
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная атмосферная бродилка , непонятная и чарующая своим визуалом , хоррором это не назовешь совсем .Да и боевка мне показалась очень странной, мое мнение она вообще не нужна этой игре , могли бы добавить побольше хоррор моментов . Проходится за один вечер А так ставлю это слоняре 7/10
This is undoubtedly Geiger's best work in a video game. The atmosphere, the design elements, the art direction, the sound, the gun mechanics, and even the lore are epic. First, I played it on a friend's PC. Then I bought it and played again. Finished the game completely this time, and my only complaint is that the game ended and I'm left wanting more. Seriously, we need more Scorn. Can't believe we may never get Scorn 2. Guess I'll just have to play it again and again. Still, I'll give it a 5-star rating. Scorn certainly achieved it. It's an easy recommendation for anyone who's into psychological, body horror, and traumatic game experiences. Even if you are not into these, you should still play it anyway. Now that we are done with the positives, there are a few negatives as well. The main issues is its repeated enemy types. You will be facing the same two type of enemies most of the time in Combat. Next is animation speed. Some are fine I would say, even the healing one. However, the gun changing controls and gun swapping animation is the worst part. There are some minor negatives as well, but majorly it's the lack of enemy variety and animations for me.
This game was interesting. I want to promote great artwork and assist publishers in enjoying this field. However, nothing I say beyond this point will be in favor of Scorn. Scorn is a chore at best. It is a poorly-directed art project with little gameplay. Many users will mention "puzzles." There is one puzzle in this game immediately near the beginning. It is a simple parking lot jam puzzle. Takes <8 minutes (and that is a VERY liberal estimate). Really, Scorn is an art book with no game direction whatsoever. There is no story, no guidance, and no repetition. I did not find the game interesting whatsoever. It was a slog with forgettable passageways, forgettable interactables, and forgettable enemies. Frankly, I am in total confusion why combat was included whatsoever. I am confused what the meaning of this was intended to be whatsoever. You will find no gameplay and no deeper meaning, but a brutally boring walking simulator. Half of your gameplay, and sometimes more, will be viewing the animations. Genuinely, the game ends with you holding the W key for a whole minute. No, I am not lying. Further more, why is this 29 GB? It doesn't look good; it is recycled textures for 4-8 hours. This is, at best, gore and violence for the sake of such things. I cannot commend such a project. If you're a completionist, I would wait until this one goes free. It is inevitable.
Visually amazing game, would even call it a piece of art. The puzzles are also pretty fun. But the combat is the most clunky and tedious thing ever, and it happens more and more as you go on. It's not really a shooter first and foremost, or at least not a traditional one, but even it just felt gross to do. Other than that it's a walking simulator with a couple puzzles throughout it. In conclusion: You would get the same experience watching a playthrough of the game without ever needing to deal with the awful combat, if you do want to actually experience it yourself, just get it on a deep discount.
瓜皮游戏莫名其妙和神棍一样,和致命躯壳坐一桌 悟已往之不谏,玩这个游戏最重要的是除开解密与找路的感受,单就让你感受到那一种想要用脑子串出种种感受的不可遏制的冲动来说能给8分到9分(尤其是玩到神庙,我仿佛又随着艾伦回到希干希纳)还没有一个游戏能让我如此主动的去了解其中的设定,,到底蔑视什么呢?他们的宗教行为到底是怎样一个形式?整个世界组织方式是什么?对生殖与肉块改造的活动到底出于怎样一种需要?这样一种拙劣的神秘感其内涵的多少来自我想象力的大小,就像那个魂牵梦系的女孩也不过是社会中的庸人
It was a nice walk through the gallery. There were a few intense moments and one time of being stuck with a puzzle. As for the first fully 'environmental storytelling' game it felt nilce. Really like the way all the interactions and the inventory visualisation are made in this game.
speedrun: https://www.youtube.com/watch?v=4t9R8m7mAVs
Scorn est un bon puzzle game et un bon jeu d’ambiance. Il a cette esthétique particulière inspirée des oeuvres de H. R. Giger, à qui ont doit le design du xénomorphe dans Alien, ainsi que les décors du vaisseau extraterrestre. Le pastiche très réussi, on a le sentiment de se balader dans l’oeuvre de Giger. Les puzzles sont originaux, amusants, avec une difficulté bien dosée. Le seul bémol, selon moi, sont les combats de l’acte III. Ils ne sont pas insurmontables, mais inutilement durs et trop fustrants car le jeu a peu de checkpoints. Refaire une énigme dont on a déjà la réponse parce qu’un monstre nous a tué, c’est frustrant. Surtout quand le système de combat est mollasson. Il aurait fallu mettre moins de monstres, ou plus de checkpoints.
esta raro
this game is immersive as hell , not for the one with light patience , you dont get any objectives or hints just you and your eyes .. try this if you want a good no nonsence awesome enviroment game :)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| 7 Days to Die | $425.3M | 404.4K | 87% | $44.99 |
| Palworld | $279.6M | 452.3K | 94% | $29.99 |
| The Forest | $254.8M | 678.8K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.4K | 78% | $49.99 |
| Sons Of The Forest | $201.1M | 315.4K | 88% | $29.99 |
Related
| Opus Magnum | $3.5M | 5.8K | 97% | $19.99 |
| Tony Hawk's™ Pro Skater™ 1 + 2 | $3.5M | 4.6K | 91% | $39.99 |
| MADiSON | $3.5M | 3.4K | 87% | $34.99 |
| Party Hard | $3.5M | 12.5K | 90% | $9.99 |
| Call of Duty®: Modern Warfare® 2 (2009) | $3.5M | 7K | 90% | $19.99 |
| Mirror 2: Project X | $3.5M | 115.7K | 24% | $1.99 |