
Earth’s Dawn is looming and the fate of the planet hangs in the balance! Dive into frantic side-scrolling combat and take the fight to the alien horde before destroying hulking bosses!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Menonton ulang Squid Game musim pertama, rasanya lebih menyesakkan dari sebelumnya. Karena udah tau bagaimana akhirnya… Mungkin memang begitulah hikmahnya, mengetahui akhir cerita justru bisa lebih menyakitkan daripada menjalaninya dalam ketidaktahuan. Mungkin itu sebabnya takdir dirahasiakan. Agar kita tetap bangun setiap pagi dengan harapan baru, mimpi baru, dan keyakinan bahwa segalanya masih mungkin berubah. Meski.. bisa jadi akhirnya tidak seperti yang kita inginkan.
first let me just say YES I would recommend this game if you have patience and have lots of time then it can be fun. for what it IS the price is reasonable if you can get it for sale then great. but it's not really needed parse. I got it on sale with a bundle with Lost Epic. I didn't originally know about this game or have any plan to buy it. but because the bundle at the time was cheaper then the game alone I bought the bundle and got this too for the price of one. First things first all this is in my opinion and experience. While I do think it's a enjoyable game it is very flawed and lacks the true potential it could have been. it has lots of cool ideas but some of it falls short of what it could have been anyways some pros and cons and then some tips I will give. do keep in mind I haven't fully beaten the game yet at the time of this review so it is subject to change. Pros: #1 Controls aren't too complicated all your combos and stuff are rather easy to do. as simple as down down or forward forward or holding a direction or etc. #2 very simple but also decently satisfying skills system. where you unlock skills by doing stuff or completing missions some skills only work for certain weapons. #3 Sonic style "Mission ranks from E to S" with actually beneficial rewards for doing them in some cases. #4 Unique Weapon Craft system where materials can have elements and effects and the weapon ends up with whatever element or effect the materials have but is slightly gacha but you can make it guaranteed easily. #5 has difficulty scales from easy - normal - hard. so pick your level of suffer #6 very good Wacky wild weapons some of which don't seem like they make sense but who cares #7 Some weapons DO have legendary effects albeit aren't very clear on what they do so they require testing. #8 Slow and Steady Unlocks of new features. Though the explanation of how to use them is not always worded perfectly. #9 even though there are reused enemies their not 100% carbon copies they do often have different moves or effects #10 You do seem to keep your loot drops even if you fail mission at least from what I've seen. #11 elements and "effects" are two different things. "Burn" being separate from the "Fire" damage. so see it as though you have damage types and then effects are exclusive from them which allows for creativity Cons: #1 The game has MONSTER HUNTER Logic you have to pretty much grind kill enemies or bosses to get materials to make weapons but worst. and considering the unique materials with special effects it can be painstaking process to get what you want specifically. some bosses like the "Leviathan" are the WORST material grind. regular enemies you at least get missions with many of them making it easier. #2 some enemies are down right ANNOYING and Painful to deal with. For example the "Ghouls" and "Zombies" later on in are HIGHLY annoying with their Dead Island wannabe Grapple spam bites that do considerable damage. however certain weapons or effects can make them a lot easier. #3 as mentioned before some assets like enemies are Reused but not entirely carbon copies move wise. which is annoying but I guess is efficient? #4 god awful "operation timer" that forces you into the next main mission. which is really just a benchmark to see if you are ready for the next stage in the game. don't feel bad for failing as it just sets timer to 0 and you can do whatever you want for as long as you want after such. #5 BAD enemy placements in some missions. Like some time you'll have to do a mission in a room that ALSO has a SUPER enemy in it whom you aren't ready to kill yet. rather then just disabling them from being there #6 Upgrading weapons while useful to give yourself damage and stuff. is almost pointless unless you aim to keep certain weapons. as some weapons just get replaced with essentially superior versions of itself. weapons with Unique abilities are worth upgrading though as they tend to be more often one of a kind #7 nearly every mission adheres to a specific location that it's assigned to and reuses some portion of that maps layout. this may not be a bad thing to some people. but some people may not like this #8 lacks full details of items. the game will sometimes VAGUELY suggest a weapon/item is special but not 100% elaborate on what it does. a DARK SOULS