
The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
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Languages: English**languages with full audio support
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I decided to take a risk given the high price and lack of reviews just to see the locomotion method. I'm not very sensitive to motion sickness, but after a minute or two of disorientation it started to feel very natural. It's a bit like cross country skiing, where you use the controllers to push yourself in a direction, and more immersive than teleporting. The graphics are very basic and SUPERHOT-like except for the weapons. Weapons-handling (pickup, drop, and reload) are very awkward and frustrating when you're being shot at. This title should deliver much more for the asking price, so I would hold off until it's more developed.
Whenever I play a FPS there always seems to be an element to the game that is new, and also elements that I like from other games that are missing. For me Art of Fight combines the best bits of all those – especially the option of a non trackpad movement system very similar to armswining which once you get used to is very intuitive. The gameplay is very similar to Onward – a 4 x 4 ‘milsim’ where you need to communicate clearly with your team mates to plant a virus. There is a lobby when you die and a screen to watch your team mates still playing. The game moves a bit quicker than Onward and has a more stylised design – think Launch Squad. It is still early doors and for £13.99 you only get one map – the devs said they will release another one soon – if you like your vive FPS then it’s definitely worth adding to the collection...as long as there is a critical mass of players playing. Maybe the devs could drop the price for a bit to get people on board or release a demo?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun, it's just unfortunate that there isn't a player base whatsoever. When I first got the game there were a few people who played, but lately (and I check almost every day) there have been 0 players. The developer really needs to drop the price drastically and promote this game so people jump on board, because it is really fun, and has so much potential.
Pros: - Very unique movement mechanic that feels a bit off in the beginning, but as you learn to use it it becomes very intuitive and loads of fun. I had a few issues with some movement from time to time, but it was mostly stable. - Similar weapon mechanics as Counter Strike. Set spray patterns that you can learn to increase your aim. - All guns that are not handguns are more stable when dual wielded. This causes many snap decisions between increasing your accuracy and grabbing a grenade to throw at an enemy while you run for cover. This makes the game reward quick thinking and skill level. - The peak mechanic allows for some very fun standoffs and you can provide suppressive fire while your team flanks quite easily. - A nice sharing mechanic where a team member with a lot of money can share money or weapons between players. Weapons, blades, grenades and ammo can also be tossed between players. - When everything goes well you feel like a badass. - High skill ceiling in the competitive game mode, accessibility in the death match game mode. - You will get an workout as your body will move a lot while playing. - Really fun with friends! - Ignoring the skill requirement, the design of the games allows for some fun games even if you only have a few hours to spend. - Really stable netcode. I had no issues at all when playing. Creating a server and joining a server all worked wonderfully. Cons: - Takes a little while getting used to the movement mechanics. - Maps are unfriendly for beginners as you will be flanked and enemies can come from anywhere. You must learn the maps to not get wiped by experienced players. Can lead to frustration in competitive. - Seems slightly unoptimized. I have a 1080 founders edition and I saw some frames drop. - The gravity is way too low so aiming a throw is unnecessarily hard. - A lot is yet to be done. No player information is provided, no friends list and little content. It is a shooter with a few maps so you are expected to master what is there, but might turn samey for those who are not PvP fans. - The angle on the guns on the HTC Vive felt slightly off. The controller and the handle was misaligned by 10-15 degrees. Take it or leave it: - Graphics are mediocre for a VR game. It does what it must, but it will not wow you either. Good aesthetics for the most part that does not hinder gameplay. Conclusion: If you like any Counter Strike game I can easily recommend it for the asking price. If you are not that great with shooters and you don’t want to master the few maps there are you will not enjoy this game as much. The little content might be too repetitive for some, but the content that exist works quite well and is heaps of fun if you learn to master the game. In short, do you like CS style shooters you will enjoy this game.
After intial problems with the game with it crashing. The dev contacted me and i'm glad he did, we worked through the issues and got the problem ironed out. Turned out it was my silly antivirus!! Great game! Looking forward to see you all online!
The closest thing I can compare this to is CS:GO vr. You buy your gear at the start of each round, the attackers have to take the virus(bomb) to the breach(?)(site) and "plant" it by keeping it within the area. The defenders have to prevent the attackers from holding the virus for 45 seconds. So far I think it's fun as ♥♥♥♥, and extremely addictive. It's fast paced, it works well, and the movement is really cool. It's like skiing. Although I think it's possible to go a little too fast, that or the map is too small for the current movement speed. It only has 1 map right now, but it's pretty awesome and has a bit of depth to it. The current map is more death matchy, because it's pretty hard to get the virus to a place without encountering enemies on the way. 8/10, is it worth 18 bucks? Yes. is it worth 30? No. But only because of lack of content. Plenty of guns, but there needs to be more maps and also private matches before its worth 30 dollars.
