
Alchemic Jousts is a 2D action strategy game where you discover new Skills by combining the ones you already know. Command your elementals and support them with a wide variety of Skills. Control the arena and crush your opponent in one-to-one encounters!
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About

Strategic combat, where your actions and skill of execution matter as much as your choices before the match starts!
Over 180 skills and upgrades to discover. Combine your known skills to discover new ones and expand your arsenal.
Multiple game modes with different objectives that will make you change the way you play as much as the skills you choose. Those include Combat, Endless, King of the Hill, Attack, Capture...
Random Global Effects, which change the general rules of each match in subtle or radical ways. The varying rules will keep the game play fresh and require you to consider the Skills you use to approach them!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Traditional Chinese, Korean, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏很早就玩了,因为最近事情比较多所以一直没有写这篇评测。 正如大家所说,这是一款高级的剪刀石头布,形容的十分形象 游戏自带中文,主体是一款类塔防的游戏。 宣传视频看了一下,开发者表示这是一款策略卡牌游戏,嘛~是有点卡牌的意思,不过因为美术和UI设计的原因,可能并不觉得是卡牌=w=如果把元素全部换成舰娘会怎么样?(玩笑玩笑=w=),而游戏以元素合成来创造新技能/元素的玩法,可能让人更能联想到“Magicka”这样的游戏,当然实际两款游戏的差距还是有点大的。 [code] 首先简单的介绍一下游戏规则: 1.游戏主要有4种元素水火土风四种元素,拥有一个最基本的相克功能,水克火,火克土,土克水,敌我不同的元素相撞,会按照克制方式抵消,如果是相通的元素,则共同抵消。 2.游戏分为天上和地上两条进攻路线,风元素走天上,其他走地下,单纯的风元素,不参与和地下的战斗,也没有任何相克关系。 3.游戏开始后,两边各有一个基地,拥有固定血量,每种元素会按照CD冷却,选择和敌方出兵相克的元素来推进,直至击毁敌方基地,当年IOS游戏刚兴起的时候,这种玩法的游戏还兴起过一阵子,玩过的朋友应该能马上理解。 4.元素之间可以尝试自由组合,以产生新的元素和技能,以在游戏中使用,以带来更多的策略性。 [/code] [h1]不一样的石头剪子布[/h1] 游戏的规则也许就是这么一句话一样,对于新手来说,简单的相克规则十分的容易上手,3种元素的单纯相克关系,在理解上也明显简单于传统的金木水火土,也不需要什么操作,属于大家都可以轻松接触的游戏。 当然除了简单的核心系统之外,游戏共拥有182种组合效果,除了最初的4个基本元素之外,剩下的全部需要玩家组合生成,而生成的组合物,除了进阶的战斗元素和被动强化以外,还拥有一些可以在对决中使用的魔法效果以及场景附魔效果,这些要素极大的增加了游戏的策略性,因为开局时玩家可以携带的技能和元素是有限的,所以玩家需要合理的理解并组合出属于自己的最佳出战搭配。 游戏中除了进攻对方外,还有一个“占据地盘”的设定,通过让元素经过的土地变成自己的领地,来扩大自己的势力范围,便于应用更多的魔法效果。 