
RTS Creator is the easiest way to create Real Time Strategy games.
Modeled estimate, not a reported figure. How we estimate →
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About
Try the Demo!
RTS Creator is the easiest way to create Real Time Strategy games for Windows.
Create and publish stand alone exe's with no restrictions!
RTS Creator enables anyone to create their very own Real Time Strategy game with no prior coding experience.
With RTS Creator you can create a variety Real Time Strategy style games including the following -
• Classic
• Adventure
• Tower Defense
• Space
• 2D
RTS Creator contains the following features and will continue to grow.
• AI
• Heads Up Display (HUD)
• Units
• Turrets
• Structures
• Factions
• Obstacles
• Particles
• Resources
• Weapons
• Technology Trees
• Menus
• Levels
Supported Formats
Fonts –.ttf
Images – .png, .jpg, .bmp
Models – .b3d, .gmf, .fbx
Music – .ogg
Sounds – .wav
Textures – .png, .jpg, .bmp, .tif, .tiff
Video - .ogv
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
First off, this is not for everyone. Try the demo as they have suggested. I'll start with the basic con: As a starter pack, it is a bit basic at the moment, so I can't wait to see how they expand. All the maps are flat, with no mountains or folliage supplied to you, with basic scripts. The more you know how to modeling, makeing images/textures, music, sounds, and can script, the more you will get from this. That said... I have been messing with a small game with a few simple maps and unit types with positive results. I've been able to import some random meshes I found on the web to see how it works, and have imported my own music and images into it. The price now for "as is" might be a little high, so I'm looking forward to updates. If you really are second gussing, go to their forums and read it. It's not complex, but it's not exactly plug and play. But aren't any systems like this that way? You have to be willing to put in effort into it yourself to learn the ins-and-outs.
I bought this to support the developers with the hope that sales would promote development. But this has definitely not the case. The product is abandoned. There is nothing but spam on the forum since the beginning of the year. No communication from the developers. I hope the developers do the right thing and release the source code to those of us who bought this so we can try and salvage our games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 39 reviews with recorded playtime.
Just a bit of forewarning. You might want to look at the tutorial before you buy. It's not your "Press X for perfect game" software, and you need to put time and effort into it. I would reccomend this to the following people: 1. People who have spare time on their hands. 2. People who put effort into what they do. 3. People who like RTS games and want to try their hand at their own.
Update March 2021: So I decided I may as well try make something because I paid money for it. I gave Dune 2 another crack and put an additional 95 hours into this thing. So what have I learned. Its buggy as hell and will crash a lot. If there is one thing missing, such as an image it will crash. There are some totally broken features, for example the traditional RTS harvester functions are totally broken, you can not select "Drop off" with your harvester function or the game will crash. There are multiple things missing such as unit sounds, all 3d model files are flipped. Adding any sort of feature is a long and frustrating task. After the almost 100 extra hours I have put into this engine my recommendation is, do not buy this, use something else like the spring engine. Yes you can make a really basic RTS on par with something from the early 90's Yes you can have a lot of fun adding things into the engine. There are a lot of features and again, promising parts to this engine. If you can find it for free, and want a tinker its good to see how vehicles move and look. its probably good for a really basic demo. There is nolonger any support. The original help function directs you to some chinese porn site and the support is long since gone. I have managed to fix FPS Issues by turning off advanced camera controls and fps holds steady around 61fps, however... DO NOT BUY THIS! Seriously, Learning to code as a Dyslexic would render far better results then what you could produce with this engine (I am Dyslexic). Old Review: I have put over 200 hours into this with little usable results. The software has a lot of potential but in all realism with no updates since October 2015 this is not worth the price. Its quite broken and missing a lot of features. Difficult to use as its a memory hog and when many units are on the screen all at once it slows right down to about 2 - 5 FPS. As far as the UI goes its simple to use but I have encountered a large number of game crashes. There is a forum site attached to this and some basic tutroials on youtube, but they stop way to early. The only good completed game I have seen from this engine is a tower defence game (avaliable on the website) but it begins to get very slow after about 5 minutes of game play suffering large FPS drops. I attempted to recreate Dune 2 and Warcraft1 with this engine. It failed teribly to say to least as this engine had a lot of potential. No codeing is the best point as everything is set up via a GUI. Wrapping up the review. If the Dev's pick it back up I would jump on it during a sale as it is easy to understand but there is just too much missing at the moment to justify the funds spent.