level Details panel with more lore/Descriptions would be nice. #9 Similar to with the Item descriptions. I wish Missions had a detailed list of every enemy that you would run into in that mission likely and maybe even how many. this would make farming so much easier to know already where to kill more of X enemy #10 you don't need me to say it. but fighting and combat in the game can be redundant. and i don't recommend relying on the same weapons or loadout for every mission. Finally the really useful part all of these are also based on my Opinions from using them as well. Elements: High-Tier < Fire, Ice > (as plenty of enemies are weak to it) Mid-Tier < Lightning > ( I don't think many enemies are weak to this but there maybe some.) Low-Tier < Physical, Darkness > (Nothing is weak to these but very few are resistant so it's technically a neutral damage) You can still get by using any of these even if just for haha funny as long as it's not being resisted then you are golden Effects: (and what they do to the best of my knowledge) Elite: (these are the best of the best) PARALYZE: (Stun frames the target off and on in intervals of a couple seconds for a lengthy period. I Rank it High because it WORKS ON MOST BOSSES seemingly well it even locks targets midair as well) FREEZE: (Freezes a Target SOLID for a decent period of time. this is great if you combine it with BACKSTABS. however the damage you deal seems to diminish as you abuse damage while their frozen. but refreshes afterwards. Doesn't seem to work on many bosses) DEATH: (This one is tricky. when it triggers a target has X amount of time before dying randomly regardless of health. This is a GOD SEND for TIMED missions that require killing enemies. all you gotta do is trigger it run to the next enemy and they will die on their own. This obviously does not work on bosses. but works on majority of enemies) Good: (These are useful but maybe situational) SLEEP: (Sleeping is kind of like in Monster Hunter enemy goes to sleep but is knocked out of it upon being attacked. you can RAPIDLY trigger it which makes it useful for fast weapons. and it does work on many bosses. also enemies maybe take increased damage while asleep I think as well but I haven't fully tested that) LEECH (This one is very useful in some missions. it's effectiveness seems to depend on the weapon. it heals you based on the amount of damage you do I think around 10% or 15% maybe more. Greatswords benefit well from this as a greatsword doing around 300 damage will heal for about 30 health maybe more per hit. where as a gun doing 50 damage per hit might heal for 5-8 per hit. the effectiveness really depends on the weapon. and it's NOT a status effect it's just an on hit effect. does work on bosses of course) BLIND: (Blinds enemies short time making them move oddly. can be chained. but doesn't seem to work or trigger On a lot of enemies. so I'm uncertain of it's usefulness.) Damage: (these actually add to the damage output directly) POISON: (a decently Long Lasting Poison DoT status that does LARGE ticks of damage but ticks at a slow pace) BURN: (a decently Long Lasting Fire DoT Status that Does SMALL RAPID ticks of damage at a very fast pace) "BTW These seem to IGNORE rules of Damage type so an enemy being resistant to "FIRE" for example Doesn't seem to matter for BURN but I have to test that theory more" Debuffs: (These are Mostly Self explanatory. But the VALUES are Unknown to me. so can't say their usefulness) TEC Down (Lowers Enemy Guard Break Damage by X amount) ATK Down (Lowers Enemy Attack Damage by X Amount DEF Down (Lowers Enemy Defense Values By X Amount) Etc
Sorry, can't nor play, nor recommend such experience. I don't care about graphics, but controls and balance need some good finetune. And if this is a grind game... why do you put timers in it? And in the base menu too - just why? Also... what the point of throwing powerful enemies that can kill you in 3-4 quick attacks just at level 4?! The right way is to throw a few strong enemies before that miniboss or what it was, so the player would understand that this mission is harder... for some reason. Yet, I can melt everything and die in 3-4 hits at the end - superb! Another minus - billions of popups and tutorials that explain simple things in a complex way. Better to just disable them as the player will find out about most of the basic stuff by himself. Also, triggers don't work in game with dualshock 4. So I got that booster working to toss my potato bag of a character only after changing controls. Visual glitches and no framecap. But at least you can manually set MAX frames or V-Sync via nVidia control or similarly on AMD cards. Still, such things as vignettes are anchored on corners instead of stretch on fullscreen. By the way... why do we have 3 idiots running next to us all the time if they are useless? I will not refund this title, but please, do better next time. Like you need to finetune mechanics, remove some stuff like bloated popups, and a rebalance... a lot of it.