Excellent and fast paced FPS. You kill the bad guys (4x4 style) and get paid for your efforts. Think of it as CS GO with the payment system. Then you get to pick your weapons and equipment and go fight again. Rounds usually last from 2-5 mins long and gets going right away since the maps are smaller. There are 2 ways to move in the game; Pro: which has you move your arms like your are skiing (pretty challenging) and Normal: which uses the menu button while held down to move in a direction you want to go (Think Hover Junkers movement here). All in all this is a fun game. Price at this level should be around $9.99 but when it has the colors, sounds, and atmoshphere better polised it will be a $20.00 game. Good job so far devs!
I find this game to be the best VR MP shooter at this moment. It felt much more immersive, fun and enjoyable to me than a game like Onward for example, because of its faster pace, better level design and a better amount of possibilities (you can use swords, throw a knife at somebody, have a machine gun in each hand, etc), but still felt more realistic and immersive than games like Battledome, OutofAmmo, etc, and you feel more "free" than in games like Hover Junkers. It has the good combination of them all. The gameplay is polished, and allows you to dual-wield, aim better by using two hands, give or throws ammo and weapons to team members, hop over walls, steal weapons and ammos from dead ennemies, etc, in a kind of Matrix environnement. You buy weapons at the start of each round with the money earned during previous round. There are objectives, but you can win by exterminating the opposite team. Teamwork is better, but not mandatory (you can play like a selfish bastard and still be useful for your team). The + -The game is fast paced and immersive, intuitive, responsive, and offers quite a lot of possibilities - Almost all kind of weapons are already usable (guns, SMG, grenades, rifles, shields, blades, ...) -You have the choice in locomotion systems, and the "arm swinging" is a bit weird at start, but works well once mastered after a few minutes, and even allows you to climb through a window, onto the roofs, etc, in an intuitive way. - the environnement and level design are really nice, and it's a pleasure to get cover behind a corner on a balcony while bullets are raining around you, or to shoot an enemy down from 3rd floor while strafing with two guns. - Graphics are clear and visibility is great, the weapon models are very detailed. The - -there really should have more content to justify the full price. More maps, more avatars, more modes. There is no way to customize an avatar for the moment, so everybody from the same team looks the same. It looks like a roadmap will be released soon, and it looks like the devs are really listening to the community (I even had a 30 minutes game with one of them, and it was fun to watch him learn in-game to another player how realoading works). -I encounter framerate issues with a gtx 970 (i5 6600, 16go), I really hope there would be fixed, or that the game would be optimized, or that there was a way to set some graphic options (edit: well it seems that there is a way to setup options in Unity launcher, I have to try that). -some little glitches are remaining (guns sometimes being a bit off the hands, some weapons hard to reaload, characters in strange postures, etc) ... well nothing of these 3 points that an early access can't fix... ;) Looking forward to the roadmap ! I wish that dev would add more than new content, but also some more new gameplay ideas, and this could really become a must-have. Anyway by its state now, I recommend it anyway while it's on sale. The good thing is that the game is already very fun and polished, but there is still plenty of room for improvement to make it an even better game.
This game is freaking great! The only problem I run into is the really small player base :/ the 30 dollar price tag can be hard to swallow but seriously this game is worth it. The game itself is very like counter strike. 2 teams of 4 face off. 1 team defends while the other attempts to place a virus ball into a breach zone. The guns all behave uniquely but in a way that you can learn and get used to pretty quickly. Big tip. Play a solo game with bots on decoy difficulty to run around and learn the ins and outs of the map before joining with people. The learning curve can be pretty steep otherwise.
This is my most-played VR game, period. The biggest problem new players have with this game is the movement. It takes a little bit of practice, but once you understand how to move this game feels unlike anything else currently available. If you're still struggling with pro movement (and you should be using pro movement ASAP), watch this https://www.youtube.com/watch?v=u36yW2n_xKY It will help you a ton in terms of learning how to jump, climb, and peek like the "pros" do.. The developers are very active in the discussion boards as well as their Discord channel @ http://discord.me/artoffight To the players saying there are not enough players, it's a self-fulfilling prophecy. Add other players of the game as friends, hop into a game, and just wait a minute or two if no one is on. Your game will have players soon enough. There is a decent community going and there are certainly more people on at peak hours, but stick with this game and give it a chance. As it continues to improve and grow I promise you'll have a game that you'll keep coming back to, as I and many do almost every night.
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Audience
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