
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
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Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
usually i like to post goofy reviews but holy sh1t what did i just play. i dont think i've seen such an interesting concept in any video game series ever. this is one of the best games i've ever played. ps: use the autohotkey script for iron sights.
- Букер… Ты боишься Бога? - Нет. Но тебя – боюсь. Совершенно случайно набрёл на эту игру, знакомые отговаривали, мнение предвзятое и ожидания низкие. Как же я удивился просто запустив игру. С первых минут, отвалилась челюсть от офигенного стиля, крутой графики, а это на секундочку 2013 год. https://steamcommunity.com/sharedfiles/filedetails/?id=3727191180 Далее про сюжет. Ведь помимо крутой графики он тоже приятно удивляет. Сюжет здесь завернули похлеще чем у старины Нолана. Без спойлеров - просто шикарный сюжет, его так и хочется узнавать, изучать и игра сама мотивирует двигаться по сюжету, ведь повисшая интрига не отпускает до последних секунд игры. https://steamcommunity.com/sharedfiles/filedetails/?id=3732000442 Звук шикарный, есть отсылки и не одна. Стиль игры прекрасно дополняется отличным саундтреком. Геймплей. На средней сложности, игра проходится достаточно комфортно. Если изучать все комнаты на локации, расходников будет в избытке. И долларов будет хватать на патроны и хилки, и все улучшения соберете. Если бежать напролом вперед, наверное тоже особо не задушитесь. Разнообразные механики, много, я бы сказал чрезчур много Талантов, и не все оправданы и нужны, наверное просто разбавляют геймплей и добавляют вариативности. Для меня эта игра 10 из 10! https://steamcommunity.com/sharedfiles/filedetails/?id=3735081921 Коротко о двух DLC. Если вы прошли сюжет и немного устали и получили что хотели, то дополнения можно не трогать. Если остались голодны или под сильным впечатлением (как я) то обязательно попробуйте. Там конечно не так как в основной, более скучно чтоли, но в целом добавляет красок в понимание сюжета основной игры. PS: есть хорошая русская озвучка игры, на основной сюжет и два дополнения, и как пишут люди в комментариях, во втором дополнении в самом конце в одном месте вылетает игра, нужно сменить текстуры на низкие и всё будет хорошо, там останется 1 катсцена всего. Плюсы: Графика Звуковое сопровождение Визуальный стиль Атмосфера Сюжет Геймплей Навигация по уровню Минусы: У меня их нет)
Wow, couldnt have loved it more. Columbia is easily one of the most beautiful places I've ever explored in a game, and I loved just taking my time to soak it all in. The gameplay was a blast, but the story and the bond between Booker and Elizabeth are what really made this unforgettable. That ending left me completely speechless. I genuinely didn't know whether to smile or just sit there in disbelief, and I was feeling both at the same time, I was amazed by how good it was. My only complaint is being limited to two weapons. I really wish we could carry at least three. Other than that, absolute peak. I'm starting the DLCs next, and I'll definitely come back and update this review once I finish them!
Один з найкращих сюжетів в іграх, вау, геймплей взагалі окрема подяка, дуже приємно грати, максимально рекомендую.
“布克,你在吗?...我好想你,不管怎样你是我唯一的朋友。布克...” 游戏史上最动人的NPC之一,生于大地,长于天空,葬于海底,如果早知如此,真想回到那个穿过层层乌云,若隐若现的天空之城下,在那战舰港的沙滩上翩翩起舞的伊丽莎白。 感慨万千,或是救赎,或是遗憾,只得长叹。最终,愿无人打扰你的安眠,伊丽莎白。
Masterpiece e sem duvidas um dos meus jogos favoritos de todos os tempos. Rejogar ele depois de ANOS foi bom demais, agora é decidir se o Infinite ou Bioshock 2 é o meu favorito da trilogia.