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] I saw Earth's Dawn years ago on a PC Gamer(?) article, calling it one of the lesser-known but great hack and slash games that you should definitely play. I got the game on a sale, threw it in the deepest parts of my Steam account and forgot about it. Then I suddenly remembered that I own it as I was going through my backlog and decided to finally give it a try... and it didn't take me long to drop it with extreme displeasure. This is why no one trusts reviewers or gives a damn about them anymore. They are afraid of criticizing games and losing all of their connections to the developers. They do not treat gaming as an expensive type of entertainment which many try to enjoy with very limited budgets, and constantly ignore critical problems. All of this results in people buying games that they will later regret spending money on. Just like how I'm regretting buying Earth's Dawn because of their opinions. [h2]It's time to save the world... and by "world" I mean america...[/h2] Despite the game featuring a lot of voice acted cutscenes (featuring 2D artworks that are slightly animated to have more movement), the story is nothing special. All you need to know is that alien lifeforms are attacking the world... err... I mean specifically the United States, because apparently that's what "world" means now. You are part of a special taskforce utilizing armor that is infused with alien technology, and have to make sure humanity's last stand is successful or all hope is lost. Every once in a while, you get a cutscene featuring one of the NPCs in the game. It will be either your commanding officer or one of the scientists giving you information about the operation, or your team leader offering background information through a recording. Now this is fine and all, but unfortunately not only these go on for quite a while, but their presentation is very dry and boring. Not to mention the audio mixing that can really bad sometimes (on default values), making you barely hear the characters over the music. Therefore, I don't blame anyone for getting tired with the story and trying to skip it. [h2]I beg your absolute pardon? 12 HOURS?![/h2] The story does affect the gameplay in a direct way though: It presents every major mission as something big that needs proper preparation. Basically, the game puts up a countdown timer which prevents you from progressing through major story missions until it runs out; And this timer only counts down whenever you successfully complete a mission (dying in a level makes it not count), or are idling in the main menu as going anywhere else or exiting the game stops the timer. When it enters the final minute or hits 0, the game forces you into doing the next story mission. So you need to prepare yourself for the upcoming battle in the timeframe it gives you by playing through other missions and enhancing your equipment. I initially thought "what can possibly go wrong?" and imagined the game giving me a carefully curated amount of time to prepare, as the first time limit gave me 15 minutes. But when I saw it suddenly asking me for 12 hours of in-game playtime, I immediately quit. Yes, I agree. Maybe the game would have let me fast forward and play the next mission earlier or surprised me with a sudden deployment if I went and cleared all of the available missions, but I was not going to do that. I was not going to waste even one more minute of my time playing a game that is this boring, repetitive and grindy. Hell, it's not even a good hack and slash with how many things it gets wrong. [h2]All spectacle, no substance...[/h2] Sure, the artstyle look decent and the game looks flashy and cinematic, with a lot of visual effects and finishers happening on the screen. But that's all there is to it. When you put the spectacle aside, you will see how many problems it has and how easy it is to get bored of the game and abandon it. Despite everything the game adds to the mix, the core of the combat system is oversimplified and relies on button mashing. You just need to constantly mash the attack button and dash around to dodge enemy attacks whenever necessary. That's it. There's no blocking, no parrying, no distinct attack combos... absolutely nothing that would encourage you to be creative with your attacks. And the ranking system makes no sense. You can start a simple extermination mission, get a B rating after the only enemy encounter in it, and then suddenly get an S rank after getting to the mission results screen. You can screw up big time in combat and get your health decreased so much that 1 more hit kills you, then still get a combat ranking of S after finishing the encounter. Now I know what some of you want to say: "Well actually, if you spent more time with the game, you would know it gets better". And to that I respond with: I don't have enough free time in my life to spend it on something that gets boring in an hour, just in hopes of it getting better later. People said the same thing to me about Skyrim and guess what? I still hate that game. Also, the game's problems are not all related to combat. [h2]Contrary to game developers' belief, not all games need grinding[/h2] You don't have to play long enough to see what I mean. The camera is insanely close to your character, so you won't be able to see enemies that are far ahead, above or below you (especially when you are walking on sloped surfaces) and get ready for their attacks. Not only that, some enemies have attacks with blinding status effects that further restrict your field of view, to the point that playing the game gets impossible. Your guns are very big and their projectiles' hitbox starts from the muzzle, so if you stand next to an enemy and start shooting, the bullets will go through them. The levels are very big, without anything special happening in them, and your character is slow which makes navigation a boring chore unless you dash around whenever you can. And that is without mentioning the fact that aside from major story levels and scripted enemy encounters, no music plays in the background. To make matters worse, you have to go through these levels over and over again, with the exact same item and enemy placements in them, causing repetition to kick in quickly. Why? Because Earth's Dawn is not a linear game. You need to craft better equipment to be able to finish later missions and beat some of the overpowered bosses and to do that, you need to grind for enemy drops. And the grinding is not pleasant, because the game is using multiple types of resources. First, we have enemy parts that are needed for the creation of your equipment. Then we have other enemy parts and collectibles that are required for leveling them up. And then we have a separate resource in the form of energy that is spent whenever you want to craft equipment or level up, which you accumulate slowly and burn through pretty fast. Furthermore, the exp required for leveling up the equipment drastically increases with each level. You go from 50 to 200 to 450 required EXP just to get an equipment to level 3! Imagine how bad it can get later! So yeah... I do not recommend this game. Trust me on this one, you don't wanna play this. I shouldn't have trusted a PCGamer reviewer, but I did. And now I'm telling you, you don't wanna play this. On a final note, what's the point of NPC teammates if they always vanish when a fight starts and come back afterwards? Either use them properly or don't. [h2]TL;DR[/h2] Has spectacle but no substance. While the visuals look flashy, the rest of the game is an utterly repetitive, grindy and boring mess with various questionable design choices.
