
Nanofights is an “Online Trading Card Game”, made for fast gameplay.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, German
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got a free copy of the game from orlygift.com I have been playing Magic the garthering and other trading cards for over 20 years now... This is honstly not a bad trading card game. But like hundreds different type of trading cards that fail every year this one also have some fatal flaws. 1. There is not enough player. (this is also the killing facter for most failed trading card games.) The game server is a ghost town and i waited whole 10 min and no one has come online to play. And this is during orlygift giveaway so there should be people around to try out the game. 2. The interface is bad... It's too tight together with small fonts and the fonts color are bad contrast to the back ground. It's kinda make my eyes bleed looking at it. 3. Above 2 is quite enough.. Even through there are other small flaws such as confusing tutorial mission.. I wouldn't recommend this game to anyone because it's a failed project. It's got good concept but lack solid money to promot it. It also lack even careful development for better interface and explaination... You end up playing the same AI computer over and over to very slowly get cards to improve your deck instead of playing against humans. 4/10 would be my final rating... unless by a great miracle that they make a TV or Cartoon for it.. It's a failed Trading card game like many many others...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Страшненькая ККИ в которую никто не хочет играть, она тормозит, и у нее не удобный интерфейс, хотя некоторые карты нарисованы довольно прикольно. Покупать ее стоит только для коллекции и с очень большой скидкой.
居然是java游戏···启动游戏就下载了这么多文件··· 然后我一直没下载下来···毕竟停售了···
Actually it's a decent (trading card) game, but the overall quality is extremely low. I think only the die-hard fans of this genre can keep playing it for more than 1 hour. Most people will want to uninstall it immediately. Oh and did I tell you there is almost no one playing online at the moment?
Game sucks. Game and tutorial don't explain mechanics. It's basically a poor confusing ripoff of scrolls. Not a single person is playing online. No story or anything besides replaying same computer deck against your single starter deck. 4/10.
[i] *FULL DISCLOSURE* I won a key for this game from orlygift.com [/i] [h1] I want to like Nanofights. I really do. [/h1] [b]Collectible Card Games[/b] have a special place in my cold, black, gamer heart. [i]Nanofights[/i], however, is missing much of what makes a CCG fun and entertaining, you know, [b]good[/b]. Most of the card artwork is good. Some of it is very good, a few pieces of it are poor, and a handful are [i]*ahem*[/i] closely resembling other copyrighted material (like the [i]Ork Truck[/i] card for the Outlaws faction - Games Workshop™ might not appreciate that one). Distressingly, there are several other areas where the game is simply mediocre to just plain bad. The UI is atrocious. It functions, but it feels like a tacked on, overly-graphic layer sitting on top of a form page engineered for database calls, along with a chat window and players online (none to one, in my playtime). Organizing your deck isn't intuitive. The tools are there, but they aren't easy to use, and trying to see the cards you have without a lot of bulls**t getting in the way prevents you from building a new deck without a lot of time and hassle. The gameplay is awful. The actual underlying cards and mechanics seem solid, if not tired and already done by better games (Mojang's [i]Scrolls[/i] comes to mind). Again, the UI for card battles makes for an underwhelming and sometimes confusing experience. The sounds are terrible; I had to turn them off. Actual combat is resolved in turns too fast to see clearly what happened and why, meaning you really have to know all the cards in play and their effects and how they'll play out before turns end to grasp that round's results. If there was more substance and interesting effects going on, and slower turn resolution to allow you take in the round at a glance and [b]enjoy[/b] it, the game would be much, much better. In its current state, I simply cannot recommend [i]Nanofights[/i]. The price tag is concerning, too. I didn't pay for my copy, but if I hadn't won a key from orlygift, I could have downloaded this game on my phone and played for free. And maybe on that platform, the game's flaws wouldn't have been such a letdown. On PC, though, they are far too glaring and distracting to allow for much enjoyment from this game for all but the most die-hard, IDGAF players of CCGs out there. Game Score: 3 out of 10 Cosmic Dragons *Update 1 year(ish) later* Nanofights is still hot garbage. No surprise, really.
Got a free copy of the game from orlygift.com The begining the game is kinda confusing, just too much stuff to learn...(but thats fine, we will lean everything at some point i guess) I could not find any players online and i keep getting the same bot agueinst me, with the same deck, over and over, witch make the game very boring. In my opinion interface should be changed and make the game more user friendly, very confusing now. Its a okay game for those who like this genre, but alot of stuff can be improved. My score: 5/10
Not a fan of card games but tried to give this one a fair shot. First of all just getting it to run is a big challenge and loading takes forever for some reason. Seems to be a big mess because it is a Java game, lacking a lot of Steam features. The game itself is just confusing without a proper tutorial and a equally confusing and cluttered interface. Not an [url=http://steamcommunity.com/groups/mcfav]OK[/url] game.
This is a card game in which you can battle against the computer or online players to achieve collecting different cards. It's not well explained in the tutorial and has a bit of a learning curve, but eventually you start to get the hang of it. I didn't find any matches online, so perhaps everyone is still trying to beat the computer. So far I won 1 out of 3 matches.
Honestly, for starters this is not my favorite genre of game, and second, mostly because of the first, I got bored really fast. So I cannot comment on the aspect of the gameplay mechanics and balance, nor if it's fun or not. What I can say is that the user interface looked at the same time kinda cluttered and generic, and the sound effects had poor and generic quality. Maybe some time I'll go back to it and try again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.