TLDR: Finished the game in 14 hours, which seems a bit quick. Somewhat similar in game style to Bioshock and Bioshock 2, the game is an FPS, you have an assortment of weapons you can choose from, as well as some magic powers to throw around. It's a good time, if not a particularly long one. Somewhat famously, Bioshock: Infinite starts with a very long sequence, in which the Player, (playing a PI called Booker DeWitt), is free to simply arrive in the city of Columbia, and explore for quite a long time, before everything goes to hell. Very different to the original Bioshock where people are screaming for your blood the moment you arrive... This is a pretty cool start to the game, where the player is thinking, "well this place seems nice... I wonder what the problem is?". Whereas Bioshock the First immediately presents the player with a city gone completely insane. Also somewhat famously, Bioshock: Infinite gives you a companion called "Elizabeth" fairly early in the game, and a lot of game's narrative is driven by Elizabeth and her abilities. Each section of the game, (like Bioshock 1 and 2), has a hub area connecting to 2-4 other areas, and the player has to resolve an issue / retrieve an item from each area, return to the hub and proceed to the other linked areas, in an order of the Player's choosing. While this tries to present a "non-linear" aspect to the game, it's a bit of a fake-out because the Player must complete all the objectives before continuing. Likewise, the Player is presented with several seemingly critical decisions over the course of the game, but these decisions will only actually make small cosmetic changes in the game. Although this ties into some of the ideas the game is toying with, such as fate being pre-determined, and free will being a myth, it does mean that the game only has a single ending, somewhat limiting replayability, unless you REALLY want to see the small differences you can make. Although I guess you can probably replay the whole thing in 12 hours or so, so there is that. A lot of whether you'll love this game really comes down to whether you enjoy the narrative, and the characters of both Elizabeth and Booker. The actual gameplay is combat heavy, large numbers of enemies will spawn to attack the pair, and although Elizabeth doesn't fight, she will throw ammo and healing kits to Booker, and you can call on her to use her reality warping powers, which are dependant on the location. In some places she might be able to create a wall you can use for cover, or create a friendly turret to assist you. Elizabeth doesn't take damage, (the enemy want her alive and you dead), and never gets in your way so the game doesn't feel like an "escort" mission. Personally, I liked Elizabeth and Booker both. Like the previous games, there is very little interaction with the other characters in the game, (although actually more in Infinite than in the first two). I also enjoyed the story and the ending, which has been much debated online. Still, the game is a fairly basic FPS game, and it can be a bit of a slog at times to mow down all the enemies in a area. At 12-14 hrs it's all over pretty quick, so unless you're looking to follow an interesting narrative, your experience may very from mine.
[h3] 100% Achievement Review: A quick review based on my experience completing all the (available) achievements. [/h3] [u] [url=https://store.steampowered.com/curator/45897386/] Feel free to follow my curator for more 100% reviews! [/url] [/u] (DLC REQUIRED FOR 100%) Title: Bioshock Infinite Summary: Atmospheric fps game Personal notes: Bioshock Infinite is the third entry in the Bioshock series, this time being a prequel that takes place about 50 years before the events of the first game. Infinite also leaves behind the underwater city of Rapture and instead takes place in Columbia, a massive floating city in the clouds. You play as Booker, a detective tasked with finding and returning a woman named Elizabeth to New York. Sounds simple enough right...watch out for birds! I played the first two Bioshock games on the xbox growing up but skipped Infinite and decided to go back and play through all three and honestly, I had a blast. The gameplay of Infinite is a lot faster and "loose" than the previous entries which in addition to the increased mobility made combat feel fun and chaotic. I felt like I enjoyed the gunplay and speed of the combat more but was left a little dissapointed with the Vigors, Columbia's version of plasmids. I felt like they were less varied and only a few were really viable. Plus I was not a big fan of only being able to carry two weapons in comparision to the wheel but I did get pretty used to it after a while. The world design is once again incredible. Columbia is very impressive visually and exploring the city was very rewarding. They go from the sea to the sky but still manage to create a beautiful and engaging world that invites you to explore. The story of Infinite is also very strong despite having mixed opinions on the end and DLC endings. Booker and Elizabeth are very interesting characters that work even better together, plus the new setting of Columbia gives players a fresh take. Some parts of the story can be confusing but I was engaged from the start till the end. The audio is great as always. The soundtrack of Columbia captures the world perfectly, making the world feel immersive and lived in despite the circumstances. The voice acting is also very solid throughout especially Booker and Elizabeth, whose relationship carries a lot of the emotional weight in the story. Visually this game looks fantastic. I feel like they managed to maintain the art direction of the first two games all the while improving upon it. The beautiful bright skies and detailed floating buildings make the world feel almost heavenly. The only downside I can think of is that Infinite moves away from some of the elements that made the first two games feel unique. The focus is much more on action, resulting in less freedom to experiment or interact with the environment. The story also becomes increasingly complex as it goes on, and while I enjoyed it a lot and decided to look up on more lore of the series itself, some players may find parts of it confusing by the end. Achievement-wise, this game is fairly similiar to the previous two with one specific outlier. Most