
HoloBall plunges players into an action-sports arcade arena inspired by one of the most iconic games of all time. Use your paddles to hit, smash and curve the HoloBall past your opponent to score. Learn and master skillshots to outmatch your increasingly difficult opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Japanese*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh my god this game is amazing. Pros: I lived long enough to see the future Cons: All of my furniture is now in the kitchen.
Upon entering the game the first impression I got was a tron vibe. The graphics are simplistic and colorful but have a sharp design style. The opening lobby is an empty room that contains a number of pedestals with different difficultly levels on each one. initially, the only selectable difficulties are Zen (practice mode) and easy. I started off with easy mode. The ball is tee'd up for you to hit and the controls are simple. You swing at the ball and, depending on how hard and what angle you hit it at, it will direct your shot. You want to aim at the sweetspot (outside edges) or angle your shot to bounce off of one or multiple walls. The object, just like pong, is to outwit and outshoot your AI opponent looking to return your serve. Also, it is good to note there is a leaderboard which I think is a staple and necessary in any arcade type game. It's just another carrot on a stick to keep users striving to do better and encourages players to continue coming back to the game. In the current iteration the leaderboard is only visible once you enter the room. My suggestion is having a way to bring up the leaderboard without having to leave the game and come back. After some witty quips from my computer opponent I took my shot. WHAM, ACE +100 points. First impressions are great, the accuracy relies completely on the user ability to control the motion controls and the speed in which the shot is taken. The AI opponent is comical with its retorts and it motivates me to hit my shots correctly. There are 5 rounds and the player has to reach 5 points in any game, before the AI, to move onto the next round. I did well and made my way through easy without too much difficulty and was very amazed at how much fun it is to play. I quickly restarted easy to get a better position on the leaderboard. After getting my bearings I moved onto medium difficulty. My first impression was that the room increased in size. Ok, that's a cool idea and mechanic. Quickly, I realized my 7 ft tall ceilings were not going to suffice for any difficulty past easy. I tried my best to not crush my ceilings, but unfortunately a number of shots went above my reach and it happened regardless. I made my way through Medium with some lackluster results after restarting a couple times and having learned to let some shots just go by to save my drop-tile ceilings. I moved onto hard and the room grew bigger. After the first return, I had to leave as a lot of the shots were above my head. After trying out Zen difficulty I found an equal amount of fun to be had in this very different racquetball type style training simulator. I did not notice any bugs in the initial testing I've done but will continue to check out the game and see if I find any in time. So, after an hour of testing I think this game has a ton of potential. The controls are very intuitive and the gameplay is inviting and fun. The difficulty ramps up fairly but my main complaint is that you would probably need at least 9' ceilings in the games current iteration if you are a tall individual like me at 6'3".
I'm a casual racquet ball/tennis player, and after the update this game is now better than ever. Before the update, this was a great game. The core game was solid, but my only gripe was that each shot felt more like a ricochet rather than an actual swing. When I would serve the ball with all my might, sometimes it'd be a cannon, and sometimes it'd be a dud. You'd get a lucky defensive shot ricochet with power into the AI's sweet spot. You really just had to make contact to stay competitive with expert AI. Since the update, ALL these problems have been resolved. EVERY Time I serve, it zooms across the court like I intended. Also, those fast serves get a FAST return volley. If you serve with power, be prepared to react within a split second. Now my defensive shots are slow and easy for the AI to pick up. Against harder AI, you truly have to earn each point and smash the ball into their sweet spot. It also now gives you a warning to use your wrist straps and perhaps replace your Vive straps with Wii straps. I am a victim of Vive straps breaking off, causing the controller to fly into the wall. You do not want a $110 repair bill from HTC support. Trust me. Great game: A must buy for racquet ball, tennis, squash players, or anyone with a mild interest in racquet sports really.
Disclaimer: I was provided a beta key by the developers prior to release. HoloBall is a mix between Pong and racquetball, stylized with Tron-like art animations. The gameplay is simple: score against an AI by hitting the ball with one of your paddles. The game's difficulty ramps up as it continues and each round introduces a modifier such as speeding up the AI or increasing hit power. Leaderboards encourage replayability and I'd love to see online multiplayer in the future. One thing to note is that you'll be swinging your controllers pretty hard. Make sure you have adequate play space and are aware of your position in your room. I'd personally like to see an outline of the play space much like Space Pirate Trainer to increase positional awareness. (Update: The developer has since added this along with other suggestions sent pre-release. Excellent turn around!) My play space is about 3.3m x 2.8m and I didn't have any issues beyond being overly cautious. HoloBall takes a classic game into the world of VR and executes on this idea well. This is well worth the cost of admission, especially once you consider the launch sale.
