
The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $265K | 585 | 57% | $19.99 | |
| approximately $183.3K | 832 | 84% | $9.99 | |
| approximately $43.5K | 150 | 73% | $9.99 | |
| approximately $12.5K | 38 | 71% | $16.99 | |
| approximately $3K | 17 | 76% | $8.99 | |
| approximately $1.1K | 5 | 60% | $9.99 |