💋
Stiff controls mar what could have been an interesting grind-focus action RPG. Unresponsive, often limited by animations similar to popular current-day genres, you fight the controls just as often as the enemies. In addition, there is no i-frame for being struck, nor can you do anything to dodge / cancel out of being struck. Once you are struck, you are stuck, leading to being juggled or chain-damaged by enemies. It can get to the point where being hit once causes you to go from full health to zero because of the amount of enemies chain-attacking you on screen. Enemies will often input read, meaning they will dodge as soon as you push your melee attack button. This can easily lead to you chasing an enemy all the way across a room if you aren't using a ranged weapon (for example, a longsword type weapon). Challenges for materials and skills aren't enjoyable to accomplish, instead relying on annoyance factor and multiple repetitions of the same missions. Examples include timed sections where you must defeat flying enemies (but your ranged weapon only shoots orthogonally or diagonally, hope you made a homing weapon!), dealing with enemies with reversed gravity, which also reverses your controls, timed sections where you must defeat enemies that burrow and just stay underground without you being able to hit them. While I can see how someone may find all of this satisfying in terms of overcoming difficulty and challenge, it simply isn't fun. I could at least put up with the grind if the controls were acceptable, but they are the biggest strike against this entire game. They really should have gone with more fluid, responsive controls and focused on the action, instead of just making it a stiff battler with RPG stats and grind for materials. No wonder it's been discounted to below a dollar.
本編クリア 35時間 実績コンプ 50時間 「LOST EPIC」とセットで購入 全く知らなかったし、期待せずにプレイしましたが非常に楽しめました。 印象としては、2D版デビルメイクライ。 敵の攻撃を回避しながら銃と剣で戦う。 回避はブーストダッシュを駆使。 基本的に防御はない。 ゲージを貯めてハイパーモードで攻撃。 という感じ。 [h1]良かった点[/h1] ・1つのミッションが比較的短いのでサクサク進められる。 ・基本的なアクションばかりで簡単操作で快適な動き。 スキル強化が進むとどんどん快適になってくる。 ・銃と剣以外にも、弓、手裏剣、両手剣、双剣なども可能。 初期の装備を強化していくだけでもクリア可能。 ・クリアできない時は、フリーミッションを周回すればOK。 スキル強化できるし、レベルもサクサク上がる。 [h1]気になった点[/h1] ・スキルのリンク設定が地味に面倒。 ・スキルの中に”武器の熟練度”というのがあり、これの取得に時間がかかる。 攻撃回数 1000回、3000回、・・・ かつ、武器の種類ごとにある。 スキルコンプしたい方は地道に頑張って。 ・回復アイテムがない。 回復ポーション的なアイテムはないが、少しづつ回復する装備はある。 弓限定だが回復能力のある弓がある。 ・キャラグラフィック 顔と体のバランスが独特・・・ だけど、やってると気にならなくなります。 帽子とかサングラスとかアバターアイテムもある。 次は、一緒に買った「LOST EPIC」をやってみます。
just like Muramasa and Odin Sphere but this one was sci fi version SONY/ATLUS please release Odin Sphere Leifthrasir and Dragon's Crown Pro on pc
Somewhat fun and really satisfying brainless game, you can connect combos DMC-style and it's super satisfying, definitely something i would spend hundred of hours into, back in the old days.
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