
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Sons of the Forest[/b] is a huge step up from the original game. [b]Endnight Games[/b] really nailed the survival-horror aspect, and the [b]AI[/b] is legitimately impressive, enemies feel [i]smart[/i] and [i]unpredictable[/i]. Having companions like [b]Kelvin[/b] is a game-changer; he makes the experience much less lonely and helps out a ton. Just a [b]pro-tip[/b]: treat him well, or you might find yourself on the receiving end of a tree to the face! [b]I’ll try to keep my review as clear and honest as possible.[/b] Is it worth playing if you haven't played the first one? [i]Definitely[/i]. The game is superb, and you won't have any trouble understanding it even if you missed out on the first one. However, I still recommend giving the first game a shot; even though it’s pretty old now, it hasn’t lost its charm, and I don't think it will anytime soon. It's currently on sale on Steam for [b]€3.69[/b] during the [i]Summer Sale[/i], or [b]€16.79[/b] at full price. ---Graphics--- 🥀 Beautiful 💀 Good 💀 Decent 💀 Bad 💀 Paint ---Gameplay--- 🥀 VERY GOOD 💀 Good 💀 It's just gameplay 💀 Mehh 💀 Watch paint dry instead ---Audience--- 💀 Kids 💀 Teens 🥀 Adult (18+) 🥀 Grandma ---Game Time--- 💀 You finish it before you start 💀 Short 💀 Average 🥀 Long ---PC Requirements--- 💀 Check If you can run paint 💀 Potato 🥀 Decent 💀 Fast 💀 Rich ---AI Mechanics--- 💀 Mehh 💀 Decent 🥀 Kelvin will ruin your base if you upset him 💀 Acts like a real player ---Difficulty-- 💀 Just press "W" 💀 Easy 🥀 Sighnificant brain usage 🥀 Dark Souls ---Horror--- 💀 It is not horror at all 💀 A little bit horror 🥀 Scary only if you’re new to horror 💀 You’ll need diapers to play ---Price--- 💀 It's free 🥀 Worth the price 💀 Wait for sale 💀 Not recommended 💀 You could also just burn your money The game is awesome when it comes to survival, though I did have slightly higher expectations for the [b]building mechanics[/b]. I know it’s not [i]Minecraft[/i], but it is a survival game after all. When the trailer dropped, I was expecting a bit more freedom to build, but it feels a bit limited. That said, this doesn’t change my overall opinion it’s still a fantastic game and worth every penny. ---Rate--- 🥀 10/10
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.1M | 377.6K | 92% | $39.99 | |
| $230M | 295.5K | 90% | $29.99 | |
| $244.5M | 418.8K | 97% | $24.99 | |
| $227.4M | 86.3K | 83% | $69.99 | |
| $246.8M | 488.4K | 95% | $29.99 | |
| $247M | 682.7K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $23.9K | 65 | 52% | $8.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — |
Same day: best PL #15, worst US #78 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 70.29/day in the week to Sep 1 → 158.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Both members in the party need to save. Weird that a game in 2026 doesnt have an autosave feature once the host saves...