Let me start off by saying Im an indie game developer and Ive tried many engines before choosing RTS Creator. Out of about 15-20 engines Ive tried RTS Creator (RTSC) is by far my favorite. Although I only have 9.8 hours on score for the engine as of the time of this post, I will be using this very often. The Engine: Its a simple engine that has alot of potential. Not only is it easy to use, it allows for complex technology trees, as well as many other features. Want to do a RD game, a simple RTS, or the next big RTS? This is that engine. The devs are constantly working to improve this engine from what Ive read. They have alot planned that they will put into the engine. Link (http://www.rtscreator.net/index.php?/topic/24-future-features/) The AI: The AI is an interesting point. In the demo you get a good feel for the AI, while getting a small taste for other things. I have not played to much with AI yet but from what Ive already gotten done its a simple If/Then tree with general or specific points in there. Ex: "If: attacked by: enemy who: any Attack: Enemy Who: Any With: T1 Tanks" Thats a basic idea of the current AI system in game. It may seem confusing but after you understand what to click to get what type of reaction than youre set for AI. Map/Level: The map design is a fun aspect of it the game, you can currently make a map at a max of 2000x2000 which is bigger than it sounds, but the developers plan to increase that from what Ive read. The map also features an in game map editor that allows you to create hills/mesas and put vegitation in the map. Importing assets: The asset importing is amazingly simple, you can import all your work in a very small amount of time, although the engine only uses prefered file types like .ogv, .ogg, .b3d, ect. ~IF~ you import a video, it must be .ogv but the sound must also be .ogg I found out. If you dont youll ♥♥♥♥ yourself when you play the video and hear static and such. Menu deisgn: A very easy feature which you can have as many menus as you want for any type you want. Theres a drop down selection that allows you to assign buttons for various things, name buttons as you want, import images to the background and all the fun stuff. The only down side right now (4/12/2015) is that there is no ability to put audio into your menus to my knowledge, but again the developers are going to put that feature in the engine as they go. Overall from a 1 being horrid and 10 being godsent, I would rate this engine an 8.5 as it stands now. Once all the other features are put into the engine I would up it to a 9.5 or 10. (http://www.rtscreator.net/index.php?/page/rts_creator.html)
The program looks and functions quite well, however, there is little to none on tutorials out there on the internet. Other than that, it looks decent. P.S: Devs, would you be able to post some links to tutorials so I can use this program to the fullest. thank you
Bought this and then after an hour looking around, requested a refund. There is little more than what you see in the video, the documentation is non-existent and the dev cycle is extremely slow...plus the regular price is ridiculous for what you are getting. Maybe in 3-5 years this will be interesting but for now, there are better ways to spend your money.
A very staright forward and awsome software. It will guide you everystep of the way and help you achieve your very first game build. It will be a basic build but you will know how to work with this software and realize just waht you can accomplish with RTS Creator.
This is a dead horse, website shutdown, theres hardly any community, multiplayer unsupported, and all in all is confusing without a tutorial, since nothing is really explained in the html provided, such as power bars and what not, they say it takes an animated image but it does not say how to format it, etc.
Все очень грустно.... многие функции глючат, к примеру если нажать add inage то ничего не произойдет, попытка добавить просто картинку, что бы в меню на фоне было что-то красивое ничем не закончилось. Знания английского не помогут что-то создать или разобраться, даже с набором стандартных функций, мало чего получится, мануалов толковых нет, разрабы не помогут, на форуме никого, Толку от обновлений, если никому они не нужны? А так очень хорошая идея, подобного рода программа это очень хорошо, жаль что разработчики кривые, половина функций не работает или приводет к краху игры, проще будет на game maker сделать гта 5 самому, чем 1 толковый уровень в этой проге.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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