concurrent player count among our own readings. For a game released before our readings began, the label says since when (for example "Peak since Jul 2026"): its launch peak may have been much higher.

Review score

The share of a game's store reviews that are positive, e.g. 93% means 93 of every 100 reviews recommend it. A percentage next to a game card is this score.

Boxleiter method

The standard way to estimate Steam sales: copies ≈ number of reviews × a multiplier, adjusted for release year, genre, price and review volume.

The full method →

Launch

The day a game goes on sale, and the first weeks after it. Launch figures (first-month copies, launch peak) count from the release date on the store.

Comps (comparable games)

Released games like yours in tags and price. Their results are a yardstick for what a game like yours can expect, not a promise.

Find comps →

Cohort

A group of games picked by the same filters, such as roguelikes released in 2024 under $20. On the Cohorts page you can compare two groups side by side.

Compare two groups →

Breakout score

How much faster a small game is growing than it was a month before, from its reviews, followers and players. Each game is compared with itself only. 1.00 means about twice its own earlier pace, 2.00 about four times.

Scout →

Hit rate

The share of released games in a tag that earned an estimated $100k or more. Roughly the odds of a commercial result in that genre.

Tags →

Outcome spread

How a tag's games split across revenue brackets, from under $5k to $1M+. A bar mostly on the left means most games in the tag earn little.

Partial (tags)

We have read this tag for only part of the catalogue so far. The games we have are mostly the better-known ones, so its shares and hit rate skew high until the rest are read.

Pro

The paid plan, $12/mo. It adds full history beyond 90 days, CSV export, player-level estimates, alert webhooks and the API. Every estimate on every list and game page stays free.

Pricing →