
FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to love it so much. Everything about it is so so very right. The Mario 64 inspirations are there and beautiful. It is everything I want in so many ways BUT The controls just don't feel good. I'm not sure if this is something they are continuing to work on, but they are just not there. One of the things that made Mario 64 so tremendous was that the controls were incredibly smooth, and the camera was very smart. FreezeME, however, still has a certain clunky feel to the controls and leaves me feeling like I am fighting the camera half the time. It is a really great 3D platformer with a joyous spirit if you are okay with the controls. (I've heard that some people find the KBM controls better, but a world in which Mario 64 must be played with a keyboard and mouse is a world that I reject.) I am still happy that I purchased it, because I support the 3D platformer renaissance with all my heart, but the controls just are not there yet for me.
I would compare this to several games in the mario series, mostly 64, Sunshine, and Galaxy. It is a collecthon, I've found two main collectibles along with just regular "coins". You leave the world after collecting one of the "stars", and you can mostly collect them in any order that you wish, except for certain event ones, like how you couldn't race against Koopa the Quick when you chose Battle on Bo-omb Hill. Several moves like the somersault, wall jump, and dive work similarly to sm64, except that you can chain dives and the somersault covers way more distance. The number of collectibles though isn't techinally the same amount, there seems to be 40 "stars" and 80 "star pieces", with 10 of those giving you one star. Since you don't leave the world when you collect the star pieces, I can say you could probably complete this game faster then a run of 64 if you're very familar with platformers and "collectathons." I do recommend this game a bunch, though, as it is a great 3D platforming collectathon.
I really wanted to like this game, but the controls killed it for me. Controls are very important in a platformer and they just don't feel right at all. The game has some interesting ideas and I want to love it, but I can't with the way it controls now.
FreezeMe is exactly what it promises to be: a 3D platformer in the style of the 90s era. Between all of its influences, the most noticeable are Super Mario 64 and to a lesser degree Super Mario Galaxy. Instead of Gold Stars your main collectibles are Gold Cubes, there are 40 distributed around the game's 4 levels. Less important collectibles are Green Pig Coins, Screws, Red Pig Coins, most needed to 100% the game, they add a collectathon exploration and task solving to the experience. The levels are enjoyable although a lack of variety can be noted, the challenges vary from very easy to very hard, which is good. The boss battle aren't really that great, but they are passable. The music is pretty on point to other entries in the genre. Overall I had a blast playing it and it really helped with that 3D platformer dry we've all been experiencing the past years. I'd completely recommend it for any fans of the genre.
("Too long, didn't read" person? Skip to bottom for conclusion.) ;-) Back in the good, old days, we had classic after classc like Super Mario 64, Banjo Kazooie, Crash Bandicoot and Beyond Good & Evil. Then... nothing. Super Mario Galaxy was great, but it was also the last, awesome 3D platformer. We could debate whether SMG2 was better, but personally, I felt it was more a SMG 1.5, or expansion to Galaxy 1. It wasn't exactly as new and refreshing as SM64, SM Sunshine and SM Galaxy were. But nevermind that. Way off topic, sorry. Ever since Super Mario Galaxy, I've wanted a new 3D Platformer, but no one has delivered. Mario was scrapped, returning to his 2D roots and the semi-2D Super Mario 3D World. Banjo was abandoned. Crash, uh, crashed. But just when all hope seemed lost, we got a game called FreezeME. True, the title is a bit generic and off-putting, and yes, it's an indie game from people you have probably never heard of. The main character doesn't even have a name, and the story is something generic like a dog being kidnapped. Something tells me it might be in another castle... hehehe. But get past all that and take the game for what it really is, and you'll be well rewarded. We're talking a 3D platformer in the style of Super Mario and all those, and it's pretty darn good. It might no be the *best* game out there, and it's not the longest game out there. But what it is, is a very old-school, excellent 3d platformer with a whole lot of style, and, even more important, a whole lot of love put into it. This isn't a quick cash grab from greedy publishers who don't know what makes these games popular. This is a game by gamers, for gamers. A game that really shines with love. These guys aren't just games like you and me. These guys really love their games, and most of the time, it feels like this is a game by them, for themselves. A love letter to themselves, in a way. We are just fortunate enough to get to take part in this and enjoy the game for ourselves. Too long, didn't read? Mario, Banjo, Crash, FreezeME. 'nough said.
I wish there were more of these games on Steam. FreezeME is a full Super Mario fix and plays well on the Steam Controller. Would I say it's perfect? No, but there's a lot it does right: Pros: -Surprising amount of professional polish to: area designs, menus, animations, etc. -Great game layout as far as traditional Super Mario like game goals go. With bonus/challenge areas, revisiting same locations to get more challenging gold cubes, etc. -Captures that Super Mario platformer "themepark" feel pretty much spot on. Where you can see all the challenges around you that makes you want to keep exploring more. -Lastly, GREAT VIEW CAMERA. It doesn't try and get too smart and most importantly, it lets you flip the axis to what you like. Cons: -Freeze Camera aiming is a little weird/takes some getting used to. A more intuitive control scheme where the view stays in 3rd person, but auto locks onto the freeze camera target and back again might work better. Or t least make it a check box, so you can have either/or, depending on what works for the player. To me, it's weird moving a little tracer line around from whatever side angle your view happens to be at when you bring the camera out. Also, the aiming is a little dicey, it needs an acceleration curve or some kind of smoothing. -Wish there was a sprint feature where you would start to run a little faster outside, like the LEGO games do in open world exploration areas. -I wish the main character had a little more personality, the black haired glasses thing is fine, just a little too "Plain Jane" to stick in your mind and remember. Overall though, I'm very happy with this game as a pretty good Super Mario fix, of which there are not many this true to form on Steam. I paid full asking price and would do it again.
