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Release tracker

Game releases February 2017 on every store

608 titles launched on at least one of 8 stores this month. Each is shown with every store it is on and that store’s own release date, so a PC launch that reached consoles later reads as one game.

  1. 301Kygo 'Carry Me' VR Experience

    Steam revenue approximately $851
  2. 302Chowdertwo

    Steam revenue approximately $845
  3. 303Missileman Origins

    Steam revenue approximately $757
  4. 304Just VR Slingshot Target Practice

    Steam revenue approximately $725
  5. 305City of Rott: Streets of Rott

    Steam revenue approximately $696
  6. 306Virus Crashers

    Steam revenue approximately $620
  7. 307SECLUSION

    Steam revenue approximately $607
  8. 308World In Danger

    Steam revenue approximately $604
  9. 309SpaceJourney VR

    Steam revenue approximately $604
  10. 310Orbital Injection

    Steam revenue approximately $543
  11. 311Vision Therapy VR

    Steam revenue approximately $521
  12. 312CYBER JOLT (VR)

    Steam revenue approximately $508
  13. 313Cut Cut Buffet

    Steam revenue approximately $506
  14. 314Fast and Curious

    Steam revenue approximately $506
  15. 315Beyond the City VR

    Steam revenue approximately $470
  16. 316Skills Hockey VR

    Steam revenue approximately $385
  17. 317Energia

    Steam revenue approximately $375
  18. 318Absent Mind

    Steam revenue approximately $360
  19. 319Journey: Benjamin's Adventures

    Steam revenue approximately $317
  20. 320Skyling: Garden Defense

    Steam revenue approximately $301
    Console vs PC
    Xbox −300 days
  21. 321Vincere Totus Astrum

    Steam revenue approximately $283
  22. 322Snakes - N - Ladders : Origins - Episode 1

    Steam revenue approximately $269
  23. 323The Artist

    Steam revenue approximately $242
  24. 324Dammerlicht

    Steam revenue approximately $225
  25. 325Ultimagus

    Steam revenue approximately $180
  26. 326Kung Fu Ping Pong

    Steam revenue approximately $160
  27. 327elaine

    Steam revenue approximately $160
  28. 328A God-Like Backhand!

    Steam revenue approximately $150
  29. 329Zombie in my city

    Steam revenue approximately $136
  30. 330Brush Up VR

    Steam revenue approximately $135
  31. 331Keep Balance VR

    Steam revenue approximately $135
  32. 332TROID BLASTER

    Steam revenue approximately $120
  33. 333MonkeyKing VR

    Steam revenue approximately $116
  34. 334Dodge Master

    Steam revenue approximately $101
  35. 335Robots In The Wild

    Steam revenue approximately $93
  36. 336Holo-Graham

    Steam revenue approximately $70
  37. 337VR Meditation SkyRun

    Steam revenue approximately $67
  38. 338VR Audio Visualizer

    Steam revenue approximately $61
  39. 339The Source of Evil

    Steam revenue approximately $15
  40. Console vs PC
    Xbox +955 daysPlayStation +3,146 daysNintendo +3,149 days
  41. Console vs PC
    PlayStation same dayXbox same day
  42. Console vs PC
    PlayStation +2,438 days

Ranked by the strongest signal among each title’s copies released this month: modeled revenue, then followers, then reviews. Google Play’s installs-based estimate is too wide, and too new in a launch month, to rank by, so a Play copy ranks by its ratings. Highlighted stores launched it this month. “Console vs PC” counts days from the first release on Steam, GOG or Epic; a minus means the console came first. Chart positions are the best reached this month on the US chart (Epic’s worldwide one), and a copy with the same name but another developer is a different game and is left out.