
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 88 reviews with recorded playtime.
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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After finishing up both Ender Lilies and Ender Magnolia at 100%, I thought I would give Magnolia a review here to sum up my thoughts. Generally speaking, I think Magnolia is a better game than Lilies, albeit there are a couple of things it doesn't do quote as well as its predecessor. Starting off with the few negatives (or rather, something that it just doesn't live up to compared to Lilies), I think the atmosphere is not quite as good as the first game. While the steampunk-fantasy hybrid world it tries to sell is quite beautiful in its backgrounds, it doesn't feel as immersive as the post-apocalyptic wasteland that is in Lilies. That being said, it's still a really nice setting, it just had the disadvantage of needing to live up to what the last game had to offer. The other problem I had with the game is its attempt to actually provide some amount of narration and dialogue to the story. I think they should have kept the Dark Souls-esque exposition of the first game and not given this much dialogue to everyone. While the conversations between characters may seem nice at first, the way it's carried out feels rather flat at first, as the characters and their interactions are just not interesting whatsoever, even in the exposition that they some times offer. While the story of the game is about as good as Ender Lilies, the way it's presented through these interactions makes it feel inferior to the first game, where you were able to quietly take in the world around you and observe Lily's story. All that aside, however, as I mentioned, this game improves in a lot more aspects than it does not. Gameplay has been polished up - while you have less abilities and slots to use them in, there isn't a disproportionate number of useless abilities as there were in the first game. While the choices are more limited, surprisingly, the (worthwhile) build variety you can create feels a bit more expansive. In addtion to that, there is a lot more variety in enemies and bosses feel more dynamic than in Lilies (Particularly that disappointment of a final boss that was in Lilies) I saw some reviews mention that gameplay in Lilies is better and that just completely baffles me as gameplay is exactly where Magnolia improved the most compared to it. Exploration is probably where the game stands out the most compared to Lilies; you get to make use of all the exploration tools a lot more than you did in Lilies by the time you got them, plus level design overall has been improved dramatically, especially the mid-late game sections. I don't want to make the review too long, so to sum it up: game doesn't quite live up to the last game in terms of atmosphere and story presentation (through the use of dialogues and character interactions), but improves in pretty much all other aspects, except maybe music, which is about as good as in Liliies. If you liked the first game, absolutely play this one.
在第一作中吃了没有看攻略的亏 现在第二作里终于实现全成就了 玩完了后的感受就是攻略没了你我怎么活口牙? ! 好多地图纯属是为了浪费时间而设计并且堆怪严重比如根源之地 策划啊你自己做的你地图你能背下来吗?肉墙箱子还有很多烧脑小解谜 但是喜欢舔图的来说可能很爽 看到地图区域都被跑成了蓝色成就感真的大 而且这次还有关卡难度调节不怕卡关了魔女加罗娜 真是交交又互互啊 你打你的我打我的 地图印象最深的是禁书书库楼顶因为钱多 哈哈 刷了17 8次左右 为了搬空商店 纵使过程很艰难但是看到b结局心里暖暖的 你们几个把日子过了比啥都强啊!
Um excelente metroidvania, se gostou do primeiro jogo, vai gostar deste, a arte é impecável. Meu único problema são os inimigos com escudo pois NADA atravessava, então tinha que ficar esperando ser atacado para revidar, e eles viravam rápido demais para atacar pelas costas.
Much like its predecessor, we have a very polished Metroidvania with great art, atmosphere, music and game feel. It does not waste time - you get the double jump, the air dash - all the usual building blocks within the first hour. Very much looking to get to play it to completion.
Продолжение прекрасного после ENDER LILIES: Quietus of the Knights
Arte
继grime之后玩不下去的第二款类银。6h左右玩到第七章,打完深红森林终于力竭了。地图道中各种神经刀小怪还要嗯堆数量:下水道天上是放电怪脚下放个猛刷老鼠的机器;平地上给你塞盲视野就会创你的疾驰狗;空中喷毒昆虫会无规律乱飞。地图之间火点相当少,一块大区域可能只塞一个火点,做的捷径可能只起到了串联地图的作用某种意义上来说算不上近路,最要命的是收集物为什么只加血量上限不加血瓶上限呢? 游玩体验不如一代。 唯一值得称赞的点估计也只有音乐和美术有进步了,初入锁之塔的时候真挺震撼的。
a fantastic metroidvania, awesome boss designs, great music, I liked it better than the first one and I liked that game a lot.
Die Charaktere sind mir teilweise sehr ans Herz gewachsen und sind liebevoll gestaltet. Da man die Schwierigkeit individuell einstellen kann, ist es sicherlich auch für jeden machbar und auf der anderen Seite ist auch genügend Spielraum um sich eine Herausforderung zu schaffen. Leider werden einige Angriffe bei den Bossen bei einem niedrigen Schwierigkeitsgrad gar nicht erst ausgeführt. Anfangs musst ich mich etwas daran gewöhnen, dass nicht der eigentliche Charakter die Attacken ausführt. Nach der Gewöhnungsphase war das Kampfsystem aber einfach nur traumhaft. Das Leveldesign wie auch die Umgebung sind super gestaltet und man kann richtig in die Welt eintauchen. Dazu trägt auch der wirklich sehr gute Soundtrack bei. Einziger Kritikpunkt den ich erwähnen könnte...Die Speicherplätze sind teilweise etwas unnötig weit von den Bossen entfernt. Alles in allem kann ich das Spiel aber jedem wärmstens empfehlen
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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