
Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Romanian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is ridiculously fun. I replay it periodically because it's just that good, and I keep checking back on the developer here on Steam to see if he's put out a new game. It's been ten years since this was put on Steam (at the time of this writing), and I'm still hoping for more games like this. Just a great game.
Turn based game that makes you feel like a ninja who can dodge bullets.
really really cool in concept, really really frustrating in execution, would love to see another try at this kind of game, but this version just doesn't function how it should. 6/10
short, fun, and engaging just like most of my short friends
[h2]Quick! Slash that guy! PAUSE... Oh, uh... Slash THAT guy! PAUSE... Okay...[/h2] Ronin instantly reminded me of Mark of the Ninja, but the gameplay couldn't be more different. It's a side-scrolling action platformer with a turn-based twist. Not something you see very often... if ever. The art style isn't the greatest, but it fits the game well enough. The gameplay is what kept me coming back, with each encounter feeling like a little tactical puzzle. The story, on the other hand... I honestly don't remember much of it. Either it wasn't very memorable, or my brain decided to overwrite it with more important information. All in all, I'd recommend it. It's one of those hidden indie gems that's easy to overlook but well worth playing. [h2]7/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
swordpoint 🌟🌟🌟🌟🌟
I want to like this game, but it's a case study for frustration. It's cool, it's stylish, it has potential, and I want to love it so badly, but it's just frustrating. Not because it's hard, but because it's janky. There's no indication if you inexplicably get out of 'fight' mode or if the game is otherwise paused or not, aside from a far-too-small icon in the corner, which I find keeps frustrating the flow of the game, especially if I'm trying to do some cool zipline move with the rope or the only enemy I'm fighting loses line of sight and I'm suddenly in real-time without knowing it. There's also some other weird quirks with the controls that keep putting me off. Cancelling jumps or choosing not to move during a turn comes to mind. You can press W to use the computers but not to get in an elevator? Not to mention, I can't count the number of times I've been in a fight and gotten killed because my character moved 3 inches to the left instead of actually jumping off of the platform. The forced 'limit break' moves are also annoying, and even though it's generally a helpful thing to have, it's not always the best option at your disposal. I can think of plenty of times when shurikens or a sword throw would have been preferable to having another move that may or may not actually be useful at the time. All in all, I love the concept, there were definitely fights that felt satisfying and fun, and it had some cool moments, but having to constantly wrestle with the game didn't make for a fun experience. If I had to describe it, it would be like playing Hotline Miami except with guns that randomly jam on you. At the price point it's being offered at, it's not a bad deal, but I can't help but think about what a little bit more polish could have done for it.
One of the first games I 100% completed. Very fun violence based puzzle game!
حلو B-
final level ruins the game imo. was a good challenge throughout, then the final level springs some ♥♥♥♥♥♥♥♥ difficulty curve that wasn't present throughout the rest of the game. just hard for the sake of being hard. this, paired with the frankly confusing controls, just made for a frustrating experience. it's a shame, because this was a cool game, rather unique gameplay wise, i just don't feel it's very polished. 6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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