
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]游戏推荐指数:★★★★★★★★½☆(8.5/10 分)[/h3] 作为一个平时很少玩“恶魔城”或“类恶魔城”游戏的玩家,刚上手《赤痕:夜之仪式》时我是抱着试试看的心态。但通关之后,我认为这是一款即使不是(类)恶魔城的核心玩家,也能真切感受到其优秀的诚意之作。 [h3] +技能和武器多样:总能找到适合你的轮椅打法 [/h3] 游戏武器种类多样,从攻速快的短刀、攻击范围巨大的大剑、到可以远程射击的火枪……每种玩起来感觉都完全不同,善用不同种类武器甚至可以帮助我们逃课[spoiler](比如大剑+反转技能无伤木匠boss)[/spoiler]。每种怪物击杀都会掉落不同的“碎片技能”,你可以像法师一样发出暗影射线,也可以召唤各种召唤物帮你打架。这种丰富的组合让游戏完全不枯燥。卡关了?换把武器,换个技能,多带点食物都能助你轻松通关。 [h3] +庞大且藏满秘密的地图[/h3] 游戏里的城堡体量很大,而且到处都是隐藏要素,常规的如假墙,但更有意思的是前期有很多走不过去悬崖、或者拿不到的宝箱,随着流程推进,你学会了二段跳、甚至是整个人倒立反转重力的超能力,这时候再跑回以前的地图去拿宝箱,那种慢慢提升探索度,获取新武器和防具的成就感令我一度沉迷。 [h3]+出色的3D视觉设计[/h3] 虽然游戏是2.5D的玩法,但3D的场景设计配合精妙的镜头调度,带来了很强的视觉冲击。我认为最典型的就是“双龙之塔”这一关,当你控制女主角沿着塔的外壁奔跑时,整个巨塔和背景会随着你的视角实时旋转,那种空间的纵深感和立体感非常有趣,让我想到了尼尔的空间站。除此之外,游戏内很多护甲和饰品都有独立的3d建模,配合上换发型,换颜色,没想到在类恶魔城也能玩到暖暖(笑 [h3] -个别地方缺少指引[/h3] 有些关键技能或道具提示非常隐晦。比如中期水下如何探索[spoiler] (需要刷水母拿到他的喷水技能,靠喷水在水中推进) [/spoiler],或者好结局如何达成,[spoiler] 后期拿到关键武器(斩月刀)后要去某个特定的场景砍红月 [/spoiler]这些游戏内几乎没有明确的提示,很容易导致玩家错过很多有趣的内容或场景。 [h3] 需要适应的战斗手感:适应走位和预判而不是靠反应力的闪避[/h3] 这款游戏没有常规动作或横板游戏里常见的无敌帧闪避或翻滚(后撤步距离短基本没用)。 面对Boss的密集攻击,你不能指望靠按闪避键去穿过攻击。你必须像玩老平台跳跃游戏一样:利用精准的跳跃、下蹲来躲避弹幕,甚至在后期熟练切换“重力反转”技能把自己吸到天花板上去躲Boss的大招。你需要看清Boss的攻击规律,在它收招的空档上去补几刀,然后再退回来。这种“回合制”般的战斗节奏,刚上手可能会觉得有点笨重,但一旦习惯了摸清规律的走位,让我更有一种是靠逐渐了解敌人,然后击败他的成就感。 [h3] 总结[/h3] [b]《赤痕:夜之仪式》虽然在手感上保留了一些老派游戏的固执,有些地方指引也不够现代,但那股纯粹的探索乐趣、极其庞大的装备系统和足够有趣的boss设计,足以掩盖少许的缺点。另外如果你和我一样是恶魔城新人,也不用担心难度或门槛,它绝对能给你带来一段极其充实的游戏体验。[/b]
每次打开游戏都要弹出与Epic的绑定然后卡住在加载画面,我打开游戏是因为我想玩游戏而不是浪费时间去注册登录平台账号。只要联网就要恶心我,添加的新内容因为这个狗屁联网我也玩不到。三分钟时间我宁愿写个差评卸载游戏也不去绑定。
Recommended....but on sale. With due respect to Iga, SOTN was a long time ago, and Bloodstained shows he's taken zero cues from all the similarly inspired games that have come since. This plays exactly like a HD version of the handheld Igavanias, which is what he pitched and got funded, but still - I expected more than a mediocre take on those games. The bosses are straight mediocre or bad, the symphonic rock soundtrack is predictable and mid, and the cell shaded 3D look is ugly as hell - they should have saved money on the soundtrack and spent the savings on actual, proper pixel art. If you're coming to this from the likes of Hollow Knight, manage your expectations. This plays like a game from the mid to late nineties. I respect the deference to retro design, but the genre has moved on. And I'm saying this as someone who played and loved SOTN when it was released. I get they were working to a budget, but this just feels like less than it could have been. Still, Bloodstained isn't a disaster like Mighty Number 9 was, so it could have been far worse. As it stands, this is just ... okay. Inoffensive. Decent. Iga is better than that, or at least he was. The genre has moved on since the nineties, it appears Koji Igarashi has not.
