Release tracker
Game releases November 2016 on every store
662 titles launched on at least one of 8 stores this month. Each is shown with every store it is on and that store’s own release date, so a PC launch that reached consoles later reads as one game.
1WATCH_DOGS® 2
Steam revenue approximately $99.5M- Console vs PC
- PlayStation −13 days
2Call of Duty®: Infinite Warfare
Steam revenue approximately $44.4M- Console vs PC
- PlayStation +1 dayXbox +1 day
3Dishonored 2
Steam revenue approximately $38.4M- Console vs PC
- PlayStation same dayXbox same day
4Silence
Steam revenue approximately $1.5M- Console vs PC
- PlayStation same dayNintendo +877 days
5Pinball FX Classic VR
Steam revenue approximately $328.5K- Console vs PC
- PlayStation same day
6Yesterday Origins
Steam revenue approximately $293.3K- Console vs PC
- PlayStation +7 daysXbox +7 daysNintendo +567 days
7Small Radios Big Televisions
Steam revenue approximately $122.7K- Console vs PC
- PlayStation same day
8Aqua Moto Racing Utopia
Steam revenue approximately $118.7K- Console vs PC
- PlayStation −1 dayNintendo +513 daysXbox +520 days
9Super Dungeon Bros
Steam revenue approximately $91.2K- Console vs PC
- PlayStation same dayXbox same day
10Handball 17
Steam revenue approximately $66.9K- Console vs PC
- PlayStation −4 daysXbox −4 days
11NBA 2KVR Experience
Steam revenue approximately $9.7K- Console vs PC
- PlayStation +1 day
- Console vs PC
- PlayStation same day
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation —Xbox —
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation +145 days
- Console vs PC
- PlayStation −2,646 days
- Console vs PC
- PlayStation +267 daysNintendo +2,605 days
- Console vs PC
- PlayStation −38 daysXbox +6 daysNintendo +354 days
- Console vs PC
- PlayStation −175 days
- Console vs PC
- PlayStation −525 days
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation −36 days
- Console vs PC
- PlayStation −93 days
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation +47 days
- Console vs PC
- PlayStation −42 days
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation +244 days
- Console vs PC
- no PC copy matched
- Console vs PC
- Xbox +638 daysPlayStation +950 days
- Console vs PC
- PlayStation +244 days
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
39HoloBall
- Console vs PC
- PlayStation +211 days
- Console vs PC
- Xbox +413 daysPlayStation +1,160 daysNintendo +1,483 days
41RONIN
- Console vs PC
- PlayStation +490 days
- Console vs PC
- PlayStation +715 days
- Console vs PC
- PlayStation +105 days
- Console vs PC
- PlayStation −2,674 days
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
47Seraph
- Console vs PC
- PlayStation +42 days
48Wick
- Console vs PC
- PlayStation +320 daysXbox +370 days
49Xenoraid
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation −24 days
51FreezeME
- Console vs PC
- PlayStation +341 days
- Console vs PC
- no PC copy matched
- Console vs PC
- no PC copy matched
54Mekazoo®
- Console vs PC
- no PC copy matched
55ZHEROS™
- Console vs PC
- no PC copy matched
- Console vs PC
- PlayStation +1,090 days
Ranked by the strongest signal among each title’s copies released this month: modeled revenue, then followers, then reviews. Google Play’s installs-based estimate is too wide, and too new in a launch month, to rank by, so a Play copy ranks by its ratings. Highlighted stores launched it this month. “Console vs PC” counts days from the first release on Steam, GOG or Epic; a minus means the console came first. Chart positions are the best reached this month on the US chart (Epic’s worldwide one), and a copy with the same name but another developer is a different game and is left out.