因为元素多了,所以塔防的战斗就不是那么的简单的一成不变了,相同属性的元素/效果在使用时,甚至拥有公用CD的设计,再加上空中地上分两路的设定,所以如果小看这个游戏,一定会被打的措手不及(尤其是3星最高难度下) 当然,如果仅仅是当休闲来体验这个游戏,那么简单的1星难度玩起来也是挺舒服的,没有什么操作需求,女孩子也可以尝试一下 [h1]中规中矩的拓展模式[/h1] 除了最基本的塔防模式以外,游戏还有占据模式,连打模式,生存模式和山丘之王这4种模式。 和塔防模式以外,其他4种模式依然是从理解上十分容易的设计 占据模式就是夺旗战,谁先用元素把中间的小画笔运回主基地就算得一分 连打模式是在有限的时间内,尽可能多攻击敌方的城堡 生存模式是需要坚持一定的时间不死 山丘之王模式则是需要通过占领比对方多的地盘,并通过保持优势一定时间来让对手落败 四种模式在我看来并不是多么创新或是让我特别感兴趣的游戏模式,而且类似的战斗方式在其他游戏中都出现过类似的核心设计,虽然对于单调的塔防模式来说,多了一些可玩性和变数,有效的避免了快速进入无聊模式,但是依然不够让人眼前一亮! [h1]痛苦和拖沓的合成[/h1] 游戏中的合成是会失败的,因为很多元素并不能组合到一块,所以通过战斗累计合成点,再应用于合成,中后期的时候将会面临巨大的痛苦! 想想看,使用5次合成失败,会送1个提示,而提示不是一次到位,3次依然会给你一个略显模棱两可的结果,意味着我们要失败15次,才有可能发掘到一个新的元素,根据我自己合成的经验,大约至少需要5-600次以上的尝试才有可能将所有元素找齐!而这么多次的研究点从哪里来?得从游戏里来,这得玩多少次? 最难受莫过于提示了3次还找不到新元素的时候,那个挫败感简直爆炸,顿时心中火起,想手撕了这个游戏=w= [h1]有趣却依然拥有缺陷的元素设计[/h1] 不得不说,182种元素,各种各样奇奇怪怪的特效还是很有意思的,如果仔细钻研游戏,我觉得可能还真能创建出各种奇葩又炫酷的战术! 而且游戏支持网络对战,应该会很有意思(然而我匹配了3,4次都完全找不到人) 不过对于这182种元素来说,在平衡性上稍微有一些问题,个别元素显得特别强力,或是鸡肋,当然关于鸡肋的元素,也许是我并未找到合适的组合,但是对于一般玩家来说,相信使用一套核心组合的可能性非常大,而其他的元素,除了关卡的对策或是针对性的联机对战,否则出场率会很低! [h1]休闲类玩家可以考虑的游戏[/h1] 游戏并没有很多的音乐,主界面和游戏内的音乐都很固定,长时间玩会有些疲倦,尤其是游戏中拉时长的组合系统设计,更是会让长时间的游戏变得难受。 整体画风还是比较舒服,女孩子可能喜欢的比较多,很柔和,而对于游戏本身来说,个人觉得深入钻研的兴趣不是很大,仅作为休闲小品类的游戏推荐给大家!
Alchemic Jousts is one of those games that probably deserves more players than it's going to get. It does a good job mashing up rock/paper/scissors into a strategy game of summoning elementals. The new elemental creation is interesting because you have to craft them and figure it out. Perhaps the game could get a bit repetitive, you will need to replay levels. I made a video: https://youtu.be/C0VFjtyIB94
A really fun, challenging experience that treats the player fairly at all times. I'm terrible but the game does a good job of punishing mistakes in a way that makes you feel like you'll do better next time. You always know exactly what you did wrong and it allows for quick improvement. A tightly designed whole experience that could quickly become a favourite of fans of strategy games (and tower defense games).
