
When the Esmeralda crashes on Tyson III, Robin is left stranded. He must rely on his wits – and HIGS, an AI unit from the ship – to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code]Played on my Meta Quest 2 [url=https://store.steampowered.com/curator/45534557/]@MatureContent[/url][/code] This is the worst 5 euros I have ever spent. I tried to play this on my Meta Quest 2 and I couldn’t get the movement to work no matter how hard I tried. But besides that, from what I have later seen and heard, the gameplay is really underwhelming with slow movement and not really anything to do. It seems more like a tech demo with a price tag than an actual game. I bought this for 5 bucks on sale and I regret it, so I can’t imagine what it must feel like paying full price for this. There are much better VR titles out there that cost less than this. ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
So, the good and the bad for anyone thinking of picking up this game in 2025. The bad... it does take a change in settings and adding a line in the config file to get the game looking good. But easy to do and when you do it looks amazing. Such great environments and the dinosaurs... Amazing. Overall, the game looks amazing, was a lot if fun to play and is still a visual showpiece with some simple changes. Controls are little difficult to get accustom too, and that was my biggest pain point. But easy enough to get used to. Would highly recommend if this is an experience you have still not tried in VR.
Got it on sale for 5 dollars, and I think it was well worth it at least on Quest 2. If you have another headset please see if this game works for it before buying, because the Developers have moved on, so the controls may not work for other headsets. TIPS FOR QUEST 2: If playing on Quest 2 please save yourself the headache and use Meta Quest Link to connect to the game. This will give you decent controls. Do not use steam link directly for quest 2 or your controls will be awful, these controls were for the original Vive. Do not forget to up the Resolution Scaling in the options from 1.0 to 2.0, otherwise it is as if someone slapped vaseline on your lenses.
Lovely adventure, good graphics, DINOSAURS! , Laika <3 this game should be looongeeeer, give us more of this c:
Robinson: The Journey is Crytek’s attempt to merge the immersive qualities of virtual reality with the studio’s well-known ability to craft breathtaking environments. The player takes on the role of Robin, a boy stranded on the alien planet Tyson III after a spacecraft crash, accompanied only by an AI drone named HIGS and a young dinosaur companion, Laika. The premise is immediately intriguing, combining survival elements, companionship, and the wonder of exploring a prehistoric-like world teeming with life. Instead of leaning on combat or adrenaline-heavy action, the game focuses on discovery, environmental puzzles, and interaction with its lush surroundings. This approach gives it a different rhythm than many VR titles, prioritizing immersion and atmosphere over traditional game mechanics. One of the strongest elements of the experience lies in its visual presentation. Built with CryEngine, the game renders Tyson III as a rich and vibrant world, full of towering vegetation, sweeping vistas, and convincingly animated dinosaurs that roam and react to your presence. The level of detail often encourages players to pause and simply take in the world around them, which speaks to how successful Crytek was in creating a sense of place. Complementing the visual splendor is the sound design, which is layered with ambient cues like rustling foliage, distant animal calls, and the subtle hum of technology, all working together to make the world feel alive. The musical score by Jesper Kyd is understated but effective, supporting moments of tension and discovery without overwhelming them. The gameplay is built around exploration and puzzle-solving rather than fast-paced action. With the aid of a versatile multitool, players scan plants and animals to build a codex, manipulate objects at a distance, and guide Laika in navigating certain environments. This creates a sense of companionship as Laika is more than just a background character—she assists in solving challenges and adds emotional depth to the otherwise solitary adventure. Puzzles are varied, often involving tasks like restoring power, tracing connections, or using environmental objects to progress. They encourage observation and patience rather than speed, which can feel refreshing to those who enjoy slower-paced problem-solving. Collectibles scattered around the environment add an extra incentive to explore every corner, and scanning creatures ties