
Dimensional Rift is a Virtual Reality arcade game with intense hand waving. Fight your way through waves of hostile spheres, deadly laser and devastating bombs. Survive for as long as you can and compete on the leaderboards!
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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I have played this game for a short amount of time but I feel like I can already provide an accurate review. The games soundtrack is somewhat mediocre. I highly suggest listening to your own music over the top. The gameplay is pretty good, it's a great concept but needs some improving. Here are some suggestions: > Higher tolerances for missing. This isn't real life, not everyone can smack a tiny target with a sword in the opposite hand with ~1 seconds notice. I understand there must be a skill curve, but I feel allowing for small errors would be great. > When the sheild is used to deflect an item, it should not be allowed to roll back and cause you to lose a life. This screwed me on many occasions. Instead I suggest having the sheild "smash" the projectiles on impact. > Longer sword. Some projectiles are out of reach for sitting players/people that stand still. I do have room-scale enabled but if I was a stationary player I would certainly struggle to hit some of the targets. > Power ups. I feel like there is little to no reward for performing well in this game, and the combo system in place doesn't accurately represent or reflect your performance. I would suggest rewarding the player with perks for high combos/low miss rates in the form of power up projectiles that you slice to gain a temporary advantage (such as seeing where projectiles are going to go, or a magnetic sheild that pulls projectiles towards it). TL;DR Game is 6/10, needs improvements but I would reccommend.
6/10
Decent for a free title, much better if you play it with music. With a bit more depth and polish I'd be happy to throw my wallet at it.
Dimensional Rift, yoğun el sallamanın olduğu bir Sanal Gerçeklik arcade oyunudur. Düşman küreleri, ölümcül lazer ve yıkıcı bombalardan oluşan dalgalarla savaşın. Mümkün olduğu kadar uzun süre hayatta kalın ve liderlik tablolarında rekabet edin!
Nice little sfi-sword-and-shield game! Basically some spheres are flying towards you and you can either cut them with your sword or deflect them with your shield. It has a good learning curve and gets harder in each level, but you can train your reflexes and then it leaves a nice satisfaction if you master the next level. The most important point is to remember that you need to be fast, but you don't need force to cut the spheres - it suffices to "touch" the spheres with the sword to cut them. And I like the female voice with the dry type of humor! It is well made, provides a good amount of fun and it's free so just try it out!
a really good game if you like space pirate trainer. And is really worth playing
Dimensional Rift is a free VR arcade game where you have a sword and shield that you use to defend you and a door behind you from wildly moving objects. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Could have long play value. Try it, you might like it.
"Dimensional Rift" is a low poly minimalist/neon ripoff of "Fruit Ninja", a basic VR tech demo with little to no interest as a serious game. I think when developers make a key selling point that their game has a lot of "hand waving", that's a message for all of us to move on to the next shovelware game. This features fairly low quality low poly/minimalist 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.