
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
おそろしくテンポが悪くて自分には合わなかった。 見た目や世界観は嫌いじゃないんだけど。
[b]Bloodstained: Ritual of the Night[/b] is a textbook example on how a modern metroidvania game should be made. This game has everything going for it - solid storyline, good and versatile gameplay loop, many different enemies, decently sized map that's not too small nor gigantic, and a main character, Miriam, that you actually care about. I thoroughly enjoyed playing this game even though it has a good amount of backtracking if you are looking to fully experience what it has to offer. What I honestly liked the most is how detailed your character customization is, you can fully edit Miriam's appearance and switch separate pieces of equipment that allow you to fully tailor your style of play. This game introduces a concept of special abilities, or shards as they are called here, which let you select the ones you like to play with or are mostly suitable to you, and this is a standout mechanic. On the downside, the game can feel a bit obnoxious with it's saving system since save rooms are scattered all around the map and there's no autosave, so consider saving very, very often. Trust me, you don't want to die after playing for 30-40 minutes just to get back to the starting point. That's infuriating and it happened few times to me. All in all, there's a lot of love poured into creating this game, and it definitely shows. It's an absolute gem and I'm very happy I got to play it. 9/10
Abysmal hitboxes, no meaningful dash / evade option. Mechanically feels like it was made 20 years ago. Really wanted to like this, but there are far better metroidvanias out there these days.
神了,一路地图全开,支线全做,宝箱全拿,斩月都拿到了准备通关了,什么都没做,睡一觉起来存档丢失,20个小时努力的结果全部白费,steam云存档恢复后都没用,存档直接消失,真的没招了,一路打过来,在通关,在白金,全收集的前夕来一手神秘的存档消失术,steam都回不过来,真的神了,没招了,你赢了 补:更新成就关于dlc 多米尼克的诅咒,就是一坨屎,不要碰,会变得不幸
晓月圆舞曲作为我童年在gba上玩的时间最长的游戏,除了搓招好像是月下的我没玩过,其他的都挺原汁原味、有迹可循,但是第一次下水的技能不是boss战之后获得而是从路边的野狗一样的水母身上出的蓝碎片技能确实卡了我很久导致去查了攻略。而且感觉隐藏的墙很多,里面基本都是加血蓝上限,再吃料理额外属性,米莉娅姆的数值比来须苍真强了很多,玩起来也更简单。 获得霸主成就之后发现还有好多成就锁着的,全成就需要买dlc打也太司马了
I love this game! Both on PC and Steam Deck! HOWEVER, where is the promised Mac and Linux Support? =( Come on man...
不推荐,蹩脚的操作体验+地图上迷惑的障碍物。具体来说就是动作操作起来特别不流畅包括但不限于没有边缘吸附,翻滚是两个键的组合。地图上的平台这个经常需要跳上去的东西就是一个很薄的正视角木板,有些地方看起来能过去其实过不去诸如此类。
I've purchased this game twice now, between PC and Ps4, and I would buy it again if I could. Fantastic spiritual successor to SotN.
之前只玩过一部晓月,时代滤镜下感觉还是很超前的。同样是魂系统,游玩下来只能说非恶魔城结晶粉勿入。一款2019年的游戏依旧扫码碰撞伤害,依旧存档点和传送点不在一间房,依旧血牛boss,打真结局boss惊天三条区给我都打笑了,你是说我一周目真空刃都做出来了,靠平砍通个普通难度都这么费劲吗,有bd的话不是应该留给多周目玩家研究的吗。后半段跑图都跑力竭了,加速技能要快结局才能拿到。连宫崎英高都知道最新作加个玛莉卡楔石,舍弃掉一些反人类设计,服务于现代玩家。还有一些一眼拖时长的设计:莫名其妙的料理系统,说实话到通关也没制作过几次,玩家真的会为了吃几个增益buff在一款恶魔城游戏里刷材料吗。如果上述这些古早设计称得上是味真足的话,那非核心粉丝还是不要品鉴了。(当然音乐还是无敌)(打渎神都没给我恶心到,打这游戏给我干恶心了)
As a metroidvania fan, I felt obligated to play *Bloodstained: Ritual of the Night*. What I found was clunky gameplay, where exploring the map just makes you wander aimlessly until you somehow find where to go. Up to that point, fine — nothing new for a metroidvania without proper guidance systems. What really surprised me, though, was a bug that deleted an essential item needed to continue the game. In other words, I wasted 10 hours of my life for nothing, on top of the money I paid for the game. And after all that, there’s simply no way to reset or recover the save.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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