
AWAKEN - Astral Blade is a 2.5D action-adventure metroidvania where you play as Tania, a bionic warrior fighting through a world twisted by Karpas energy. Master parries, upgrade your abilities, and survive relentless enemies and bosses. Is there any chance of survival in such a desperate place?
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The world is breaking… AWAKEN - Astral Blade is a 2.5D action-adventure metroidvania where you play as Tania, a bionic warrior fighting through a world twisted by Karpas energy. What began as a search mission quickly turns into something far more sinister, as the missing investigation team proves to be only the beginning. A mysterious force has corrupted the land itself, twisting wildlife and vegetation into hostile, unpredictable forms. But this world doesn’t explain itself, and you uncover its truth piece by piece.
Master a precise and responsive combat system built around speed, timing, and control. Chain together dynamic combos, parry incoming attacks at the perfect moment, and turn defense into offense. Use Quick Rise to stay in the fight, and dash through enemies to slow time itself, gaining a brief window of invulnerability and devastating counterattacks from hordes of enemies and bosses.
Explore a dense, interconnected world designed to respect your time while encouraging discovery. Uncover hidden paths, fragments of a lost narrative, and remnants of those who came before you. The deeper you go, the more the world reveals — and the more dangerous it becomes.
Harness the mysterious Aether, a volatile resource and use it for your own benefits. Enhance Tania’s abilities and strength, unlock new combat skills, or invest in upgrades that adapt to your playstyle. Whether you focus on raw strength, mobility, or tactical flexibility — the path forward is yours to define.
Face intense combat encounters and powerful bosses, or adjust the difficulty and gain helpful buffs when needed. The experience adapts — but the journey remains yours.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Russian**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прошёл игру достаточно быстро на 100% достижений и могу сказать, что она неплохая, местами даже достойная озвучка присутствует с рисовкой, но всё же есть недоработанные моменты. [h3]Парочка советов игрокам:[/h3] 1) Уровень сложности в игре понижается, достаточно выбрать в настройках игрового процесса "Душа новичка" и "Помощь в прыжковом испытании". Таким образом удастся избежать трудных боёв с боссами и испытаниями, но всё же рекомендую попробовать свои силы на среднем или высоком уровне. Ещё уровень сложности можно повысить в деревне Камиса у алтаря с кошками. (Бонусом пару плюшек получите, если найдёте котиков на карте). 2) Рекомендую играть с геймпада, а не клаво-мыши. Это не пустые слова, а мой опыт, т.к. я всегда играю на клаво-мыши, но тут джойстик прям выручает и игра становится интереснее. 3) Сюжет лучше читайте, кому-то он может показаться банальным и простым, но в некоторых квестах поможет, да и понимание будет, почему произошло так или иначе. [h3]Выводы:[/h3] Твёрдая 6/10 - выше среднего, но не вау.
我真的,看到索尼之星的标的时候就该留个心眼的,结果还是没注意错过了退款时间 地图设计这种我就懒得提了,毕竟多路线漏boss跳主线包括第一个小任务都没法跟着直觉在路径上完成,前两小时流程一个装备没给先给4个装备槽这种事看久了都释然了 连段+武器瞬切玩法,但是只有搓招没有基础连段,你的上挑下砸前冲刺一个没做,连踩没有,停顿输入也没有,位移全放进连段动作里是指望别人带着怪起飞或是不想停顿攻击的躲避动作前先花1秒时间搓两招? 击杀瞬吸绑定一个Y更是幽默至极,我打得好好的聚一起击杀两只然后一个Y按下去原地开始毫无防备地搓剑招被远处正在蓄力的大只佬一顿狂艹。连协攻击不能取消,派生攻击不能取消,必杀技后摇不能取消,攻击动作时不能格挡,每一次的按出combo都不是你操作的奖励,而是对方蓄力攻击抓你timing的开始,当你意识到整个游戏在怪能动的情况下你只能平A甚至不动等碰瓷的时候,才是你神功大成的时候。防御和闪避动作的判定还稀烂,闪个光还带延时动作的,怎么不再来个假动作。 数值和boss设计一样令人无语,路边随便开个机器人boss一刀直接砍半血加流血2秒去世?什么叫王城跟着一个幽灵小朋友回家被两个毫无连协性的boss当乒乓球抡完好不容易打死,CG后奖励全体复活而且再追加一个? 除开游戏性的部分,美术动作和其他部分一样乏善可陈。音乐没劲也不贴耳,受击音效设计错误,被击一下心跳蹦得跟黑血要死一样,真残血了黑白时间也停留太久,都回满血了还要三四秒才消退。地图美术和怪物融为一体,瞎眼+光污染双重享受,零几年水平的油腻韩系夸张浓妆死亡芭比风格+接头霸王一样违和感的头身搭配,人物动作完全是悬丝傀儡,爬台像是吸铁石一样被吸上去的,攻击动作手脚先被扯动,身体跟着一块划过去,咋的你也像雏子一样拿着灵刀被附身了? 总体来说就是一款哪都没有可取之处也没有任何特性的烂大街游戏,以前有不少,以后也不会少,有这钱不如去支持下衔尾和哈克
Solid metroidvania style game. Enemy difficulty weirdly spikes in the mid game and then reduces down to 'trivial' in the late game. There is a LOT of GRIME-esque precision platforming, but there is an option to make that skippable if that's not your thing. ~18 play hours gets you 100% and both endings.