+Cyber Tennis/Ping Pong +Local/Online Co-op Support -no player base -Inconsistant ball that sometimes goes through racket. 2/5 Although this game used to be great, the ball for some reason now constantly goes through the racket, and it's a little buggy. However the dev's seem to have moved onto other things so no update makes this game pretty un-purchasable [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
This game is extremely fun, challenging and gets you moving. Many people compare it to CyberPong and, having played its demo, I can honestly say that this game is better. The main problem with CyberPong, compared to this, is that here the ball actually responds to how quickly you hit it. In CyberPong, the ball goes at the same speed most of the time. In multiplayer, it just speeds up over the course of the point, but gently tapping it has the same result as hitting it with force. Here, you can feel the momentum of your bat/racket/thing getting transferred to the ball. The ball even curves if you hit it right. There is also a subtle vibration as you move your controller, making it feel as though you are actually holding a lightsaber! The music is fantastic and fits very well into the theme of the game, and the visuals make you feel as though you stepped into Tron: Legacy. This is further augmented by what the AI (your opponent) says: things like "next human please" if you lose and "this may be a quirk of the reality we graced you with" if you score a point. Kinda reminds me of GLaDOS, honestly. To conclude, this game is super fun to play (it kinda feels like a workout after longer sessions) and its atmosphere is spot on. I can't wait for things like multiplayer to be added (which IS listed in the [b]Coming Soon[/b] section in the description, which is nice). If this review sounded like an essay, I'm sorry, it's the middle of Exam Week.
game is really fun until you get to the harder difficulties and the ball starts going through your racket. it doesn't really matter at first but it is infuriating when you are on the last point of a hard difficulty and you clearly, visually see yourself hit the ball but it just ignores it. maybe worth $5, definitely not worth $15.
Get as much space as you can for roomscale and clear the room, this game honestly requires it and is so much more fun that way. It's right up there with Racket NX. This game gives you more of a workout because you are moving around more, but Racket NX has more variety in the gameplay and more finesse. You can't go wrong with either one and I recommend both. Rating 8/10 pvp is a bonus
This is one of those games I keep coming back to day after day, year after year. I had on the PS4 for PSVR, and I bought it again for this because I love it so much (the roomscale makes it like a completely new game!). After years of playing it, I do find myself maybe wishing there were some more ways to switch up gameplay, but considering what I've paid for it I more than got my money's worth. If you like active games like Beat Saber or any of the ping-pong VR games, I can't recommend this enough. I only ask the devs this: PLEASE INCORPORATE LIV SUPPORT! I want to stream this game in mixed reality so bad, but it's not currently supported :'[
Ok at what it does, but very barebones, especially considering the price. If you're looking for a decent squash type game with some depth and variety, try Plannes instead... https://store.steampowered.com/app/560150/PLANNES/ Refunded this one after only a few minutes, when I realised how basic and shallow it was.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wreckfest | $34M | 41.1K | 88% | $29.99 |
| Cairn | $25.1M | 20.5K | 95% | $29.99 |
| Skater XL - The Ultimate Skateboarding Game | $20.7M | 19.6K | 86% | $29.99 |
| REMATCH | $29.4M | 51.3K | 69% | $19.99 |
| Automobilista 2 | $14.4M | 15.7K | 92% | $39.99 |
| SpeedRunners | $12.4M | 37.1K | 94% | $14.99 |
Related
| Yotsume God -Reunion- | $175.4K | 400 | 97% | $29.99 |
| OhShape | $175.4K | 284 | 77% | $19.99 |
| RUSH | $175.4K | 1.3K | 90% | $0.79 |
| Morbid: The Lords of Ire | $175.3K | 324 | 68% | $24.99 |
| Astronarch | $175.5K | 1.1K | 89% | $14.99 |
| STARIO: Haven Tower | $175.5K | 351 | 95% | $13.99 |