
It's about time. Time for Football! And every good club needs a good manager. In Club Manager 2015 you slip into the role of an up-and-coming football manager. Developed in the homeland of the current World Champions - Germany.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very basic game with only one league When it says you can set up your own club you - however this club will have 500,000 on the bank and absolutley no players so it's no use at all to set up your own club match engine very poor and repetitive to say the least. Price not worth it and you can get better games for less
First things first: This game is so poorly made it's painful. Just moving around screens feels like navigating the web on a 56k, and saving? Good grief. It's not like the game is full of data points that need updating, but you'd think it was 100x the scale of Football Manager judging by how long your first save will take. It is designed terribly, too. Menus are confusing, the visual hierarchy is screwed up, and the design language is inconsistent. It's a mess. This can all be forgiven but there are little things that make it such a hassle to even start. What's the difference, for example, betweent talent and str? When saving, why does it ask if you want to overwrite a score when it saves? That's just two of many. Honestly, I'm not going to play a game that's a hassle, not unless it's overtly great, and this? This isn't even close. Don't waste your money.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game, while having it's quirks and limitations is actually a very good football club director simulator. I say director, because there's very little management in the traditional sense. It focuses more on the business side of things, while keeping a level of simple, distilled gameplay akin to that of the DOS games of old (Football Limited jumps out as an example). The game only features the German leagues, and quite unrealistically too, as there are 8 divisions down to what is known IRL as the Kreisliga (aka City Leagues) but strangely, the game features a completely 1 to 1 linear structure, not the pyramid football fans are used to. The match engine is almost non-existent, with opaque number crunching happening behind the scenes and small highlights appearing every chance or goal, but nevertheless it's solid enough to make the business side of things fun. One gripe I have is that the engine seems to make a big deal of underestimation, where if you have a vastly superior team, your team has a chance of completely being swept aside, although I have noticed that upping the win bonus to about 5000 euros and higher offsets this somewhat, while also giving you an edge in closer matches. The facilities building feature is great, you get to pick what parts of your stadium and grounds you want to upgrade, and it gives you a birds eye view of the area, where you can slowly build the crown jewel of your footballing empire. Of course, it's mostly in 2D but it's a nice touch anyway. Adding crowd capacity is easy, as is upgrading them from standing room, to seating with roofs. VIP boxes are also a part of the game, and you can even add catering, TV systems and service. The transfer market is quite iffy though, you can only buy players in January and July, with no ability to offer in the off-period and get them when the window starts. The negotiations are simple and to the point, as the game will tell you how close you are to them closing negotiations by shrinking their happiness bar. Contracts are pretty much the same. You may obtain sponsors, usually a main sponsor with bonuss based on wins, matches, promotiona and avoiding relegation, and as of update 1.42 you can get other sponsors which just pay a certain fee every month. Also of note is merchandisng, which you must stock for an entire season before July 15th or risk not being eble to sell anything. It's an exciting system which is certainly more fun than checking every so often to restock on a permanent basis. You may buy player insurance which pays you when players get injured, I personally haven't used it, but it's a nice touch. You may also speculate on the share market, which I haven't done either. Also of note is socking money away as ban investment and getting it back a 1 to 7 years later with interest. The longer the term, the higher the interest rate. Actually setting the formations is a chore that is confusing as hell, which is why I say it's more of a business simlator, it's so deep in business but lacking in actual management. No tactics to speak of, but I guess that's what makes the game so simple and fun. Usually, I just hire an assistanr manager to do both training and squad picking. There's a plethora of stats screens in this game, which is a nice touch. I also love the found a club mode, reminds me a lot of the days when I played FIFA Manager religiously, back when it was actually good. Anyway, I guess I should close this review now, so let me outline the pros and cons. PROS: * Good football club business sim * Stadium and ground building is nice * Financial options are plentiful * Plenty of stats * You can hire staff to do the actual football stuff CONS: * The actual football side of things is sorely lacking * The transfer market is confusing and restrictive * Formations are hard, especially with no tactics * 30 dollars/euros/pounds is a bit much, prices aren't currency converted either. OVERALL: A good game for the tycoon guys out there with an interest in football. If you like football management games but find Football Manager too hard and complex, this could be good for you. If you're a diehard football manager, keep playing FM, you might not like this. If you love both tycoon games and football, you'll love this game.