The game has potential, but at the end of the day: - The skill tree is meaningless - The Items are meaningless - The progression is hard to follow and there are no resources to find out what to do next The puzzles are good tho
我刚刚游玩十几个小时,我就已经发现了不止三个问题, 第一,正如我所说,我刚刚才玩了十几个小时,我就已经全成就了,你的内容未免太少了吧,定价这么高还敢搞这么少的内容,里面还有大量的换色怪甚至是boss,从头到尾就只有那么七八个怪和四五个boss,换色从头用到尾,尤其是那个数据boss,换了5个色,你真能压榨啊。跳跳乐从头到尾都是一个样,不是移动平台就是极限跳,一点意思都没有,如果不是看了地图,我还以为我一直在跳同一个地方。 第二,你的主角立绘未免太丑了吧,从头到尾充斥着一股十几年前的劣质网游的油画风格,剧情插图和过场cg也是,一股劣质的味道,这样子我还可以说是画风如此,但是你后面那几个连剧情都没有的npc,那和这游戏是一个画风吗,那站一块还以为我是npc呢,为什么偏偏这里画工上线了啊。 第三,你的战斗系统设计和boss设计未免太差了吧,换色boss另说,你本身的设计也不好啊。莫名其妙的出招判定与速度,还有奇奇怪怪的范围伤害,除了石头酋长没有一个有难度的,酋长本身也不是因为难,而是因为你给酋长的莫名其妙的攻击与受击方式,还有极其别扭的冰冻减速机制。以及最终boss,我不想说,太垃圾了,这是我见过最垃圾的最终boss,要帅气没帅气,要强度没强度,要设计没设计。而且,你是怎么敢用你这么垃圾的格挡,设计一个强制需要格挡来创造输出时机的boss的(机械鸟),你怎么敢的。 然后,还有什么剧情烂,手感差,地图同质化,角色台词尴尬之类的,我就不细说了。 总结:别买,快跑!
Who, how and why balanced the game this way? First two bosses were total walk in the park. Than I encountered Anti infiltration machine (3rd boss) and died 20 times to that guy. At least 5 of them was me trying to learn parry/riposte. Didn't go well. It is very annoying and cumbersome to do, because parry and riposte are separate buttons, and more so, riposte is separate from normal attack. So most of the time you will waste riposte opportunity by accidentally doing normal attacks. And the cherry on the cake: when I succeeded with riposte, most of the time it wont even connect to the boss. So what I rapidly learned: 1) game is terribly balanced 2) one of the main combat mechanics field really bad Plus game already twice unexpectedly and who know for how long locked me out from areas I want to explore. Not critical but annoying thinking I might missed something good by going one way instead of the other or interacting with loot. Not a good start to otherwise mediocre (in mostly good sense) metroidvania.
7/10 总体来说做得还不错,地图的探索性、角色的机动性、战斗系统都算是类银中的中上水准。不过格挡不能在空中触发。[spoiler] 好吧我承认我不该对格挡抱有太大期待的,横版游戏的格挡除了死亡细胞和波斯王子失落的王冠,其他的可以说很少有做得可以的 [/spoiler] 不过前期没解锁传送会导致跑图很煎熬,且后期小怪扎堆,就导致战斗变成了无脑搓连招+喝药。而且传送过程中和结束后竟然会被小怪偷袭,挺无语的 建议打折入,不太建议原价入
需要一点点耐心玩下去,难度可以选择的,但是路径确实有些许枯燥以及一定的重复
还不错,上来就玩的高难度,实际上依然很简单,弹反判定帧和闪避判定帧都挺长的。剧情中规中矩,就是手感还是怪怪的。
AWAKEN Astral Blade is a cozy little metroidvania with a big heart. The exploration feels classic, the combat is fun, and, most importantly, you can rescue cats, pet cats, and then have those same cats help you sniff out secrets.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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