
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
从此以后,再也没能遇到一个像你一样让我那么大瘾沉迷的类银了,拉比哩比你真是我的白月光啊
[h1]披着可爱画风的依托大芬[/h1] 喜欢我普攻消耗sp吗? 喜欢我打四下boss小怪就有无敌状态吗? 喜欢我普攻的逆天后摇吗? 喜欢我急头白脸的攒够20000块给妖精升级结果发现伤害还不如我一锤子来的多吗? 喜欢我的逆天无缝弹幕吗? 喜欢我吃食物回血要罚站几秒然后被boss偷袭打断吗? 喜欢我过一个事件boss等级就涨5,6级吗? 喜欢我故意将存档点设置在无法回头的路上,等发现打不过后回档无法回去只能回到更早的档然后白搭半小时吗? 喜欢我故意设计顶头吗? 我从来没有被一款游戏气到破防,boss设计堪称灾难,地图更是逆天,有些地方根本看不出有隐藏通道,没有裂缝,没有提示,还是我随手炸炸出来的,你敢信开局拿锤子的地方能炸个通道出来?还有小地图两区域连接竟然没有虚影,根本看不出哪里去了哪里没去。 就目前在我看来,这游戏在银河城里是最烂的那一档,能有这么高的好评完全就是因为画风,制作组真得给美术磕一个。 浪费我时间
Bought this game after playing Tevi, this feels like if Tevi was an acid trip with more yuri. Also, if all this game came with was Miru's boss fight music it would still be value.
This is the game I regret wasting my time on the most. With its boring, garbage story and incredibly awful, utterly joyless controls, it easily ranks among the worst and most tedious games I have ever played. Honestly, the only reason it receives so many positive reviews must be because it is a gooner game. I simply can’t believe how such a stupid title has garnered so much love. To make matters worse, the developers designed a massive, confusing, and seemingly endless map. Add to that the fact that it is a metroidvania with the most agonizingly boring backtracking I have ever experienced in my life, and it becomes an absolute chore to navigate. I forced myself to play it for 12 hours over the course of 4 months. The moment I lost interest in following the story, I should have dropped the game completely. However I decided to give it a little more of a chance, hoping the controls would eventually click or open up. In the end, I was just left with a deep sense of regret for dedicating so much of my time to it.
たのしいゲーム ドットアニメーションがよく出来ていてかわいい 中身もかなり骨太でおもしろい 探索パートよりボス戦のほうが好き ストーリーは正直よく分からなかったけどなんだかんだ楽しめた
可爱兔子和可爱妖精和可爱锤子
虽然确实很难打,但仍是我心中类银白月光,感谢AT2让我了解到了rabi-ribi
手感垃圾,玩着折磨,剧情无趣
Irisu is pain. Irisu is love.
True Game 優秀的美術和音樂,無敵的彈幕戰鬥和演出,這就是Rabi-Ribi 另外,我們需要更多的兔子!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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