
Angels of Fasaria was originally released in 2005. With thousands of downloads and over 48 thousand active users in the browser based game, Angels of Fasaria maintained a loyal following and support base. After the release of "Fasaria World" and later the "Ancients of Fasaria" mmorpg.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is for the offline single-player RPG. DISCLAIMER: I did not beat this game. I couldn't take any more grinding to get past the probably final dungeon, after the random encounter enemies were wiping me out despite being at level 50+ and having the best armor. It's stock art, enemies and sound. RPGmaker stock stuff isn't bad but it shows a relative lack of effort. Major enemies and allies share sprites as well - I thought Samson had betrayed me or something but it was actually just some guy who was identical. The plot is relatively standard stuff: You, the sole capable fighter in the kingdom, must fight the entire army of darkness alone. Naked and armed with a long knife. The main method of unlocking new towns and dungeons is mana collection. You collect mana by playing tag with angels inside of trees and caves. I'm not exaggerating, that's exactly what you do. You need to catch about 10 angels per dungeon (more or less, as the mana gain is randomized) while dodging enemies and going back to respawn the angels at a prayer point. It's pretty tedious. There's a lot of grinding, but levels are useless aside from skill and HP/MP gain. Equipment is nearly the sole factor in victory or defeat. You also get only a pittance of money for each win. 'Sidequests' involve collecting a rare drop from enemies and turning it in repeatedly for a slightly better XP and cash gain. The party system has some issues. The main character and his healer friend are permanent, leaving you with two spaces. The first three allies you unlock have the same class, equips and skills with only slightly different stat growths. The next three, halfway into the game, are a clone of the main character, a clone of the healer and a slightly different clone of the main character. There's also party switching. It's broken! If you do it wrong you can permanently lose a character, and even if you do it right your old and new characters lose all levels and gear! Why is this? Many games have figured out dynamic parties, it's not a new thing. Item crafting is lame. First you have to grind enemies or certain respawning material points (similar to angels, but the ore doesn't run from you). It takes a good deal per item, and you need something like 2700 for a full set. Additionally, you're capped at 99 like every other item so you need to go back from time to time and drop them off. God forbid you pick up a chest full of the stuff without having the space. The worst part of that is that after you collect the raw materials, you need to go 'refine' them. It takes five confirm presses to refine one item. There is no option for mass refinery. So if you want that end-game gear you'd better be ready to stand around and mash Z for a solid hour. This may be a bug, but on-field enemies don't despawn. You can get caught in normal random battles, and flee or win as normal. But visible enemies pursue you and force you into a no-escape fight if they catch up. Even if you win, they don't go away - just take a step back (if they aren't blocked) and stop chasing you a while. God help you if you get caught in a hallway or have two enemies blocking you in a corner. Pretty much the only thing this game has going for it is an active and interested creator. Overall I have no idea why you would pay $20 for this game! It might be good to kill ten hours if you got it for free. There are better RPGmaker games available.
Decent game, but has too many minor annoyances to recommend. EDIT: I was wrong about this bit. Per dev comment you can indeed play full screen - I missed this. As of writing this review, you cannot resize game window, it is very small, ~480x480. On a 4k or higher resolution screen this makes the game unplayably small. The side quests in this game are ones where you turn in drops for rewards. You can get multiple of the same drop to turn in. But you have to turn them in one at a time, for no reason. When you have 100's to turn in you get annoyed part way through and just say sc*** it. Seriously, turn all of the same item in at once... A number of the areas you go to are needlessly large. Ex: castles. I'm okay with the reusing of areas from one section of the game to another, but don't make them huge for no reason. The castle's are just a HUGE room with the entrance in the middle of one wall, and the king in the middle of the opposite wall. There is literally nothing else in this massive room. Nothing on the sides or anywhere else. Grandiose is nice, this isn't it. Complaints aside, this game has the potential to be a fun nostalgia trip to the old 2D rpg days. Acceptable story.
All steam keys from indie bundles was invalidated (duplicate key). Cool story, bro: http://steamcommunity.com/app/339860/discussions/0/2650805184969972867/ about "bad Valve" :)
Okay game but youcan buy Final fantasy cheaper...........
The game is generic and a repetitive grind from the start. Item crafting is nonsense. The real issue though is the developer is extremely shady. See that MMO tag? Guess what, this game isn't an MMO, yet they advertise it as one. The developers originally claimed that if you purchased the game, you would receive the MMO for free. Now that doesn't seem to be the case anymore, as they clearly state the MMO will not be a free game. The developer has supposedly started Alpha Testing their MMO, but in order to be considered to test, you have to buy THIS game first. So, instead of creating a new game/MMO here on Steam and listing it as Early Access, they've taken signups to their own personal website and require that you buy this unrelated game first. Seems like total bait to me. Avoid this game.
проплаченые обзоры https://i.imgur.com/VJkGOMl.png
4/10 you need the patience of angels for this one Its repetetive and a grind, all in the basic graphics that are shipped with the editor. This is about the lamest you can produce with RPG Maker, which allows to import all kinds of custom assets and has a great built-in conversation editor. You can kill several hours with it if you REALLY have nothing better to do but its definitely not worth the price tag.
Single player: + Monster sprites on the world map looked great + The background songs seemed okay - No tutorial for all the controls. - Controls are CXZ instead of XZC - Too many enemies and enemies keep following you after first seeing them. - When exploring in the first area, you can suddenly end up in a fight where you get 2 hitted. - Can't simply press M to open and close the map - have to navigate to it from the menu. - Enemies have no attack sounds, don't show their hitpoints and don't have interesting abilities. This makes the combat feel dull. Not interested in multiplayer. Decided to uninstall after getting 2 hitted.
This game has no menus of any kind. No options, no video settings, no control settings, nothing. The game only runs in a tiny window, which is a problem on a large monitor with a high resolution. There is no way to view the controls either, I don't mind if the keys aren't rebindable although these days that is quite unacceptable, but not even having a single menu to view the key binds, and having to randomly hit your keys to figure out what does what, is definitely unacceptable. Then there are the video settings, by which i mean there are none, this is completely unacceptable. The worst games I have ever played in my life, all had options menus with even the bare bones of configurable settings. Make some menus, at the very bare minimum add a menu to view the keybinds, and a video options menu to change the window size.
It's a single player RPGMaker game and a "multiplayer" time management grinding game. I probably got this from a bundle, but I can't recommend it at full price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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