Skip to content

Release tracker

Game releases December 2014 on every store

308 titles launched on at least one of 8 stores this month. Each is shown with every store it is on and that store’s own release date, so a PC launch that reached consoles later reads as one game.

  1. 101Dwarf Tower

    Steam revenue approximately $6.9K
  2. 102Prelogate

    Steam revenue approximately $6.3K
  3. 103Into Blue Valley

    Steam revenue approximately $5.1K
  4. 104Mission Control: NanoMech

    Steam revenue approximately $4.8K
  5. 105Neocolonialism

    Steam revenue approximately $4.1K
  6. 106Bin Weevils Arty Arcade

    Steam revenue approximately $4K
  7. 107Do Not Fall

    Steam revenue approximately $3.9K
  8. 108Dream Tale

    Steam revenue approximately $3.9K
  9. 109Run or Die

    Steam revenue approximately $3.8K
  10. 110Angels of Fasaria: Version 2.0

    Steam revenue approximately $3.3K
  11. 111Crash And Burn Racing

    Steam revenue approximately $3.3K
  12. 112Flyhunter Origins

    Steam revenue approximately $2.7K
  13. 113Frontline : Longest Day

    Steam revenue approximately $2.6K
  14. 114Catmouth Island

    Steam revenue approximately $1.6K
  15. 115RTS Creator

    Steam revenue approximately $1.4K
  16. 116Elastrix

    Steam revenue approximately $1.3K
  17. 117Star Nomad

    Steam revenue approximately $1.3K
  18. 118Journey of the King

    Steam revenue approximately $1.2K
  19. 119Bliss

    Steam revenue approximately $861
  20. 120Back To Life 3

    Steam revenue approximately $850
  21. 121I Will Escape

    Steam revenue approximately $450
  22. 122Dungeon Shooter 2

    Steam revenue approximately $266
  23. Console vs PC
    PlayStation −227 days
  24. Console vs PC
    no PC copy matched
  25. Console vs PC
    no PC copy matched
  26. Console vs PC
    PlayStation —
  27. Console vs PC
    PlayStation −358 days
  28. Console vs PC
    PC copy by another developer — not matched
  29. Console vs PC
    no PC copy matched
  30. Console vs PC
    Nintendo +1,888 days

Ranked by the strongest signal among each title’s copies released this month: modeled revenue, then followers, then reviews. Google Play’s installs-based estimate is too wide, and too new in a launch month, to rank by, so a Play copy ranks by its ratings. Highlighted stores launched it this month. “Console vs PC” counts days from the first release on Steam, GOG or Epic; a minus means the console came first. Chart positions are the best reached this month on the US chart (Epic’s worldwide one), and a copy with the same name but another developer is a different game and is left out.