achievements are related to progress, finding all the collectables and the such but... the Blue Ribbon Champ achievement was such a pain. You are tasked with doing very specific and tedious things in survival arenas, it's not crazy difficult if you know what to do but it took me a good 8 hours after beating the story of grinding. All things considered, I had a great time with Bioshock Infinite and am glad that I came back to it all these years later to see what I missed. The world/setting is incredible once again, the new characters are fun and memorable and the story is ambitious yet well done for the most part. I don't think it reaches the same heights (or depths) as the games in Rapture but I think it was still very solid. I would easily recommend this game to anyone who enjoyed the first two Bioshock games or those who enjoy story-driven/atmospheric shooter games. Time it took to complete: 39hrs Most difficult achievement(s): - Sightseer (Used all telescopes and Kinetoscopes in the game.) - Scavenger Hunt (Complete the game in 1999 Mode without purchasing anything from a Dollar Bill vending machine.) - Blue Ribbon Champ (In CitC, completed all Blue Ribbon Challenges.) Difficulty rating: ★★★★★★★★☆☆ 8/10 Overall rating: ★★★★★★★★☆☆ 8/10
[h1]BioShock Infinite[/h1] ¿Por dónde empiezo? BioShock Infinite fue uno de esos juegos que durante muchos años tuve pendientes, en su momento no pude jugarlo, pero era un título del que se hablaba bastante dentro de mi grupo de amigos y mientras más escuchaba sobre él más ganas tenía de probarlo, curiosamente le tenía incluso más expectativa que a las dos primeras entregas, las cuales ya había jugado y rejugado varias veces, así que durante mucho tiempo se convirtió en esa espinita clavada que esperaba sacarme cuando tuviera la oportunidad, ahora que finalmente lo terminé puedo decir que para mí esa larga espera valió completamente la pena. Lo primero que me llamó la atención fue su apartado visual, a diferencia de la decadencia y oscuridad de Rapture, aquí nos encontramos con Columbia, una ciudad mucho más colorida, limpia y viva, mostrando prácticamente el otro lado de una misma moneda, ver ciudadanos y NPC que no están ahí únicamente para intentar matarte ayuda muchísimo a que el mundo se sienta más creíble y con más personalidad, incluso hoy en día sigue siendo un juego muy agradable de ver y gran parte de eso se debe al cuidado que se nota en cada rincón de la ciudad. El apartado sonoro también está a un nivel altísimo, la música, los diálogos y en general todo el trabajo de audio parecen estar colocados exactamente donde deben estar, hasta da la impresión de que cada detalle fue escogido con muchísimo cuidado durante el desarrollo, es de esos juegos donde todos los elementos terminan complementándose entre sí para reforzar constantemente la atmósfera y los momentos importantes de la aventura. En cuanto a la jugabilidad, se siente bastante más dinámica que la de las entregas anteriores y ofrece más opciones durante los combates, uno de los cambios más evidentes es que ya no podemos cargar un arsenal completo encima, sino únicamente dos armas a la vez, algo que modifica bastante la forma de afrontar los enfrentamientos, supongo que precisamente por eso las mejoras de armas ya no requieren una estación específica y ahora pueden adquirirse en una tienda común utilizando dinero. Los [i]Vigorizantes[/i], que son el equivalente a los plásmidos de los juegos anteriores, fueron quizá el elemento que más sentí relegado a un segundo plano, son útiles y tienen aplicaciones interesantes, pero personalmente los utilicé mucho menos de lo que esperaba, especialmente si los comparo con la importancia que tenían los plásmidos en BioShock y BioShock 2, aun así se mantiene esa accesibilidad tan cómoda a la hora de alternar entre armas y habilidades, algo que ya funcionaba bien antes y que aquí sigue sintiéndose bastante natural. Pero si hay algo que realmente destaca en BioShock Infinite es su [b]historia[/b], sinceramente era exactamente lo que esperaba encontrar, está muy bien narrada, cuenta con personajes interesantes, tiene varios giros que logran sorprender y consigue cerrar la mayoría de sus ideas sin dejar demasiados cabos sueltos importantes, además todo esto gana todavía más valor cuando se juega [i]Burial at Sea[/i], un DLC que conecta de forma directa esta entrega con el primer BioShock y que termina de encajar varias piezas dentro del universo de la saga. Si tuviera que señalar algunos aspectos negativos serían detalles bastante puntuales, en ocasiones Elizabeth se comporta de forma algo extraña con ciertas colisiones, el doblaje en español tiene algunos momentos donde la sincronización entre diálogos y movimientos labiales no termina de encajar del todo, y también me encontré con un bug donde un enemigo cayó al vacío pero nunca fue registrado como eliminado, impidiéndome avanzar hasta repetir la sección, aunque siendo sincero, ese último problema probablemente tuvo más que ver con una situación muy específica que con algo realmente grave del juego. Al final, después de venir directamente de jugar las dos entregas anteriores, sentí que BioShock Infinite cumplió prácticamente con todas las expectativas que acumulé durante años, es un juego que logra diferenciarse bastante de sus predecesores sin perder la identidad de la saga, ofrece una historia memorable, una ambientación fascinante y una presentación que sigue aguantando muy bien el paso del tiempo, después de tantos años esperando para jugarlo, me alegra poder decir que estuvo a la altura de la imagen que tenía de él en mi cabeza, y pocas veces ocurre que un juego tan idealizado durante tanto tiempo consiga cumplir realmente con lo que uno esperaba de él. [b]Nota Final: 9/10[/b]
This game is a rare era masterpiece : Graphics, colour tones and mechanics abilities, story woven. the city floats, you switch-jump mid air to another line that allows u to ravel between parts of the city with a device in ur hand. LAST time I played this game was May 2023, I played on the og steam deck, BUT I tried to play it again june 2026, steam did updates and removed an internal launcher, now the GAME WONT START on ANY proton layers, I tried for 3 hours. I miss physical copies, detached from the internet, for stuff like this..... bro .... leave ma ship alone!
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