If you loved The Forest, the sequel takes everything that made the original great and turns it up a notch. It’s easily one of the most addictive survival games out there right now, successfully balancing genuine terror with absolute sandbox madness. The game is a total chameleon depending on how you want to play. If you go in solo, it’s a brilliant, incredibly tense psychological horror. Every snapping twig in the woods will have you spinning around in a panic. But the second you hop on with friends, the vibe completely shifts into hilarious, chaotic fun. One minute you're trying to coordinate a base build, and the next you're laughing your heads off at the bizarre cannibal AI trying to raid your camp. The dynamic seasons cycle is easily one of the best additions. Watching the island transition from a lush, sunny summer to a brutal, freezing winter isn't just eye candy; it completely changes the meta. It adds this amazing layer of unpredictability. A river that used to be a safe barrier and a great fishing spot suddenly freezes solid, meaning cannibals can just walk right across ice to get to you. You’re constantly forced to adapt, which keeps the gameplay loop feeling fresh. That said, it definitely has some quirks that remind you it’s still a video game, for better or worse. First off, nighttime lasts way too long. The pitch-black darkness is great for atmosphere initially, but it quickly crosses the line into tedious. You end up sitting around wasting resources just to see two feet in front of your face, which totally kills the momentum when you just want to build or explore. Then there are the bugs and exploits that can completely break the survival tension if you let them. The biggest offender is an incredibly easy item dupe: all your friend has to do is put their items in storage, log out of the game, and log back in. When they spawn back in, their full inventory is magically restored, but the stuff they put in the boxes is still there. If your group lacks self-control, the scarcity mechanic goes right out the window. Multiplayer progression can also feel a bit lazy in spots. Take the shovel, for instance. Only one person in the group actually needs to go get it. Since anything dug up by that player can be seen and grabbed by everyone else on the server, there's zero reason for the rest of the squad to bother grinding for their own. It kinda cheapens the reward of progression. Even with the long nights and the goofy exploits, Sons of the Forest is a blast. It hits that perfect sweet spot between terrifying survival and total creative freedom. Just try to resist the urge to dupe an endless supply of shotgun shells on day two!
PROS: + Great visuals and scenery between the changing seasons + Combat mechanics and the clever AI of enemy NPC behaviour + Very immersive game of survival with consequences + Engaging building and upgrading + Kelvin and Virginia are helpful companions in gameplay CONS: - The game does not provide clear direction or guidance on where you need to go and what you need to do in order to progress the main story. The map markers are not clear or non-existent. This should be a setting to have on or off based on preference. Without the help of tutorials by the community, this game would be pretty much impossible to go through for the first time, as the tiniest unmarked details need to happen in a specific order or you end up wasting hours of your time running through woods or caves aimlessly just to find out you're missing something. CONCLUSION: Overall this is a very great game that I would recommend, but it is not one that I would replay again for the story, only for the free-roam, building, survival and combat.
Hauntingly beautiful in both visuals and atmosphere. One of the better survival games. Building my own home was the majority of the game for me, then starting to range further out and explore. Building trust with [spoiler]Virginia[/spoiler] was the highlight of the game for me. Personality is [spoiler]sweet and innocent[/spoiler] in my opinion. Performance was spotless. No problems encountered. Some creepy monsters which make more sense toward the ending. Survival aspect was really done well. Having built my own home a couple of decades ago alongside my dad, it was a great opportunity to try it all over again in a location similar. Fantastic survival / horror experience. Maybe not quite as much horror as there could be, but definitely creepy factor. If you are a survial / horror addict like me, get this. Devs, you created a masterpiece, more please!