sad to say i can't recomend this at all i love football manger games like total club manager, football manger and soccer manager which i have played for many years what is different in this and not in a good way is: - 1 league in Germany, no real choices - make your own team is a real sloge, as they do not come with any chance to get players worth using - slow and unresponsive menu and options it is a game which makes managing a football the least fun i ever had
I bought this for $2 in a sale. What an absolute steal! Seriously, it's worth full price. This game is not like Football Manager. It is not attempting to be Football Manager. It's more like a business simulation whose central product is Football. Its name doesn't do it any favors - it makes it sound like a cheap FM knockoff and gives new players the wrong idea. It should be called Club Chairman or something of that nature. You generally don't get attached to players - they're a commodity. Everything you do, you're thinking about the return on investment. Winning with a small or no profit is not as good (at least in the early phases of the game) as being mediocre and investing the money you save. You can't get fired... the only way to lose is bankruptcy (which can creep up on you if you're not careful. My one knock is that the English isn't very good at times in this game, but it's easy enough to figure out what to do. Also you can only play as a German team. Do they actually have a championship there called the 'D-Cup'? hehehe Anyway this is a light, very fun, sports oriented business sim. Nothing more, nothing less. If you like businessy or trade sims and like sports, this game is fantastic.
A pretty good football business management game. Would more accurately be named Football Club Director. I can easily recommend it to anyone who enjoys management games, and especially to anyone who plays Football Manager and always wanted to try playing as the Chairman instead of the Manager. See, unlike FM, where you manage the team in great detail but any big financial decisions are an endless struggle with the board, here you ARE the board but have limited control over the football side of the team. This means the main gameplay is deciding how to spend your limited finances. There's no transfer budget, no wage budget, no restrictions on building and improving stadiums, no restrictions on staff, no limits on youth spending, etc. You just have to choose what's best to invest in. One of the main things you'll be doing, of course, is buying and selling players. Much like in FM, you need reputation to attract better players. Once on your team, players' value will increase when they play in matches. Negotiations are thankfully quite simple and straightforward, and there are no infuriating agents around to mess with you. A pretty cool aspect of the game is the Youth teams feature. You have 6 tiers of Youth squads made up of kids in different age brackets, from 17-18 years old in team A all the way to 7-8 years old in team F. You can only bring those 17 and over into the main squad, but the ones you see in the younger groups are the ones you'll have available years down the line. You set a Youth budget at the start of every season and it determines how quickly the youngsters' skills increase and how talented the new recruits are. Youngsters with higher talent will grow their skills faster. While you can't really fill your entire team with home-grown talent and compete at the top level, you can get at least 1-2 top level players per season if you invest enough to get talented kids and let them reach their potential. It's important to note that once you bring a youth player into the main squad, and this applies to everyone else in your main squad too, you won't get the quick skill progression available in youth training. Regular skill training for the senior squad is almost ineffectual, and most of the starting 11's training will be focused on recovering their fitness/condition after matches anyway. However, there are 2 factors that offset this. First, there are training camps at the start and the middle of every season. These cause random increases in skill for a few players. The impact depends on which camp you go to. The basic camp, in Germany, is free and provides little benefits (sometimes no increase in skill at all!). Other camps cost way more than a small team could afford, so you'll only be able to use them once you get rich. Second, at the end of every season, some players will gain a fair amount of skill and others will lose some. I've not been able to figure out how exactly the game decides who to buff or nerf and by how much. Another prominent feature in the game are stadiums. There are tons of options for them, including type of stand (standing or seated, roof or no roof) and number of seats for the 4 sides of the stadium; different ticket prices for the different types of stand; VIP sections and catering; internal upgrades like pitch surface, floodlights, loudspeakers, toilets, TV screens, refreshments, security, etc.; external upgrades like bus stops, tram lines and train lines, roads and parking lots, restaurants and merchandise shops, training fields and youth centers, doctor's offices and business offices. Overall, a lot of the gameplay is about how to manage your stadium. Upgrades are expensive and money is tight, so choose wisely what to invest in. What's probably a dealbreaker for many people is that there's no match engine. You get a video on every goal opportunity, but other than that it's like playing FM on Commentary Only. Personally, I'm completely okay with that. It lets you focus on the long-term growth of the club rather than match minutiae. And speaking of long-term growth, there's a lot of