Was Given a Early copy From the Dev Himself. Alright i saw this game and was like "Well this is just a Super Mario 64 clone." and Basically IT IS With some added mechanics and the cool Freeze Camera. Thats what makes it great Its the kind of game we need on PC and the potential for a Modding community and Level editor could make this game Sky Rocket into one of the best 3D Platformers on the PC. Main Mechanic: At First i didnt Think i would need the camera freezing but i found myself using it way more as i played and it works pretty well. The only Gripe i have about it is the controls for it. it plants your feet right where you are at and can only Freeze whats right infront of your it doesnt turn you around or anything. Small Issue for me at least. Controls (Xbox ONE Controller): The controls are Pretty stiff when it comes to movement You WILL find your self Jumping and diving through the entire game because the Speed R (thats the main characters name) runs at is Pretty slow. This only becomes a problem when you have your sound on be cause each time you jump theres one sound you character makes and every time theres ONE sound you character makes. Sights and Sounds: For a game made in Unity its Beautiful. I never had a gripe about what something looked like i just took it all in. The music In the game is really good, a bit repetitive but its nothing annoying. The sounds of most of the enemies have a sound they make is straight ripped from Dispicible Me. Some of the sounds in the game are WAY too Loud. Which im sure are going to be fixed soon because I did mention them on a stream with the dev Present. For a dev team made of only 1 person, FreezeME is pretty great i can't wait to see what else is done with this game and what other games he releases in the future. TL;DR/Pros Cons list Pros: - Super Mario 64/Galaxy Clone On PC - Good Graphics - Open Levels Without feeling empty - Dev Is Open to almost anything - After the first final boss fight you unlock something super SICK - Music is Good Surprise - Only $14! Cons: - Some SFX volumes are Wonky - Stiffish controls - Quicksand F Quicksand Final words: This game NEEDS Modding / Level editor it would take this game to Super high heights. I Give this game a 7 out of 10
FreezeME is a good platform, with a nice colorful graphics (Nintendo style) In the game use "R" with his camera must capture objects to overcome obstacles, and defeat enemies! The game has a very simple plot (like almost all platform), I encountered two problems in the game: the first "camera", the second commands sometimes do not respond well to these two problems which I hope will be resolved through patches. In short it is a good game, that manages to entertain, buy it if you like platform games. But always consider the problems that I have mentioned! https://www.youtube.com/watch?v=0ZSSEd1_Na0 [h1] (Below is the Italian full review) [/h1] FreezeME è un platform 3D ispirato ai giochi anni 90. Il personaggio principale, ovvero "R" è un importante risorsa, con la sua macchina fotografica deve congelare nemici ed oggetti riuscendo ad ottenere tutti i cubi d'oro! [h1] Feature: [/h1] - Grafica ricca e colorata - Ispirato ai platform in stile Nintendo - Congela i nemici con la tua macchina fotografica - Evita ostacoli e sconfiggi enormi Boss! - Supporto completo al gamepad [h1] Parere personale: [/h1] FreezeME è un buon platform, con una grafica bella colorata (in stile Nintendo) Nel gioco utilizziamo "R" che con la sua macchina fotografica deve bloccare oggetti per superare ostacoli, o sconfiggere nemici! Il gioco ha una trama molto semplice (come quasi tutti i platform), nel gioco ho riscontrato due problemi, il primo e la telecamera, il secondo i comandi a volte non rispondono bene, per questi due problemi spero che vengano risolti tramite patch. Insomma è un buon gioco, che riesce a divertire, se amate i platform compratelo. Ma considerate sempre i problemi che vi ho citato! [h1] Voto: [/h1] http://steamcommunity.com/sharedfiles/filedetails/?id=549022420
is not a good game the controls are loose and it doesnt run too well and looks better on the lowest settings, its funny tho so i gets points for that
FreezeME is an enjoyable platformer overall, but I think it could be improved significantly with a little more development. There are lots of minor bugs and other annoyances which make this game harder to recommend. Pros: -the time-freezing camera is a novel addition, and makes you think outside the box for some challenges -the worlds are all a decent size, filled and spaced out well, and generally fairly well-made -most quests are fun and a little challenging -camera is decent, so are the controls in general -low system requirements -steam controller worked out of the box without tweaking -music/sfx are all on point Cons: -lots of bugs. Mostly small, with one big one (soft lock requiring game to be closed, unsaved progress lost) -occasionally there's a cube which seems disproportionately difficult, or an overly punishing challenge which is a little out of sync with the rest of the game -no way to tell which world your missing green pigcoins are located in, making 100% completion difficult -no indicator for which time attack levels are already complete -you always spawn at the center of the hub world, instead of near the level you just exited. You're ejected from the world after getting each cube, so... lots of unnecessary walking -no development for years, so unlikely to get any fixes/improvements If you do decide to give this game a chance, just make sure that you're realistic with your expectations. It has bugs, it has design flaws, and it's probably going to stay that way. I'd still recommend this game in spite of its problems, but only if you feel confident that you can see past them and enjoy this game for what it is.
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