
Crash and Burn Racing is a high impact racing game. You will be put behind the wheel of crazy vehicles that are fitted with over-the-top weaponry and power-ups such as a nitro chargers, bombs and homing missiles.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't really know where to start on this one. I was expecting a toned down version of the old school game Twisted Metal, but instead what I got was a mobile port of an endless runner, which uses a car instead of a character. Your options are left and right to dodge, quick brake and attack; no accelerator or brakes, just keep moving. The games main concept is to speed down a straight road dodging cars all while picking up coins, powerups and weapons; simple enough. As you get further down the road, you will continually pick up speed. The overall feel of the game was a port of an iOS or Android to PC which would have been better off as a Free To Play with micro transactions or a free web based flash game, not a full fledged PC release. With all this being said, the game does have it's own simple quick game kinda charm, worth playing if you have some time kill. Without looking at the actual specs, I would imagine this game would run fine on most modern laptops with just integrated graphics and a modest amount of RAM, so might be a game for a long car ride or flight? I dunno.
Игра прикольная, но есть минусы: 1. Бесконечная езда (Нет сюжета) 2. Повтор игры (Проиграл? Начинай так же как тогда, и так по кругу) 3. Есть некоторые недоработки в игре.
One of the crappiest mobile to pc ports I've seen and lord knows there is a lot of competition in said area. Game is a simple endless runner that looks and plays horrible. To make it even worse you can't turn to godawful trashy music that's even worse than the crappy game itself. So in summation... awful game, get something else. Have a good one.
If you're looking for a cheap endless runner inspired by Burnout, you can do far worse than Crash and Burn Racing. It's a game that's easy to pick up and play, although the music is a bit repetitive. If you'd like to see some gameplay, I've made a Bundle Buys video on the game. Check it out! http://www.youtube.com/watch?v=v-VmPCrk2zY
This is a simple endless run game. Nothing is special about this game. There is no achievements, steam cards, multiplayer, leaderboard, etc. Just as the title said "Crash and Burn Racing", you drive a racing car to crash and burn other cars. But it's still fun to play when you're bored.
「ナンシーより緊急連…」 「知るかボケぇ!(ガチャ)」 一方通行4車線の直線道路をどこまでも走り続けろ。 操作は簡単、左右とブレーキとアイテム。 アクセルボタン?踏みっぱなしだからそんなもんねーよ。 クラッシュしたら負け。 「どけどけどけーっ!(ロケラン発射)」 シンプル過ぎて最高速で走り続けるといい感じでトリップできます。
It's a port of a low quality mobile endless runner
Definite pass. Endless runner where you navigate a boring, poorly modeled car through 4 lanes of poorly modeled traffic. You do the exact same 1 level, with a continuous loop of the same mediocre dub-metal song, that gets old after the first time you play it. You can change wheel and color of your car, but it all does nothing. There are only 3 total pickups and they get old. Nothing changes. You constantly repeat the same level to slowly unlock new cars to use on the level. But why play with new cars when you're doing the same thing you've done 1000 times before. 30 min of playtime in this game tops. 3/10.
This game sticks, there aren't much upgrades nor are there much cars and just the damage to your car sucks.
(note: I have an archived version of this game so I've played this for longer than the 99 minutes I have logged via Steam) Review and guide: It's a mobile game port of one of those endless runners, only difference is that you're driving a vehicle. That's about all there is to this. Avoid some things, run into others, grab stuff... Actually, of all the endless runners I've played, this is the only one where power-ups and non-game-ending collisions exist, so I guess there is that, but the whole thing doesn't make any sense beyond being a one-screw-up death game with a driving game skin on top of it. Also, the music, is likely royalty-free toss-away dubstep that is not really engaging, nor is it distracting, at least, not too much, but having it be a thirty to forty second loop of the same thing rather than ten minutes of thematically different BGM on loop, is just poor in taste. It's not a racer by any means, but I'll save my gripes for the 'How I would improve this' section. Guide: This game uses some sort of procedural generation, and it's not good. The way the power-ups appear, the traffic, and even the 'opponents' behavior (just traffic that moves at the same pace as you do and is rubberbanded to you) are all randomized. The 'opponents' do appear at set intervals (distance markers), but it would appear otherwise because it most certainly is possible to have one opponent on screen indefinitely, and even if you get ahead of them, they always catch up. So, it's best to not let them remain too long, because as you move further on, you slowly gain speed (it caps around 200 km/h or something like that), and unless you get lucky with