
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神了,一路地图全开,支线全做,宝箱全拿,斩月都拿到了准备通关了,什么都没做,睡一觉起来存档丢失,20个小时努力的结果全部白费,steam云存档恢复后都没用,存档直接消失,真的没招了,一路打过来,在通关,在白金,全收集的前夕来一手神秘的存档消失术,steam都回不过来,真的神了,没招了,你赢了 补:更新成就关于dlc 多米尼克的诅咒,就是一坨屎,不要碰,会变得不幸
I must be missing something. I never played the Castlevania games, so maybe that's it. I really don't see what appeals here. I thought this would be a nice introduction to the sub-genre, but after an hour it just seems like a primitive nostalgia game that can't measure up to the likes of Hollow Knight or even Dead Cells. 2D sidescroller combat has come a long, long way. The writing is very JRPG-ish, which I can appreciate but don't actively enjoy. Really not for me.
Absolute Gaming
I've purchased this game twice now, between PC and Ps4, and I would buy it again if I could. Fantastic spiritual successor to SotN.
时隔多年回味血污的音乐,感慨万千,遂来补充一个好评推荐。 不得不说这是我玩到的新时代类恶魔城中最恶魔城的一部,美术音乐游戏性全部在线,没有糟粕跳跳乐凑时长[spoiler]说的就是空洞骑士 [/spoiler] [h3]游戏性[/h3]不用多说,难度适中,探索性拉满,好玩,懂得都懂。手感见仁见智我觉得很舒服,毕竟游戏本质也是学习软件。 [h3]美术[/h3],有一种贫穷的美,让我生出一股别样的情愫...... [h3]音乐[/h3],一句话——买音乐送游戏,小提琴真的是一个伟大的乐器。音乐单拎出来反复聆听真的令人感动,游戏和音乐结合如此完美并且情绪氛围渲染这样到位的作品在我心中真的屈指可数,地位不亚于70版本dnf和塞尔达2部曲。 [h3]血污并不完美,但他的缺点我都可以包容,所以在我看来,它当之无愧可以被称作第九艺术,匠心之作。[/h3][spoiler]期待血污2,我想搓大往生了 [/spoiler]
What an absolute disappointment. Excluding the whole Epic Games account nonsense this game is a huge letdown (I blocked it from having internet access the first time I launched the game and didn't encounter this problem but someone had to write a workaround guide to deal with it and wouldn't have bought the game if I was aware of this issue). I've played a lot of Castlevania games including Symphony of the Night which this is trying to emulate and it is a poor imitation. The world is absolutely uninteresting with bland areas and mediocre storytelling. It has that Unreal engine ugliness where everything is kind of shiny and wet looking. On top of that the art style and graphical direction are awful. Enemies and characters clash harshly with the extremely ugly background and are very muddy looking with low quality animations. Platforms barely stand out from the background and the whole 2.5D aspect is completely pointless. The game is not nice to look at, there is no other way to say it. Combat is pretty uninteresting with most enemies I faced just slowing plodding back and forth or doing very basic/boring attacks, most of which are just leaping at you or rotating around you because all you can do is back dash to avoid them. Hitboxes also seem kind of wonky and contact damage seriously sucks. Crafting and getting new spells is also a hassle. You're given shards at random from enemies you kill with no guaranteed way to get them other than farming the enemies. Crafting food and consumables is also quite a hassle due to the randomness of drops. Up to the point where I am there is also barely any metroidvania in this metroidvania. You're funneled in to a single direction and area that isn't fun to navigate and doesn't present any interesting challenges. The rail roading is kind of crazy even this early in the game. Overall the game simply doesn't feel good to play. Controlling the character and engaging in combat is not fun. I know we've had quite a few releases in this genre since 2019 but there were plenty of amazing examples in the years prior to this game's release. They tried to stay too faithful to what they were trying to imitate while choosing to fail at many of the aspects they were trying to copy. I really can't get over how ugly the game is. Every area was uglier and worse looking than the last which made it an even bigger chore to play. Plays like a game from the 90s with systems designed around the same time and looks like a game from the early 2000s. Unless you're really nostalgic and can overlook the outdated gameplay and ugly art style/graphics I don't recommend this even on a sale.
I love this game! Both on PC and Steam Deck! HOWEVER, where is the promised Mac and Linux Support? =( Come on man...
[b]Bloodstained: Ritual of the Night[/b] is a textbook example on how a modern metroidvania game should be made. This game has everything going for it - solid storyline, good and versatile gameplay loop, many different enemies, decently sized map that's not too small nor gigantic, and a main character, Miriam, that you actually care about. I thoroughly enjoyed playing this game even though it has a good amount of backtracking if you are looking to fully experience what it has to offer. What I honestly liked the most is how detailed your character customization is, you can fully edit Miriam's appearance and switch separate pieces of equipment that allow you to fully tailor your style of play. This game introduces a concept of special abilities, or shards as they are called here, which let you select the ones you like to play with or are mostly suitable to you, and this is a standout mechanic. On the downside, the game can feel a bit obnoxious with it's saving system since save rooms are scattered all around the map and there's no autosave, so consider saving very, very often. Trust me, you don't want to die after playing for 30-40 minutes just to get back to the starting point. That's infuriating and it happened few times to me. All in all, there's a lot of love poured into creating this game, and it definitely shows. It's an absolute gem and I'm very happy I got to play it. 9/10
之前只玩过一部晓月,时代滤镜下感觉还是很超前的。同样是魂系统,游玩下来只能说非恶魔城结晶粉勿入。一款2019年的游戏依旧扫码碰撞伤害,依旧存档点和传送点不在一间房,依旧血牛boss,打真结局boss惊天三条区给我都打笑了,你是说我一周目真空刃都做出来了,靠平砍通个普通难度都这么费劲吗,有bd的话不是应该留给多周目玩家研究的吗。后半段跑图都跑力竭了,加速技能要快结局才能拿到。连宫崎英高都知道最新作加个玛莉卡楔石,舍弃掉一些反人类设计,服务于现代玩家。还有一些一眼拖时长的设计:莫名其妙的料理系统,说实话到通关也没制作过几次,玩家真的会为了吃几个增益buff在一款恶魔城游戏里刷材料吗。如果上述这些古早设计称得上是味真足的话,那非核心粉丝还是不要品鉴了。(当然音乐还是无敌)(打渎神都没给我恶心到,打这游戏给我干恶心了)
As a metroidvania fan, I felt obligated to play *Bloodstained: Ritual of the Night*. What I found was clunky gameplay, where exploring the map just makes you wander aimlessly until you somehow find where to go. Up to that point, fine — nothing new for a metroidvania without proper guidance systems. What really surprised me, though, was a bug that deleted an essential item needed to continue the game. In other words, I wasted 10 hours of my life for nothing, on top of the money I paid for the game. And after all that, there’s simply no way to reset or recover the save.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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