
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
We need more people back on here honestly. One of if not the best zombies in the franchise. If this goes on sale id defo pick it up just for the zombies the multiplayer is good too with a solid campaign. Would reccomened
Played the Campaign and can confirm it is one of the best and emotional CODs I've played in a while
i don't understand the continued hate, at the time of launch i can understand the burnout of futuristic fps genera, but now the game is fun, and the open-ish world where you can select what mission you want i think is really neat. and the story gets you invested. i miss when COD actually cared about the campaign and not just the multiplayer.
This game never deserved the hate it has received. The game has one the best zombies mode ever made and campaign was really great.
ts ♥♥♥♥ game is so peak and underrated don't listen to anyone who says other wise its such a peak zombies game honestly imo top 3 zombies game
`The problem with this game is that it's 10 years old game and it still cost more than 15 euros. The dlc are not given in sigle pack and you need to buy a 9 years old season pass for more than 20 euros to play them. I mean this game is more than dead now, why does this still cost so much? Activision can we actually have competitive prices on this time of "retro games"?
prob the best story mode in all COD games, art, style, pacing, missions, all good notes
The best zombies experience in all of COD. The theming on every map is wonderful and the easter eggs are among the best ive played. Boss fights are very challenging but not impossible. Now I wouldnt pay full price but if there is a sale on the base game and season pass I would pick it up.
Two things: * You're not playing this for the multiplayer lol just telling you now. * Disable "Optimizations for windowed games" inside of your Windows settings before proceeding. The game crashed after a few minutes of playing for me when it was enabled. THIS GAME RUNS I PROMISE!!! Alright, with that said; Campaign was pretty good and actually treated you like a competent commander of a ship and crew. Genuinely gorgeous visually at times. E3N got me falling for the propaganda that all you need to do to get players to fall in love with robot characters is give them a quirky personality. The ending was a straight tear jerker and even more so the second time around. HOWEVER what I was really here for was the Zombies. I personally have rose-tinted glasses for this mode, as it was the first ever COD Zombies I played all the way back when this game came out, and *easily* 90% of my game time went towards it. It's often critiqued for it's less serious and more goofy take on the mode, or because it's not made by Treyarch (if I'm remembering the lore correctly), but I'd only ever really critique it for the occasionally tedious EE step. Moment to moment however, each map has a certain level of personality and uniqueness to them that even after a full year of not playing, I still intricately remember the EE steps without needing a guide. And that level of fondness that you can invoke when every map is a little special in there own way is what I quite like. Except Attack of the Radioactive Thing... yikes... all my homies hate that map... BUT my only gripe is in regards to the overall Zombies story (spoilers), or lack there of, since there isn't really a conclusion. We zoom out a bit at the end and are shown all of these maps that we've visited being little pocket dimensions representing the different movies that we are transported to throughout the game. With all of these little pocket dimensions being sealed inside of this glass fixture we often see inside of the projector rooms we can visit throughout the game that act as our safe rooms to Pack-A-Punch. And since we're shown to be inside of one of these dimensions at the end of the game when we thought we escaped, it would lead me to believe that we never really left, but it feels like a little bit of a lazy ending. That, and, since we can go to projector rooms that are literally inside of the movie and interact with the world, like the one inside of The Beast from Beyond, and still see the glass fixture, it makes me wonder how far up or down this goes. If we're nested inside of more than just one universe. Kind of like that whole idea of if we're living in a simulation, how far up does it go. Then again I might be missing the point and you can ignore this part :P Still, good game, I like. Mars Aeternum.
I don't think there is another game that has aged as well as this, considering the hate it got EVEN before its release, what a masterpiece.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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