
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Итак, данная игра для меня больше произведение очень странного искусства, непонятного и недосягаемого обычному человеку. Это смесь биотехнологий в разрушенном мире и симбиоз различных биологических иерархий. Данное произведение вызвало очень много вопросов, но не дало ответов — их пришлось додумывать самому из видео и артбука по игре. Скажу, что геймплей меня хоть и не впечатлил, но мир и скрытый лор игры просто невообразимо шикарны и правда вгоняют в тоску и страх неизведанного. Всем советую хотя бы раз прочувствовать данный опыт. Сложность ачивхантинга 1/10
Oyunda herhangi bir diyalog ya da yazı yok evreni, ilerleyiş rotasını hatta oyunun kendi mekaniklerini kendiniz öğrenmeniz lazım. Mesela can basabildiğimi, mermi doldurabildiğimi hatta koşabildiğimi çok sonraları öğrendim. Oyunun içinde 3-4 tane devasa bulmaca sistemleri var; bunların içinde de yine küçük küçük bulmacalar var bu bulmacalar zor değiller, yer yer uzunlaşıyorlar ama kendilerini tekrar etmiyorlar ve bitirince de tatmin ediyorlar. Evreni çok güzel ancak gördükleriniz dışında bir bilgi edinemiyorsunuz bu evren ile ilgili bu biraz üzücü çünkü "burası neden var acaba?" ya da "burda neler olmuş?" sorularını çok soruyorsunuz ama pek bir cevabı yok dediğim gibi. Bulabilirsem biraz araştıracağım lore kısmını. Temasal olarak çok fazla alien esintisi var ayrıca bu oyunu ilk gördüğümde aklıma meshuggah gelmişti ki favori gruplarımdan biridir o yüzden ekstra bir çekildik birbirimize oyun ile. Çürük et ile paslı metalin birlikte oluşturduğu devasa organik ama ölmüş dünyanın ilahi ama sapkın üst bir medeniyetinin kalıntıları diyebiliriz tema için. Kombat çok iyi değil zaten sağda solda yazmışlar hep ancak kombata girmek biraz opsiyonel. Aslında Karşınıza çıkan yaratıklar belirli bir yerde spawn olup belirli bir rotayı takip ettikten sonra deliğin birine girip kayboluyor. Bu hepsi için geçerli değil tabii ki ama %90'ını biraz geri çekilip geçmesine izin vererek atlatabiliyorsunuz. Ama oyun keşke sadece bulmacalarla ilerlemeye devam etseydi de demedim değil ama o zaman da çok rahat dolaşırdık ve oyunun vermeye çalıştığı atmosfer biraz bozulabilirdi o yüzden bilemiyorum. Oyunun yaptığı en iyi şey erkenden bitmesi. Ne kadar ilgi çekici güzel bir dünya tasarlasan da içeriğini tükettiysen bitmen lazım ki bu yönünü takdir ettim. Yalnız 19 dolar biraz pahalı son indirimlerde 1.89 dolara düşmeye başlamış öyle bir zamanda almanızı kesinlikle tavsiye ederim. Biraz bile tema hoşunuza gidiyorsa memnun kalırsınız.
М'ясо та механізми. Глупе насильство та жостокість. Біопанк і головоломки. Словом, кайфік.