你从未玩过如此好玩的石头剪刀布
https://cowlevel.net/game/Alchemic_Jousts/review/2541173 首先,感谢野蔷薇及开发者给我的这次机会。原先本着回味塔防的心态申请了这款游戏,结果却给我带来很多惊喜。 与其说本作是塔防游戏,不如说本作是即时制卡牌+塔防+解密类游戏,其战斗成分之烧脑我敢说不亚于炉石等卡牌游戏。 即时制卡牌 明明是即使类塔防,为何硬要说成即时制卡牌呢?因为本作出兵有着共有的CD系统,并且CD着实不短,这让大部分时候都是你出一兵,我出一兵的形式进行的。不仅仅是出兵有着共有CD,魔法、高级兵等都有共有CD。并且本关卡能上哪些兵都可以自行设置,因此与其说是塔防,不如说更接近于即时制卡牌游戏。 解密 既然有TCG类卡牌的风范,就免不了集卡换卡等操作。本作则利用了解密元素来控制这一点,有点类似以前风靡过的涂鸦上帝,由最初的4种元素,组合成高阶元素,一步步层层递进。另外,本作在塔防基础上又加入了属性相克的原则,火>土>水>火,同属性相撞,相互泯灭,不同属性相撞,弱属性泯灭,因为属性相克收益太高,因此让本作在游玩的过程中也得实时的对对面的阵容进行破解。到后期,几个高阶元素一召,效果一叠加,分分钟让你逻辑混乱。 塔防 与其说本作是塔防游戏,不如说本作是利用了塔防这种形式。没有了以前的拼数值、拼手速等要素,更加注重的是策略的环节。在本作中,塔防与其他两个核心元素相比,就显得薄弱了很多。 不足 创新的玩法不足以掩盖本作的不足,大部分的不足都来源于玩法上的不完善。 1. 资源的意义不大,只有初期资源才有意义,仅仅是决定你第一个出的兵种是哪个。之后因为共享CD太长,导致资源用不完,资源用不完导致占领机制变得没这么重要了。 2. 属性相克收益太大,并且排兵较为固定。如果我排兵都是按照前一个兵的弱势兵种排序,就比如:火,土,水,相同的,敌方相克的最优阵容为:水,火,土。那么问题来了,在初始时相同的CD和相同的资源下,谁先出兵就意味着先被克制。即使引入高级兵也并没有什么决定性的变化,因为对面也有高级兵。 3. 模式不平衡,尤其是夺魔杖模式,属性相克更进一步了,即使属性相同,只要对面拿了魔杖在往回走时,就能泯灭掉它。这样就更加导致了谁先出兵,谁死的情况。 总结 本作是款极具创新的多类型结合游戏,相对而言变得更加的烧脑了,玩法上还略有些不成熟,不过依旧会给人眼前一亮的感觉。喜欢另辟蹊径的朋友不妨试试。
[h1]OVERVIEW[/h1] Alchemic Jousts is a casual two-dimensional tower defense game in which you must use your burgeoning elemental magic abilities to destroy your opponents' towers while protecting your own. [h1]Graphics[/h1] Graphics are bright and colourful and very reminiscent of a mobile game. Elemental character sprites have a cute feel to them and are animated simply, but well. I found the interface to take some getting used to, but that's more of a control issue than a graphical one. Interface buttons are big and mostly easy to work out, but most include tooltips in case you need them anyway. I find the main screen between levels very busy, but it's functional.\ There are more graphics options available than I'd expect in this sort of casual game. As well as the normal resolution and full screen / windowed selections, there's also a graphic detail setting, anti-aliasing setting, and vsync. I saw no performance issues running with high detail and maximum AA in 1920x1080. [h1]Sound[/h1] Sound effects are cute and suit the graphics and the rest of the game style. Music is suitably energetic and catchy, but it just seems to keep going, and going, and ... . I was a bit embarrassed to find myself humming it while doing mundane chores after playing. [h1]Gameplay[/h1] On the surface, Alchemic Jousts plays like many other 2D tower defence games on mobile platforms. Battle Cats comes to mind as one well known Android example. Where the others in the genre focus on damage numbers and hit points, and upgrading units as you progress to make them more powerful, Alchemic Jousts does away with much of that. Instead, the game adopts the traditional paper-scissors-rock approach with an elemental magic feel. Each of the elements in the game has a hidden resource metre that continually fills as the game progresses. Its effects are visible in little gauges on each of your ability icons, which gradually rise until the icons are full, enabling you to use the ability. Initially you have four elementals you can create: air, earth, fire, and water. Air is separate from the others, and flying up above the ground, at least to begin with, doesn't interact with anything other than enemy air elementals. The other three are ground based and interact in the traditional paper-scissors-rock way: water beats fire, fire beats earth, and earth beats water. The objective of each level is to cause damage to your opponent's tower, most often by having one of your elementals reach it. It all sounds simple enough, and to begin with, it is. Once you've played a level and gained some special 'reagents' you can enter the lab, where you combine any two of your abilities to try to produce a new one. Given that you only have the four elementals to start with, everything stems from there, but by combining these base elementals with each other, and then with higher tier abilities, eventually you can create a plethora of abilities in six different categories (182, from what I can see). Later levels introduce zones into the action, and different game modes, and your opponents gradually start to gain the same abilities as you can make in the lab. You're able to pick which abilities you want to use before each level, and there's a definite trade off between being well equipped and focusing on a small group of core abilities, as different abilities share resource counters and cooldown timers. Too many abilities