
Vampire princess Mina needs your help! A wicked curse has fallen on the people of the Kingdom of Vempire - everyone has turned to stone! In order to reverse the curse, Mina has to travel to the evil witch's tower and defeat her, but she can't do it alone!
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Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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К сожалению, сюжет тут вообще отсутствует, из-за чего играть очень скучно! Хотя вначале Final Dusk может показаться интересной, разработчик это быстро исправит. Всего диалогов в игре, наверное, минут на 5, и то, что есть, написано очень криво! “Сюжет” тут детский и невероятно шаблонный. Если вам больше 10 лет, то сомневаюсь, что эта игра сможет вас заинтересовать. Уровни тут невероятно скучные, и уже на 30-м уровне я начал засыпать. Все 80 уровней однообразные, и они часто повторяются! Ещё немного неудобно, что камера постоянно следует за персонажем во время активной фазы. Это не особо мешало мне играть, но мне показалось, что эта фишка создана для телефонов. А ещё жаль, что в игре отсутствуют достижения, и “идеальной игры в Steam” не получить. Из плюсов: +Красивые арты Из минусов: -Однообразные уровни -Повторяющиеся уровни -Повторяющиеся уровни -Одинаковые уровни -Уровни близнецы -Быстро становиться скучно -Отсутствует сюжет -Отсутствуют достижение Игру не рекомендую к покупке! Хотите увидеть обзор на какую-то свою игру? Вы запросто можете мне её подарить!:) А если вам понравился мой обзор, не забывайте ставить лайки или кидать награды(*^ω^) А так-же, вы можете подписаться на мою кураторскую группу в Steam: [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Куратор: Lord Azazel Group [/url] [/h1]
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Hours played at review time, across 40 reviews with recorded playtime.
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Final Dusk – головоломка. Вы должны пробежать персонажем от точки до точки, минуя окна со светом, на этом и строится весь геймплей. На стадии планирования закрываете источники света и нажимаете бежать, по ходу действия героини используете различные способности. Сюжет сделан чисто для галочки, отдаёт смесью диснеевских сказок и анимешных мелодрам, подаётся по ходу прохождения зон. С таким же медленным развитием сюжета также медленно развивается гемлпей. Условные 20 уровней из первой зоны можно было бы уменьшить в 2-5 раз, потому что кроме усложнённой геометрии уровня и больших количеств источника света игра ничего предложить больше не может. Несмотря на достаточно милый антураж, сама по себе игра выглядит куцо. Словно сделали все уровни через Construct и налипили несколько спрайтов поверх. Анимация никакая, объекты ужасны, музыка надоедающая и простые звуки. Больше всего раздражает управление бегущей вампиршей, изменение направления движения происходит посредством поворота указателя на стене. Само собой нужно умудрится попасть в очень маленькую зону, чтобы героиня пошла туда, куда я задумал. Проходите мимо.
[h1][b]Not Recommended[/b][/h1]
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кайфовал все часы, когда не играл в нее
[h1] Final musk. [/h1]
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
F it was a fun game.
2d bulmaca platform, bölüm bölüm ilerliyor güzel gideri var türe göre iyi
[h1]Introduction[/h1] Final Dusk at it's core is a casual puzzle game with action elements. You play as Mina the Vampire Princess and the goal of each level is to guide Mina to the Exit Door while avoiding obstacles and / or enemies. Each level also has 3 pieces of garlic to collect mostly for the extra challenge but it also gates your access to the next chapter. A level is separated into 2 phases - 1. A Planning Phase where you manipulate the environment to create a route for Mina to get to the Exit Door (mostly by blocking out light sources and deciding on the order of tasks - i.e. do you go up the stairs first or clear the area below first?) 2. An Action Phase where you need to execute the route you had planned out. The action part comes in the form of timing when to use skills / consumables you have. Mostly this means managing the cooldowns of the skills as well as deciding if and when to use your consumables. All told the game has 4 chapters of 20 levels with the final level of each chapter being a boss level for a total of 80 levels. [h1]The Game in Practice[/h1] At first glance, the idea of having a planning phase and action phase is an interesting one. In practice, what happens is that you 1. Find out during the Action Phase that you missed tweaking something during the Planning Phase or 2. Time one of your skills incorrectly. In case #1 you can't just return to the Planning Phase and just tweak the element that you missed (or I did not find a way to do so in my entire playthrough) so you need to restart the entire level and re-do the same item placements / tweaks. In case #2, you have Checkpoints which save the state of the game which you did during the Planning Phase and allows you to replay the Action Phase. The problem is that you for the larger, longer levels when you make a mistake close to the end of the level you have to re-play the entire Action Phase for the level. As you can imagine this gets annoying very quickly. While there's an option to fast forward it's not meaningful because a) the speed up is barely noticeable b) because you need to activate your skills you probably end up not speeding up anyway lest you screw up the timing again... A better solution would have been to have a rewind option but sadly there is none. Separately there are 2 issues which lead to said mis-timings of skills during the Action Phase. 1. The camera follows the character around which makes clicking upcoming obstacles / enemies to trigger skills very iffy. 2. For me, I didn't realize until later that when you block light sources with objects, you can only trigger the bats to block the light source if you click on the [b]visible area[/b] of the light source. This led to multiple times where I'd be left wondering why the skill didn't trigger. There's also the issue of field of view. You can't zoom out to have a full view of the entire level. You can only scroll around the level and piece together the full view in your mind. Fortunately, the levels are not that huge and are fairly linear so usually you break the level into sections and once you've solved a section you move on and look at the next section. [h1]Conclusion[/h1] All told, if I came into the game knowing all those issues I mentioned maybe my experience wouldn't have been so bad as I would have set my expectations correspondingly. Final Dusk isn't a bad game per se because the puzzles themselves are fine as casual fun and the visual novel bits of story at the beginning and end of each chapter is both enjoyable and funny. It's just that the overall gaming experience is hampered by the issues I mentioned. So I wouldn't recommend this game if you're expecting a casual puzzle game with a fuss-free experience. Just go in knowing there are issues with the game and you'll be fine.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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