不看攻略玩不了不是正常人可以玩下去的0指引慎重入手
Scorn
I'm honestly not sure if my review of this game would be more positive or negative? I did really want to enjoy this game and I find many things in it extremely likeable: the art direction, the animations, and the world. It is a really beautiful game and I think it delivers on those fronts well, the puzzles are also enjoyable to me at least, and I think they were even the highlight for me. I want to be thorough on what I exactly liked and didn't like. The combat is not the best. I'm all for difficulty in games, and I like when a game is difficult, but this game's combat is sluggish and annoying. I remember hearing that games need to find the perfect balance of what it's main highlight is and the gameplay, and this game often misses the mark on that balance. The combat is needlessly slow, and honestly unnessecary and takes away from a lot of the interest I had in the game itself. I sincerely mean it when I say that I think the game would be far better without the combat, it just seems off that a game that is essentially a walking simulator would have combat at all to me. I want to be more specific with my issues with this games combat, I think what it mainly suffers from is expecting too much from the player? The first weapon you get is close range but every enemy you meet in the beginning is ranged, and the attacks require you to dodge in extremely tight spaces; but I wouldn't say this is where I especially began to dislike the combat. I think I started to dislike it when the enemies would appear so often; you are just not nimble enough to dodge practically everything often times. I cannot get over how bad one of the bossfights is in this game. You are made to fight a boss with a grenade launcher, with grenades that have so much momentum that they keep missing. I kid you not I died to my own grenade because of how it flung back to me. Maybe it was a skill issue on my part, but I'm just sharing that even despite my struggles with the combat, I still found it pretty disengaging. Besides the combat, I think the game is wonderful. Many people seem to complain about the game having no plot or dialogue, and the character seemingly having no clear goal, but I do not agree with those. I think the game is impressively good at characterizing its world alongside you, because you are a product of the world, and the game's quietness adds a level of immersion to the gruesome, almost suffocating environment. I cannot stress enough how well done this game is in terms of the worldbuilding because it is truly exceptional. I thoroughly enjoyed exploring the world of scorn, and the ending was really cool. It's difficult to exactly rate this game, because to me at least it's amazing in every aspect EXCEPT the combat. It would be a 9/10 for me if the combat wasn't present, but because it is, it is like a 5/10. The combat is just that frustrating to me. I think you could get a better experience if you just watched someone play it.
I can't get it to work. Will try later, but looks like another refund. No guide on how to get it to work, so just may be me. I did the normal check files, and reinstall. That being said. Its not a real game anyway. Its all about the art. If you don't act like it is an Art exhibit, then I expect you to have a bad time. If you can get over those caveats Then it looks enjoyable. As I said. I can't get it to run atm. May have to refund it.
Візуал чудовий. Бродилка вийшла +- хорошою А от темп підвів. Я розумію, що розробники зробили це для того, аби гравець насолодився галереєю, але я також хотів пограти і у гру. Ходіння/біг повільні. Швидкість з якою рухаються механізми надповільна. Перша головоломка не складна. Але поки ти переміщуєш ці об'єкти проходе вічність. Мені здається, на початку гри це взагалі може деяких змусити зупинити проходження на цьому моменті. Швидкість перезаряджання початкової зброї також. Шлях, по якому треба йти майже завжди зрозумілий. Але іноді не зрозуміло, з якими об'єктами можна взаємодіяти. Такий момент зловив у другому акті, де були летючі "ємності". Та у фіналі. Бо гра ніяк не пояснює, що треба тиснути, щоб зробити "перехід". Рандомно почав тиснути всі кнопки на клавіатурі підряд і спрацювало. Кнопка "пробіл", якщо що. Коли відбувся фінал, я такий "А? Це все? Ось так закінчується гра?" Почав гуглити чи є ще кінцівки у грі. Наприклад, якщо нікого не вбивати. Ні. Кінцівка одна і вона взагалі нічого не пояснює. Вся гра нічого не пояснює, але ти і варіативності ніякої не маєш, тому +- зрозуміло, що треба робити. Але фінал. Мене розчарував. Через все вище перераховане я не можу рекомендувати цю гру саме як гру. Як арт об'єкт - гарно. Як гра - ні. Оптимізовано гарно. Як не крути, одні коридори. Трапляються мікрофрізи при підвантаженні нових локацій, але не критично. Звук також ОК.
must a game be "well designed"? is it not enough to traverse a huge facility, gross and fleshy?
Good minds and hands worked on this game. Magnificently crafted atmosphere with sublime sound design and excellent textures/art design, it doesn´t really convey a sense of horror, but rather something gross and sickening. Puzzles are really good and the main charm of the gameplay, shooting on the other hand is not really its forte, but it isn't that prevalent in the game so its bearable. The narrative is cryptic, but should you pay attention the reward will be sweet, as most things are perfectly understandable while leaving room for your own theories if you like a good mental exercise. Would highly recommend if this type of videogame is your thing, but it is quite short for its price so i'd suggest waiting for it to be on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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