
Robots In The Wild is a challenging puzzle/strategy game about creatively dropping Blocks to build Robot fortresses. Travel to distant planets and construct huge, interconnected Robot strongholds to protect and rescue the HEARTS from the Monsters of the Wild.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Despite only being in Early Access I have to say that I was impressed with Robots in the Wild. The basic premise of Robots in the Wild is to create a base of robots around the heart block to prevent the hostile alien creatures from destroying it for a given number of days. To do this you drop blocks onto the planet in order to create robots. These robots are created when you create the shape that represents one of the robots. The thing I was most surprised about was that the game has a surprising amount of strategy to it. You need to wisely use your blocks since you only receive a limited amount of blocks in the level and then have to wait to get additional blocks. In order to prevent wasting blocks you really need to plot out which robots you want to build and where you want to build them. While there is a little learning curve as you figure out how to play the game, I like how much flexibility the game gives you. While the game is going to add a lot of content throughout its time in Early Access, there is actually already quite a bit in the game. It is quite polished and there is already quite a bit to do in the game. The levels alone should probably take around 6-8 hours to complete. Outside of a couple small bugs here and there, if I didn't know it was an Early Access game I probably wouldn't think it was one. If the game's premise doesn't really interest you it probably won't be for you. If the game looks interesting to you though I think it is worth picking up Robots in the Wild. If you would like to read my full review you can check it out on [url=http://www.geekyhobbies.com/robots-in-the-wild-indie-game-preview/] Geeky Hobbies[/url] .
abandoned
I played Robots in the Wild before it was released on Steam and I'm glad to see it here now. So nice I bought it twice. This is a unique puzzle game combining a mutated form of Tetris with tower defense. It has a great personality that will make you smile, and it's $10 right now. If you're one of those unfortunate souls that paid $60 to preorder No Man's Sky, here's your chance to redeem yourself. Gameplay: Here we have Tetris with enemies, a story, and more freedom. The game eases you into the concept and mechanics without coddling you. The controls are easy and intuitive enough, freeing you up to master the game. Once you are confident that your base can handle the waves of monsters, you can fast forward which is a nice feature. The developer obviously took great care to test the game before releasing it on Steam. All I've found so far is a typo and that you can't change your screen resolution in the settings. Whoopdie Doo. Graphics: Simple but fun. The visuals are very colorful and almost childlike, but in a good way. The monsters are very original. They made me laugh. Sound: For me the sound was the most redeeming quality. The music is great and a perfect fit for this game. The sound effects seem to be vocal, as in someone made them with their mouth a la Michael Winslow from Police Academy and ran them through effects. They're awesome. The menu item select sound effect will take you back to your childhood. The developer clearly played a lot of console in the 90's. Content: The dialogue is funny and well written. Menubot is adorable. The story is silly. The number of planets is limited but will increase. In our current age of early access where we are getting used to buying games and watching them grow I have no problem with the current level of content. The game is hard enough as it is with what it has. I can drink $10 worth of booze in seconds. Throw down and support this game.
First off - this game is hilarious. All of the little sound effects, and the way that the robots in the intro talk, help give this game a light-hearted, approachable feel right off the bat. But man, after the tutorial level, and subsequent first/second planets, this game can get difficult in a hurry. After having played through the first set of 4 planets, I would love to go back and play through in a different order to find an easier path. It kind of reminds me of playing any of the MegaMan games on NES -- the order of which you choose to play the levels is not set, and you could easily debate which path to take for sake of ease or challenge. To help explain this: for each planet you beat, you are then expected to survive 1 night longer on the next planet. So if you survuved 1 night on planet A, you now need to spend 2 nights on planet B. You get to choose the order of A, B, C, and D, but no matter which path you take, the 2nd, 3rd, and 4th nights become more difficult to survive. I barely beat the 4th night. I enjoyed having to consider the unique obsticles present on each planet, and expirimenting with my base to best suit what was being thrown at me. It could sometimes be a bit overwhelming to search for the proper piece, create stacks of discarded pieces, work to build new bots, and maintain units to fight off the monsters - but that said, it can also be very satisfying to complete a robot's build at the last second, and send the little yellow dudes in to power your stuff and save you from certain death. Honestly, for an Early Access game, this is really fun. I'm interested to see where the developers take this game in the future. I would say money well spent, especially if you like tower defense or puzzle games.
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