I didn't really enjoy the game. It was very easy and they lock any difficulty options behind having to finish your first playthrough. What's with the final boss fight? You just kind of stand there and whack at it for a couple minutes. Anyways, I wouldn't have left this review except when the final boss was in it's death throes, they decided this was the appropriate time to minimize my game and launch my web browser to present a Epic Games Services sign in page. Very immersive experience...
[h1] Resumo: O jogo base é maravilhoso mas a platina é horrível, é só não tentar pegar 100% que a diversão é garantida. [/h1] [b] O bom: [/b]Um jogo obrigatório pra qualquer fã de Castlevania pós-Symphony, pegando emprestado o sistema de almas de Aria of Sorrow/Dawn of Sorrow no formato de "Shards" que dropam de quase todo inimigo do jogo, sendo extremamente satisfatório colecionar e testar todos eles com uma variedade gigantesca de ataques e habilidades diferentes, podendo fortalecer cada um deixando eles ainda mais fortes não só em status como também amplificando os efeitos. Além do jogo ser muito bonito, tem uma trilha sonora sensacional, boss fights satisfatórias, personagens ótimos, um monte de armas diferentes pra todos os gostos e uma jogabilidade muito boa. [b] O ruim: [/b]Infelizmente você tem que ser literalmente masoquista se quiser platinar esse jogo, pois os devs não têm noção da realidade e colocaram não só uma conquista absurda que por si só pode levar até dezenas de horas pra completar, como também adicionaram (mais tarde, acabando com a platina de muita gente) conquistas da DLC paga baseada nos Castlevanias mais antigos que são um lixo além de ultra difíceis, fazendo você passar por pura tortura psicológica se quiser o 100%.
什么鬼,不小心点了跨平台就开始无限加载,重进也不会自动取消,很难想象现代单机还有这种伪死档的设计。
It's mind boggling how every single aspect of this game is boring.
2026.4.4 DLC完美通关,全成就重新点亮。 也许没有人会想到“类银河战士恶魔城”这个品类在如今会有如此多的优秀作品不断涌现,也没有人会想到这一品类正在收获越来越多新时代玩家的青睐与狂热。 继《血污:夜之仪式》发售的后几年,不断有极为出色的银河城作品出现在玩家的视野里,实际上,这些作品其中一些更偏”城“,一些作品则更偏”银河战士“,我想屏幕前的你如果也是这一品类的资深拥趸,应该能get到我的意思。 [b] 但是大家都知道《血污》不一样,它不用向谁致敬,不用刻意向谁模仿,它就是你在往日时光里沉浸的那个《恶魔城》。[/b]
unplayable without linking epic account which will not work on steamdeck, forces me to create new account but my only epic account is already linked. cannot play without it
dawn of sorrow if the main character wasn't annoying, for better and for worse, since i don't like either of the sorrow games. this feels like if dawn of sorrow had more time to cook, basically. it has aspects of other igavania games mixed in too, the motion input moves make this by far the most enjoyable combat that iga's ever made, i always liked those in sotn but werent used very often so you'd often forget about them, they were also relatively niche and specific and with sotn being a cakewalk of a game there wasn't any need for them either unless you wanted to so getting to use them and actually feeling like i kinda need them to fight is a breath of fresh air, i like that this game is harder than most of iga's other work too, around the same difficulty of order of ecclesia i'd say but with less focus on damage types for the most part if you get the 'weapon techniques' down. shards are literally just souls, but with somehow less variety than the ones in the sorrow games. 20% actually usable stuff 70% useless garbage. crafting system is fine, less boring than dawn, the questing system that ecclesia had is here and i think less interesting since part of why i enjoyed quests in ecclesia was for the tooltips and subtle character development shanoa would get throughout, as well as the interactions between her and the npc too. you don't get it that much here, especially since miriam can just be a person with emotions and memories here. storywise this is kinda just the same quality as the sorrow duology (so bad) none of the characters are particularily compelling, the story is very much shounen jump and there's a subtle disdain for women throughout it just like every other igavania from sotn to ooe there's always interesting things you can extrapolate thematically but it's kinda just filler textually. if you like the gameplay, movement and tech of igavanias with a bigger focus on sotn-style motion inputs for combat this is a really fun game and you'll feel right at home, this koji igarashi guy knows how to make a good metroidvania, its like his one skill. in my arbitrary tier list of igavania games this is 3rd place above SotN but below PoR and OoE imo, it's just a bit too long and starts to slog towards the end along with my typical complaints about his games' writing. i'm posting this while im near the end of the game so maybe my opinion will change when i finish the game proper but i highly doubt it since i've played these games before. edit: yea, no changes in my opinion.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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