the procedural generation sparsely generating traffic, it will get difficult quickly to do much of anything. So, my main points are to do the following: Save power-ups for impassable obstacles OR for power-up stacking (when you use one power-up before grabbing another to use on top of the previous power-up and chaining that if possible) OR for the 'opponents' (but the first one is almost guaranteed a one-shot knockdown so don't bother) OR go after those unfairly indestructible blue freighter trucks with Rockets and Bombs (Boosts won't help against those). Grab the 'Bonush' Cash and Points (spinning [?] boxes) as well as the squares which give you both cash and points (though the 'Bonush' boxes often give you a lot more of either one and both are indiscernible from one another), and the coins too. In fact, the coins are more valuable than power-ups in a pinch situation where the power-up is not going to help, and are the primary source of cash. Bonus Magnets, Double Score, get these as often as possible. Bonus Magnets attract most bonus icons to you (coins are unaffected as are a few bonus icons), but this wears off fairly quickly. Double score doubles your accumulation of points over a short period of time, but it's only really valuable when lots of stuff goes BOOM all at once. Bonus Shower: This will drop a bunch of power-ups ahead of you, but delays the next cycle of power-ups. Grabbing one of these whilst in dense traffic is a bad idea. Avoid these unless you've got a power-up at the ready or are still Boosting, since Boosting renders you invulnerable with the exception of those freighter trucks... Okay, stuff I'd improve: Hitbox and Collision Detection: One big problem is that one can corner-bump or side-swipe parallel traffic and have that count against the player, leading to the end of a run. Normally, this adds points. I'd also make it so that the freighter trucks are not immune to being corner bumped or side-swiped because that's just nonsense. Vehicle Durability: For a game like this, since 'opponents' have this, the player should as well. IT MAKES NO DAMN SENSE THAT A LARGE VEHICLE CANNOT TAKE ANY HITS FROM ANYTHING ESPECIALLY NOT A HEAVY AMBULANCE, FIRETRUCK, OR A MASSIVE SCHOOL/PRISON BUS. Suggested Durability For All Vehicles: Player and Opponent Vehicles: 1 hit plus 1 more for the first three vehicles, plus 2 for the fourth vehicle, plus 3 for the AMBULANCE, and plus 4 for the FIRETRUCK and the SCHOOL/PRISON BUS. For Traffic: One hit for the sedan and the taxi, two for the pickup truck and SUV, four for the freighter truck. Tying in with durability: Repair Power-ups: +1 hit, +2 hits, FULL (no explanation needed for these) Upgrades: Make the improvements to the three score bonuses leveled (player level increases these once purchased). Bugfixes I would make: Make it so that all the purchasable items are set to 0 for cost once purchased for the first time. Make the player invulnerable after taking down an opponent for ten seconds so that post-takedown things like the run ending due to some collision glitch that is unavoidable due to the camera not being focused on the player and the player not being able to control the vehicle for a few seconds no longer occur. Get rid of collision glitches that can also occur when triggering bombs. Never allow all four lanes to be populated with impassable traffic. Get rid of rubberbanding and have all available player vehicles appear as 'opponents'. Make the brakes more efficient and get rid of the delay. Add keyboard support, allow separate volume controls for music and sound effects, and allow one to use their own music if they so wish. Final Thoughts: The game art is great, though the name 'Crash and Burn Racing' doesn't quite fit, since it's not a racing game and it looks more like a case of Road Rage-inducing nonsense... I would call this 'Road Rage-the Runner'. Is this worth the price asked? Ehhh... For what you get, it may as well be a demo of a full game, because that's what the overall feel of this is. A demo, alpha-pre-release, not a full game of any sort. So, for that, at $3, no. Grab this on sale for $.60 like I did, or, you know, do the 'try before you buy' thing like I did (damn I miss those days of going to a rental store and doing that very thing). Do I recommend this game? Yes, but the audience for such a game is going to be very limited. Obviously, if you need a time-killer whilst waiting for something, this would be okay for that; it's not highly engaging and won't sucker you in for long periods. However, if you're looking for something for more in-depth and are looking for something to do with friends or on stream, this is probably not it. I dunno; it might make a good meme stream video on YouBoobP0rnTubeHub, lolz
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hurricane | $3.3K | 166 | 57% | $0.99 |
| Primal Pursuit | $3.3K | 94 | 80% | $1.99 |
| Mortal Decay | $3.3K | 66 | 97% | $2.99 |
| Beyond This Side | $3.3K | 56 | 59% | $4.99 |
| Hitler Loves Anime | $3.3K | 120 | 82% | $0.99 |
| Three of Us | $3.3K | 51 | 65% | $2.99 |