of one element will see all of them taking longer to recharge, while having many abilities of the same type can result in you only being able to use one at a time, as they may share long cooldown timers. You can also play online or local multiplayer, but I didn't have an opportunity to try either. Overall it has a good feel to it, and there's some fun to be had in gaining the many new abilities available in the lab. It doesn't come without its frustrations, though. First, you're not given any useful hints on working combinations, so you may find yourself using up plenty of your scarce reagents on wasted combinations. You can go back and replay earlier levels to gain more, but only at a much reduced reward rate. That's made worse by the game only giving you a way to see the four most recent combination attempts, so without reverting to paper or a text editor to keep track of your failures, you'll quickly find yourself repeating past failed attempts, further wasting your resources. I also first tried playing with a controller, since the store page boasts full controller support. I quickly abandoned this, though, as the tutorial hints are all for mouse interaction only, and at one point I couldn't work out how to progress without reverting to the mouse (when the tutorial prompts to use a lab clue for the first time). [h1]PROS AND CONS[/h1] Pros: + A nice new take on tower defence with paper-scissors-rock strategy + Cute graphics and sound effects + Unlocking new abilities is addictive; you want to keep coming back for one more try + Supports local and online multiplayer + Steam achievements and trading cards Cons: - It's frustrating to continually fail at lab combinations, and have no way of tracking your failed attempts in game. - Gets repetitive, especially once you establish a group of 'core skills' that suit your play style - High retail price [h1]CONCLUSION[/h1] At its retail price it's hard to recommend Alchemic Jousts, especially considering the many free alternatives in the genre on mobile devices. The big draw here is in the unlocking of 180 different abilities, but even that comes with some frustration. If you like this sort of game and you have an addictive personality then you'll probably get many hours of enjoyment; just make sure you keep notes on your lab attempts! For anyone else, maybe you'd be best off waiting for a deep discount. [h1]60/100[/h1] Note: I received this game for free for review purposes. This did not influence my review. [code]For more game reviews as well as previews of upcoming games, visit [url=http://pcgamesnnews.wordpress.com/]PC Games n News[/url].[/code]
[h1]Not awesome but good for a small game[/h1] This is small game with interesting twist about the rules, their is a "campaign mode" with good difficulty if you play for 3 stars directly (more challenge), different game settings and approach to play the game but the major feature is the lab like a Doodle game (on mobile) where you have to find combination to discover new cards/units/spells. Didn't finished the game after few hours but will go to the end definitely. Graphics could have been better, little bit too childish. [list] [*]Gameplay: 6/10 [*]Graphics: 3/10 [*]Music: 5/10 [*]Story: 6/10 [/list]
Игра для расслабления и не напряжения мозгов,просто сиди,немного воюй и открывай новых юнитов,всё просто.
Hauria de tenir mes modes de joc, els actuals es queden molt curts. A l'hora de fer combinacions millor apunta-les i torna a començar de nou. Earth, fire, water, wind, TOWERS!!!
-{Сюжет}- ☐ Запоминающийся ☐ Интересный ☐ Скучный ☑ Очень плохо... -{Графика}- ☐ Реальность выглядит хуже ☑ Прикольная ☐ Ну такое себе... ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка}- ☐ Кайф для ушей ☐ Очень хороша ☐ Хороша ☑ Сойдет -{Сложность}- ☐ КАК В ЭТО ВООБЩЕ ИГРАТЬ?! ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Требования к ПК}- ☐ Мощный ☐ Средний ☐ Нормальный ☑ Калькулятор -{Время игры}- ☐ В это можно играть бесконечно (До 100 часов) ☐ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☑ Короткая (До 5 часов) -{Цена/Качество}- ☐ За такую игру можно и душу продать ☑ Цена оправдывает ожидания ☐ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ ОСТОРОЖНО! ВЫ ИГРАЕТЕ В КУСОК БАГА! ☐ Довольно таки много ☑ Иногда попадаются ☐ Практически нет https://www.youtube.com/watch?v=cZGmli5E-LI
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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