
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Bloodstained: Ritual of the Night[/b] is a textbook example on how a modern metroidvania game should be made. This game has everything going for it - solid storyline, good and versatile gameplay loop, many different enemies, decently sized map that's not too small nor gigantic, and a main character, Miriam, that you actually care about. I thoroughly enjoyed playing this game even though it has a good amount of backtracking if you are looking to fully experience what it has to offer. What I honestly liked the most is how detailed your character customization is, you can fully edit Miriam's appearance and switch separate pieces of equipment that allow you to fully tailor your style of play. This game introduces a concept of special abilities, or shards as they are called here, which let you select the ones you like to play with or are mostly suitable to you, and this is a standout mechanic. On the downside, the game can feel a bit obnoxious with it's saving system since save rooms are scattered all around the map and there's no autosave, so consider saving very, very often. Trust me, you don't want to die after playing for 30-40 minutes just to get back to the starting point. That's infuriating and it happened few times to me. All in all, there's a lot of love poured into creating this game, and it definitely shows. It's an absolute gem and I'm very happy I got to play it. 9/10
依旧死了直接读档白打这一块,为什么一定要弄这种模式呢?
說真的 手感奇差 強制問你綁不綁epic 第一次進遊戲就解鎖一堆模式也是一頭問號 選角色會被強制說明 但說明沒有預覽 沒有圖片 奇怪的對話模式 著地會取消攻擊 總之一堆不人性的設定
As a Castlevania fan who's played most classicvanias and Metroidvania's in the series: Impression at First few hour: Loving it so far - This game uses: 1) Souls mechanics from the Sorrow games 2) Difficulty and tight boss mechanics from Order of Ecclesia Impression at later hours: This game is WAY too grindy. The crafting/cooking system for upgrading powers/stats is way too over-built and tedious. The people who really love this game seem to be people who love farming/grinding (maybe that's your cup of tea, but it's not for me personally) Besides wasting your time, the upgrade system is also completely unbalanced. Fights go from feeling unfair to completely trivial after a few upgrades (do you like your steak burned to a crisp or bloody as hell?) Dark Souls is a great example of a balanced progression system, where upgrades become slowly available and give you an "edge" in combat without making the game too easy.
太好玩了,纯纯堆料ARPG游戏,比那些打着类银旗号做平台跳跃类的傻逼游戏好玩一万倍,主角越玩性能越高后期直接上天入地,反观某些跳跳乐入脑的大粪游戏一个二段跳都得藏着掖着的,狠狠期待今年的续作了
gostei muito do jogo, um bom metroidvania, varias armas, segredos e coisas interessantes, travessia muito legal quando desbloqueia os poderes, detestei a dlc que tive que jogar pra platinar, mas o jogo base é otimo e recomendo
受不了一刷新场景敌人就跟着刷新。还有各种各样的卡地图,要不就是打不开门,要不就是跳不上去,老游戏,实在玩不下去了!
It's a quality metroidvania with some questionable graphical decisions. It hits all the right notes for a spiritual successor to Symphony of the Night. Played with an Xbox controller. If you like metroidvanias you really should play it. It is about exploration and that is why it is good.
真正的恶魔城又何必是恶魔城
可以说制作人是很自负的一个家伙。就这玩意,到处处心积虑的恶心你。就是它做出来这个东西,就是告诉你,我就是故意恶心人的,你最好能承受我无尽的恶趣味,然后才有一点点甜头。说真的没什么意思。我偶尔能获得一点探索和柳暗花明的快感,但更多的是吃了史一样的难受。真的没什么意思,我也不懂你说的情怀是什么意思,这只是一个很普通的游戏而已。
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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