
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神了,一路地图全开,支线全做,宝箱全拿,斩月都拿到了准备通关了,什么都没做,睡一觉起来存档丢失,20个小时努力的结果全部白费,steam云存档恢复后都没用,存档直接消失,真的没招了,一路打过来,在通关,在白金,全收集的前夕来一手神秘的存档消失术,steam都回不过来,真的神了,没招了,你赢了 补:更新成就关于dlc 多米尼克的诅咒,就是一坨屎,不要碰,会变得不幸
As a Castlevania fan who's played most classicvanias and Metroidvania's in the series: Impression at First few hour: Loving it so far - This game uses: 1) Souls mechanics from the Sorrow games 2) Difficulty and tight boss mechanics from Order of Ecclesia Impression at later hours: This game is WAY too grindy. The crafting/cooking system for upgrading powers/stats is way too over-built and tedious. The people who really love this game seem to be people who love farming/grinding (maybe that's your cup of tea, but it's not for me personally) Besides wasting your time, the upgrade system is also completely unbalanced. Fights go from feeling unfair to completely trivial after a few upgrades (do you like your steak burned to a crisp or bloody as hell?) Dark Souls is a great example of a balanced progression system, where upgrades become slowly available and give you an "edge" in combat without making the game too easy.
可以说制作人是很自负的一个家伙。就这玩意,到处处心积虑的恶心你。就是它做出来这个东西,就是告诉你,我就是故意恶心人的,你最好能承受我无尽的恶趣味,然后才有一点点甜头。说真的没什么意思。我偶尔能获得一点探索和柳暗花明的快感,但更多的是吃了史一样的难受。真的没什么意思,我也不懂你说的情怀是什么意思,这只是一个很普通的游戏而已。
說真的 手感奇差 強制問你綁不綁epic 第一次進遊戲就解鎖一堆模式也是一頭問號 選角色會被強制說明 但說明沒有預覽 沒有圖片 奇怪的對話模式 著地會取消攻擊 總之一堆不人性的設定
[b]Bloodstained: Ritual of the Night[/b] is a textbook example on how a modern metroidvania game should be made. This game has everything going for it - solid storyline, good and versatile gameplay loop, many different enemies, decently sized map that's not too small nor gigantic, and a main character, Miriam, that you actually care about. I thoroughly enjoyed playing this game even though it has a good amount of backtracking if you are looking to fully experience what it has to offer. What I honestly liked the most is how detailed your character customization is, you can fully edit Miriam's appearance and switch separate pieces of equipment that allow you to fully tailor your style of play. This game introduces a concept of special abilities, or shards as they are called here, which let you select the ones you like to play with or are mostly suitable to you, and this is a standout mechanic. On the downside, the game can feel a bit obnoxious with it's saving system since save rooms are scattered all around the map and there's no autosave, so consider saving very, very often. Trust me, you don't want to die after playing for 30-40 minutes just to get back to the starting point. That's infuriating and it happened few times to me. All in all, there's a lot of love poured into creating this game, and it definitely shows. It's an absolute gem and I'm very happy I got to play it. 9/10
之前只玩过一部晓月,时代滤镜下感觉还是很超前的。同样是魂系统,游玩下来只能说非恶魔城结晶粉勿入。一款2019年的游戏依旧扫码碰撞伤害,依旧存档点和传送点不在一间房,依旧血牛boss,打真结局boss惊天三条区给我都打笑了,你是说我一周目真空刃都做出来了,靠平砍通个普通难度都这么费劲吗,有bd的话不是应该留给多周目玩家研究的吗。后半段跑图都跑力竭了,加速技能要快结局才能拿到。连宫崎英高都知道最新作加个玛莉卡楔石,舍弃掉一些反人类设计,服务于现代玩家。还有一些一眼拖时长的设计:莫名其妙的料理系统,说实话到通关也没制作过几次,玩家真的会为了吃几个增益buff在一款恶魔城游戏里刷材料吗。如果上述这些古早设计称得上是味真足的话,那非核心粉丝还是不要品鉴了。(当然音乐还是无敌)(打渎神都没给我恶心到,打这游戏给我干恶心了)
As a metroidvania fan, I felt obligated to play *Bloodstained: Ritual of the Night*. What I found was clunky gameplay, where exploring the map just makes you wander aimlessly until you somehow find where to go. Up to that point, fine — nothing new for a metroidvania without proper guidance systems. What really surprised me, though, was a bug that deleted an essential item needed to continue the game. In other words, I wasted 10 hours of my life for nothing, on top of the money I paid for the game. And after all that, there’s simply no way to reset or recover the save.
太好玩了,纯纯堆料ARPG游戏,比那些打着类银旗号做平台跳跃类的傻逼游戏好玩一万倍,主角越玩性能越高后期直接上天入地,反观某些跳跳乐入脑的大粪游戏一个二段跳都得藏着掖着的,狠狠期待今年的续作了
真正的恶魔城又何必是恶魔城
gostei muito do jogo, um bom metroidvania, varias armas, segredos e coisas interessantes, travessia muito legal quando desbloqueia os poderes, detestei a dlc que tive que jogar pra platinar, mas o jogo base é otimo e recomendo
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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