
Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The base game is clunky and visually hasn't aged well. The story in Forces of Corruption feels like a fever dream. But you got to control star destroyers so it balanced out. Now, the modding scene keeps EAW alive with tons of more modern ideas and visual updates that breathe new life into this 20 year old game.
If you've ever wanted to command a Star Destroyer fleet or stage a massive planetary invasion, this is your dream game. The space battles are magnificent, cinematic spectacles where targeting specific ship subsystems actually matters, even if the ground combat feels a bit clunky by comparison. Thanks to a legendary modding community that keeps it alive with massive total conversions, the replay value here is practically infinite.
I would honestly only recommend this game if you're also willing to mod it, which in fairness is easily done via the workshop. In my opinion, the base game is incredibly flawed. While the Forces of Corruption expansion did improve a lot of the core gameplay loop, it's still just too rudimentary and unbalanced. It's generally very frustrating due to the blatantly unfair advantages the AI has, as well as an outdated UI and limited controls. The lack of a single button to pause the game during space and land battles is particularly annoying, and requires a third-party program called auto hotkey to fix. That said, this game has one of the best modding communities I've ever seen, and the extent to which you can change the game is remarkable. Prefer the Clone Wars? There's about three major Clone Wars conversion mods for you to choose from. Want to improve the base game? Go nuts, there is an insane amount of UGC ranging from the start of the Galactic Civil War, all the way to the really interesting Legends stories, like the Thrawn series. Despite the negatives I talked about, when everything clicks together it's actually one of the best Star Wars games out there. Commanding epic large scale battles across the galaxy's many iconic and obscure locations is an experience unlike anything else. While the vanilla game does leave me wanting a new, more fleshed out and mechanically deeper Star Wars RTS game, once you get some mods going it certainly does a great job keeping you playing, with that "one more turn" feeling you get from other beloved strategy games. Overall? Probably pick this one up when it's on sale.
the best star wars rts game ever + the amazing modding community
Indubitably one of the best real time strategy games I have gotten my hands on for years on end. Simplicity is what makes it fun and exciting to wage battles; the graphics and designs of everything is overshadowed by the sheer fun and possibilities to battle and employ all matter of tactics. I heavily recommend this for all those that stumble upon it, it is simple to learn and it is undoubtably fun in doing so.
My favorite RTS of all time that has enhanced and evolved my love for this game all over again because of the the Modding community
Juegazo tio lo jugaba con mi primo Manolo en antaño
Get this game. It needs mods to truly be fun, but Fall of the Republic + 5000 unit cap = so much fun. Being able to rip apart enemies with 25 venators is peak. Gets a little laggy tho.
Hier ist eine tiefgründige, leidenschaftliche und sehr menschliche Rezension für Star Wars: Empire at War. Sie fängt den zeitlosen Charme dieses Meilensteins ein, beleuchtet die unfassbare Arbeit der Community und verzichtet komplett auf Emojis. Die unsterbliche Galaktische Eroberung Wertung: Absolut empfehlenswert Es gibt Spiele, die überdauern Generationen, nicht weil sie die modernste Grafik haben, sondern weil sie eine perfekte spielerische Vision verkörpern. Wenn man bedenkt, dass Star Wars: Empire at War ursprünglich im Jahr 2006 erschienen ist – einer Zeit, in der Echtzeitstrategie noch im klassischen PC-Karton im Laden stand –, grenzt es an ein Wunder, wie lebendig dieses Spiel heute noch ist. Es ist nicht nur gut gealtert; es ist im Grunde der unangefochtene König der Star-Wars-Strategie geblieben. Kein anderes Spiel hat es je wieder geschafft, das Gefühl einer galaxisweiten Kriegsführung so greifbar und befriedigend einzufangen. Die Faszination der zweigeteilten Kriegsführung Das Herzstück des Spiels ist der Modus "Galaktische Eroberung", und er ist bis heute ein Geniestreich. Auf einer riesigen Übersichtskarte verwaltet man Planeten, baut Minen, Kasernen und gigantische Schiffswerften. Man bewegt Flotten von System zu System und spürt das strategische Gewicht jeder Entscheidung. Wenn das Imperium die Kernwelten bedroht, während man als Rebellion verzweifelt versucht, im Outer Rim eine versteckte Operationsbasis aufzubauen, entfaltet das Spiel eine unglaubliche Dynamik. Sobald zwei Fraktionen aufeinandertreffen, schaltet das Spiel in die taktische Echtzeit-Ansicht. Und hier schlägt die große Stunde der Weltraumschlachten. Wenn ein Sternenzerstörer majestätisch aus dem Hyperraum gleitet und man gezielt die einzelnen Hardpoints – also die Schildgeneratoren, Antriebe oder Turbolasergeschütze – ins Visier nimmt, während Dutzende von X-Wings und TIE-Jägern in flammenden Dogfights umeinander kreisen, vergisst man völlig das Alter des Spiels. Die cineastische Kamera fängt diese Momente mit einer Dramatik ein, die selbst modernen Kinofilmen in nichts nachsteht. Die rauen Kanten auf dem Boden Man kann keine ehrliche Rezension über Empire at War schreiben, ohne die Bodenkämpfe zu erwähnen. Sie waren schon damals der schwächere Zwilling der Weltraumschlachten und sind es geblieben. Die Bodenkarte fühlt sich oft linear, hölzern und ein wenig zäh an. Das Prinzip, Verstärkungspunkte zu erobern, um mehr Truppen abzuwerfen, hat zwar seine strategischen Reize, aber die Wegfindung der Einheiten und das schwerfällige Mikromanagement der Infanterie und Fahrzeuge drosseln das ansonsten fantastische Tempo des Spiels. Es ist kein Totalausfall – einen AT-AT im filmischen Kameramodus durch die Linien der Rebellen marschieren zu sehen, hat immer noch Stil –, aber der Kontrast zur Brillanz im Weltall ist spürbar.
"Empire at War" is a true "Star Wars" gem, but you have to stick with it for a while before it starts to shine. At first I was discouraged by how hectic the galactic map management and the battles were while I was still trying to make heads or tails of things. Even now I'm not quite sure why the game ended up working so well for me. The story is average at best, the maps are all very small and quite repetitive, and I kept using "auto-resolve" more often than I would have liked. Then came the gradual switch from the pause button to the fast-forward button to speed things along. But despite all its flaws, I found the space battles extremely addictive. The eternal 12-year-old within me got giddy whenever Mon Calamari Cruisers clashed with Imperial Star Destroyers, targeting the capital ships' hardpoints all while the iconic John Williams soundtrack kept blasting in the background. The mayhem, the joy!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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