that. The game features only one league system, a semi-realistic German one, with 8 tiers. Those at the bottom are so far from those at the top that we're talking orders of magnitude. People who like to take super obscure teams in FM and turn them into world champions will probably feel at home here. For extra zero to hero potential, you can found your own club, with not a single player, no reputation to speak of, a tiny stadium with no upgrades, and some starting capital. It's also possible to just take over management of a major team (You can take any team from any of the 8 tiers), but that isn't very appealing, as there's little growth possible. Another thing worth mentioning is that tactics aren't deep. You only choose a formation. Basically, choose the one that lets you have the highest total skill on the field. Players don't have any positional ratings outside of GK/DF/MF/FW, so players in those 4 groups can be used interchangeably. Other than that, you have an aggression setting, which, as far as I can tell, makes your team play a bit better but also get injured and booked more. And the final tool with which you can influence a match is the win bonus, up to €20,000, to be shared among the players if they win. Only use it for really important matches while you're still small. Now, onto the game's problems: First and foremost, there's an unbelievably stupid "feature" that would much more accurately be described as a bug. See, one of your few sources of income is selling merchandise. You buy it from the manufacturer, set a price, and sell it primarily at home games. But, I'm not kidding, if you have any merchandise left in stock at the end of the season, it's just gone for good. You get no compensation. And you can only buy merchandise in the first 15 days of a season. This means you have to save at the start of a season, buy lots of merchandise, then speed-play through it to the end, then look at how much merchandise was sold, then load the save from the start of the season and try to estimate how much to buy for real. And you have to do it EVERY SEASON. I just went "♥♥♥♥ it" and decided to use Cheat Engine to give myself some money instead. Another stupid issue with the game is that while it's possible to change the soundtrack volume when you start a game, there's no way to change the volume of the main menu music, and it's waaaay too loud. So much so that I mostly just disable my PC's sound entirely before starting the game, so I don't have to turn the volume down then up every time. What's more, I'm fairly sure the different tracks aren't normalized, but it's hard to tell when they're so loud to begin with. Also, even in-game, there's no way to change the volume of sound effects. Yet another stupid issue is that it's impossible to exit to the main menu or to load a saved game while in-game. You have to exit to desktop, then start the game again, then load a save from the main menu. And every time you start the game, you have to click through a ton of screens, for no reason that I can imagine. An annoying issue is that it takes a very long time for the game to save and load, especially for a game of such relatively limited scope. Usually I just get up and do something else while I'm waiting for it to save or load. A further issue is the UI, specifically exiting menus. The X button with which you close most menus is much too small and hard to click, so it would have been very useful if the right mouse button had the same exact function. But instead, the RMB takes you all the way to the game's main screen, closing everything. A minor issue is the poor translation. Sometimes funny, rarely confusing. Somewhat breaks immersion. Overall, the game's strengths significantly outweigh its weaknesses, and I find it quite enjoyable.
After more 100 hours played, i cant recomend the game coz lacks of some basic functions like load saved games ingame and hotkyes, but what gets me more frustrating was the players develops system, coz u cant figure out how works and theres no tip about.
Не обзор, а, скорее, список претензий к данному игровому продукту. 1) При каждом запуске нужно выбирать между игрой в окне или в полный экран, а также одно из доступных разрешений. Языка на выбор всего два (немецкий и английский), но этот пункт подготовки к запуску можно пропускать. 2) После загрузки главного меню всегда играет жутковатая погребально-готическая мелодия. 3) Управлять можно только немецкими клубами. А вот игроков можно покупать со всего света. 4) Реальные клубы, конечно же, отсутствуют, но это не так страшно. Все команды названы по району/городу/области расположения, исключительных прав на использование которых ни у кого нет. Т.е. и "Майнц", и "Челси" присутствуют в каком-никаком виде. А вот игроки сплошь выдуманные. 5) Экономическая составляющая значительно преобладает над кадровой. 6) При симуляции матча можно увидеть лишь несколько из пяти пререндеренных вариаций голов/опасных моментов, где игроков во вратарской форме нет! 7) Игра вылетает с ошибкой "Memory access violation" при попытке просмотра окружения стадиона, которое можно построить. 8) Выйти в главное меню из загруженного профиля нельзя, предусмотрен только выход на рабочий стол. Автосохранение отсутствует. 9) Дортмунд - чемпик! Да, я финансово поддержал разработчиков, но за свои 24 рубля я видел проекты гораздо увлекательнее и полированнее.
Excellent game able to complete seasons quickly after initial set up.
Ya know, I'm not one for manager-type games, but I'm sure it'd be great if you could get past the first screen. My mouse locks up on the bottom half of the screen, which is conveniently where the buttons are.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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