into the broader theme of documenting and understanding this new world. Despite its strengths in immersion, the game struggles in areas that prevent it from fully realizing its ambitions. Movement is deliberately slow, which enhances the sense of presence but can make traversal between puzzles feel drawn out. Without a sprint option or streamlined navigation system, long stretches can sometimes test the player’s patience. Control issues also appear depending on the VR hardware, with some users finding that button mapping and interaction mechanics feel awkward or unreliable. This can break immersion in a medium where smooth interaction is critical. Additionally, some technical quirks, such as prompts that follow the player’s gaze or global VR settings being altered without explicit permission, have caused frustration among certain players. These shortcomings reveal the difficulty of translating Crytek’s design aspirations into a fully polished VR experience. The story, while atmospheric, leans heavily on environmental storytelling and sparse dialogue from HIGS, leaving much of the narrative to be pieced together indirectly. For players who appreciate subtlety and implied lore, this can be engaging, but for those seeking a more defined or dramatic narrative, it may feel underwhelming. The emotional connection with Laika adds heart to the journey, but the overall plot is relatively light and ends sooner than some might expect. Most players finish the main content within a few hours, with additional playtime only if they pursue collectibles and complete every codex entry. This brevity makes the game feel more like a showcase of what VR can do rather than a fully fleshed-out adventure. Ultimately, Robinson: The Journey is an experience that shines brightest when judged as an immersive world to step into rather than as a conventional video game. It offers moments of awe that few titles can match, particularly the first encounters with dinosaurs and the sheer beauty of its alien landscapes. However, it also illustrates the challenges of early VR design, with pacing issues, limited interactivity, and technical hiccups holding it back from greatness. For players who appreciate slow, atmospheric exploration and want to experience a VR world that feels alive, it delivers a unique and memorable adventure. For those who expect a longer, more gameplay-driven journey, its short length and lack of depth may disappoint. Crytek’s vision is commendable, and while imperfect, Robinson: The Journey remains a striking reminder of how virtual reality can transport players to places both wondrous and daunting. Rating: 6/10
Has to be some of the worst VR controls I have ever encountered. Perhaps worst game controls. Seems like a fun experience, but I just can't get immersed when struggling with simple actions. Shame.
Une aventure à la 1ère personne en VR qui nous fera explorer une planète extraterrestre remplie de dinosaures/animaux a scanner dans une jungle luxuriante avec un mélange de séquences de puzzles environnementaux, d'exploration & de phases d'escalade très nombreuses. Ainsi que quelques mini-jeux un peu partout... (basket, morpion, slalom, cache-cache...) -Tout ce qu'on peut faire n'étant pas entièrement bien décrit dans le jeu... : https://psnprofiles.com/guide/5343-robinson-the-journey-trophy-guide#1-overview Le point fort reste évidemment l'exploration assez libre de la planète très riche avec une faune & une flore très vivante & le face à face avec des dinosaures colossaux... Les environnements sont sublimes, massifs avec un bel éclairage naturel, des effets de particules & les animaux variés qui se baladent un peu partout... Une petite dose de narration avec d'un côté une sphère robot qui nous accompagne dans ce qu'on aura à faire en rajoutant un peu d'humour (qui a dit inspiré de Wheatley?) & de l'autre un bébé dinosaure qui pourra nous aider en le commandant avec quelques ordres simples, le tout en français très bien doublé, il faut le noté ! (à modifier dans les options) Sans oublier la récupération & scans de logs pour l'histoire... Le gameplay reste assez basique mais peut avoir des contrôles un peu plus complexes. Les déplacements avec les contrôleurs Vive ne sont pas très instinctifs. (il faudra glisser le doigt sur le PAD droit pour tourner, on peut modifier les réglages pour que cela se fasse en continu heureusement...par angles ou fluide), sinon déplacements fluide au PAD gauche.... (à priori les contrôles ont été déjà améliorés depuis sa sortie...) -Pas d’interactions physique directs d'objets, les actions se feront uniquement avec le pointeur de la ''télécommande'' avec les mains qui sont 2x fois plus grosse que la normale & décalée, on a