
Combining a 2D fighting game with a visual novel, the BlazBlue series continues on with massive fan support! The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga, revealing the hidden truth of the world!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
We are so back!.... Maybe? Or is it so over? Send help I'm confused this game is getting ongoing support after 10 years.
10 years later... and a new DLC character!?!?! Glad I just started really getting into this series a month ago and I'm excited to see the reveal at EVO!
This is one of the fighting games that truly got me into the genre. Every character feels like a game unto themselves. The story is confusing, but fun, and I discover new interactions in almost every match. Am I good? No. Do I get my face smashed in during 80% of my matches? Definitely yes! But it's always fun!
been playing from ps3 ps4 to steam, much many times enjoying this game, and suddenly the game is revived from the grave? IM IN! my top no 1 fighting game on my life tho
In my old age, I'm not much of a fighting game player, but if I'm to be honest, this is probably my absolute favourite of the genre (ignore the under 8 hours playtime, I had it on PS4 when it first released). Whenever I boot it up after long periods of time away, it is always fun and brings smile to my face despite my lack of skill. The music is another reason that keeps me coming back to it; it's fantastic stuff (so much so that I bought the physical versions whenever I could), a couple of favourites being Izanami's and Naoto's themes just from Central Fiction alone. With news of a new character being added I'm going to reinstall and have myself another fun time. However, this comes with an added concern; I hope the new character is a FREE addition and not some attempt to gauge interest in the IP by charging money. The game is 10 years old, come on. After ArcSys introduced that damn Battle Pass for GGStrive, they aren't in my good graces. The game is a steal when it's on sale and I would argue that even at full price it is worth it if you want a fast and frantic fighter with plenty of characters to suit different play styles.
Great game! One of the best anime 2D fighters ever made! I'm really excited to see who the next DLC character is! Great time to pick up the game right now.
very cool mechanics ,looks beautiful, very good characters all of them are unique and cool gameplay wise , the mixups are nasty but defensive options are also great,i love this game but ♥♥♥♥ this game
I still love this game. I have played every version of BlazBlue and I have always enjoyed this franchise. Since, day one of "Calamity Trigger" back on the Xbox 360 many years ago. It kept getting better and better. Good memories with this franchise and this version of the game is my favorite.
It's fun and still has people playing (from the perspective of someone in Canada). It's tough, and you'll likely have better luck finding people to play against through discord servers, but it's worth it imo. Check out the dustloop wiki, it has a link to a discord and other helpful stuff.
35 playable characters and 1 DLC character. out of the lot, only 2 of them play similarly. nearly *EVERY* character has their own inputs and specials. bonus colours, songs and stages? included in the game. GG:S, DBZ FighterZ, MK, and SF you can keep your multi-hundred dollar DLC lists. the wheel of fate is turning.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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