l'impression d'avoir des gants de boxe... On pourra déplacer & jeter quelques objets à l'aide de cette ''télécommande'' pour certains puzzles façon Psy-Ops, Half-Life 2... -Les scans d'animaux auront un espèce de mini-jeu lié, à savoir scanner les points blancs sans toucher les rouges en faisant attention à ne pas trop s'approcher pour ne pas les effrayer... -Pour l'escalade, il s'agira juste de passer d'un point d'accroche à un autre, le plus compliqué étant de se hisser à la fin mais qui rate & nous fait chuter assez régulièrement... (voir nous fait traverser l'obstacle & on meurt direct... retour au checkpoint...) Malgré qu'il soit sous le moteur CryEngine, il est de base graphiquement très pixelisé avec une mauvaise résolution, même en allant au maximum x2 du facteur d’échantillonnage & des paramètres graphiques du jeu, il reste assez flou & ne tourne pas très bien. De même, dès qu'on tourne la tête, les objets au bord de notre champ de vision gauche & droite disparaissent & réapparaissent constamment, pas très agréable... (& je n'ai pas trouvé de réglages qui règle ce problème de champ de vision à part le réduire physiquement sur le casque) Il faudra absolument modifier le fichier system.cfg pour rendre le jeu plus beau & net que ce mauvais portage PSVR qu'il est à la base... Rien que d'y rajouter entre autres "r_SuperSampling = 2.5" change la donne au niveau résolution... Pour le reste quelques autres réglages intéressants: https://steamcommunity.com/app/579820/discussions/0/599648400266292636/ https://steamcommunity.com/app/579820/discussions/0/3223871682628570248/ Mais il manquera toujours de fluidité... Quelques bugs de scripts a noté avec des séquences qui ne se lancent pas, parfois même en relançant une nouvelle partie... obligé de supprimer les fichiers manuellement....exemple avec l'épouvantail au début du jeu) Où obligé de relancer le jeu pour voir que certains puzzles n'ont pas été résolus ou faire ré-apparaître des objets...)...exemple la turbine de la ferme dont une pale avait fait semblant d'être fixée ou les patates de l'agrobot qui ont disparues avant que je ne puisse les prendre... Un gros dommage car il pourrait être bien mieux mais au vu du portage PC techniquement bâclé où il faudra bidouiller & essayer des réglages pendant des heures avant d'en profiter à peu près correctement sans être parfait... Il mériterait donc un bon coup de polish, d'optimisation supplémentaire & quelques bugs à résoudre... (dont le multi-tool/scan un peu capricieux par endroits) Sinon rien que dans l'infotarium où les textures de la majorité des scènes ne se chargent qu'à moitié la plupart du temps, ce qui sera aussi le cas dans le jeu par endroits mais qui sera très présent au niveau du cimetière... Il faudra vraiment faire fi de tous ses défauts pour l'apprécier un minimum avec un gameplay qui aura tendance à être un peu répétitif sur la longueur mais compensé par la vie & l'exploration de la planète qui reste exceptionnel & très variés. (sous HTC Vive Pro 2)
Possibly the best looking VR game I have ever played, on par or better with Alyx. Only negative is the Control scheme. It takes about 10 minutes to realize how it works on any other than the original Vive controllers. For Pico, which is like Quest controller, button presses are stick to a spesific direction and pressing. That is quite awakward. But once you get the hang of it, the game is REALLY nice. You can also change it with the Steam settings. It looks pretty and is wholesome. Some of these L337 HC G4M3Rs just cant see that this is a nice walking/exploration game. It feels like the best Dinosaur Expo I have ever been to.
I immediately requested a refund after playing this game for just a few minutes on my Pico 4 headset. The resolution was poor, and there was no option to increase it. The were prompts appearing on screen to show what buttons on the controllers to press to carry out certain actions, but they were so blurry that it was virtually impossible to see them, and I was forced to press all kinds of button combinations to find out which ones worked. Overall, it did not appear to be anywhere near as good as the videos on the Steam store page. For reference, my system plays "Half Life Alyx" with crystal clear resolution and high frame rates at max settings, and MSFS 2020 in 1440P "High" settings with no problems. Disappointing!
(PSVR2) Перед покупкой думал что это технодемо про динозавров. Оказалось, что это полноценная приключенческая игра с исследованием локаций. Выглядит игра хорошо (в разделе "Обсуждения" поищите как убрать "мыло"), особенно впечатлил финальный момент с T-Rex.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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