[h1]ШТОШ![/h1] [h3]Sons of the Forest - это шедевр выживания, где вы рубите лес с Келвином, стройте базу на века и бегаете от местных обнаженных философов. Игра заслуживает огромного пальца вверх за дикий коктейль из страха, абсурда и вас, в роле инженерного гения.[/h3] [b]Забудьте о спокойном отдыхе на природе. Эта поездка в лесную глушь за пропавшим миллиардером начинается как элитный тур, а заканчивается тем, что вы едите сырые грибы, пока мутант с тремя ногами смотрит на вас с осуждением. Но знаете что? Это один из лучших отпусков в моей жизни.[/b] [u]Я не гуру обзоров по играм, НОООО, вот чем я хотел бы поделиться за время моего игрового опыта:[/u] [h3]1) Геймплей:[/h3] - Строительство стало умнее, относительно 1 части - теперь вы не тыкаете бревна в землю наугад, а рубите их по чертежам, чувствуя себя настоящим прорабом из необитаемой Ж0пы; - Келвин - ваш лучший глухой друг, который может случайно снести вашу любимую беседу срубленным деревом, но зато он бесконечно мил и всегда хочет помочь; - Крафт становится интуитивным псоле 3-4 раза, а система выживания не сильно душит голодом (не каждую минуту), оставляя время на безумные исследования пещер; - Боевая система дает приятный отпор - махать топором и отстреливаться из дробовика от местных Эфиопов весело, но из-за постоянных набегов, со временем это начинает надоедать; - ИИ противников - Местные каннибалы обладают умным поведением. Они объединяются в стаи, боятся огня (Хотя в их лагерях имеются потухшие костры), наблюдают издалека и забирают тела погибших сородичей; - Пещеры и бункеры - Геймплей завязан на исследовании темных подземных локаций, где спрятаны ключевые предметы для дальнейшего прохождения. [h3]2) Сюжет:[/h3] В Sons of the Forest вы играете за бойца спецназа, отправленного на удаленный "Объект 2" на поиски пропавшего миллиардера Эдварда Паффтона, его жены и дочери. Вертолет терпит крушение, и герою предстоит выживать среди каннибалов, исследовать заброшенные научные бункеры и столкнуться с технологиями параллельных измерений. События развиваются спустя годы после "The Forest". На острове можно встретить повзрослевшего Тимми Леблана и его отца Эрика, пытающиеся обуздать силу древних артефактов. Как обычно происходит в подобных играх, основная часть лора раскрывается через разбросанные по подземным комплексам документы, записки сотрудников и электронные письма. [h3]3) Атмосфера:[/h3] - Природа - Лес живой, пугающий и потрясающе густой, а шорох веток за спиной заставляет инстинктивно сжимать "Свой топор" покрепче; - История - Держит в напряжении и подкидывает странные загадки корпорации, заставляя гадать, что вообще здесь произошло; - Саунд-дизайн - треск костра успокаивает, а далекий дикий крик в темноте не редко заставляет сердце уйти в пятки, но со временем привыкаешь; - Чувство изоляции - Мы фактически остаемся один на один с дикой природой, которая явно не рада чужакам; - Поведение местных жителей пугает своей непредсказуемостью - они могут просто стоять на холме и наблюдать, изучая вас; - Картинка сочная, реалистичная и детализированная, а от видов природы порой захватывает дух. [h3]4) Графика и оптимизация:[/h3] - Работа с освещением - заслуживает отдельной похвалы! Лучи фонарика, прорезающие мрак пещеры и лучи солнца на закате сквозь кроны деревьев выглядят потрясающе; - Оптимизация - Хотелось бы сказать, что она тут выполнена на уровне, но об этом идет речь только до того момента, пока твой дом не начнет рушиться. Во всяком случае такой момент у меня не первый раз, и он раздражает. В остальном, игра идет плавно, выдавая стабильный кадр без фризов и вылетов. - Физика разрушений и падения деревьев радует глаз и приносит чистое маньячное удовольствие. [h3]5) Локализация:[/h3] Текст переведен слабо. Часто встречаются сломанные названия объектов, по типу "Сырая мяса" и тп, но это даже больше забавляет, чем напрягает. Официальной русской озвучки в игре нет. Голоса персонажей и все диалоги звучат только на английском языке. [h3]6) Продолжительность:[/h3] В силу запутанности, на первое прохождение основного сюжета можно потратить порядка 25 часов, но лутая все на своем пути и строя крепости, можно остаться там жить на многие десятки часов. [h3]7) Кооператив:[/h3] Играть с друзьями - это генератор уникальных историй, где вы либо спасаете друг друга, либо запираете в ловушках ради смеха, а кооперативный режим поддерживает до 8 игроков. [h3]8) DLC:[/h3]Их нет, и игра самодостаточна с релизом - никто не тянет с вас деньги за лишнюю картинку или монетку. [h3]9) STEAM DECK:[/h3] Интернеты пишут, что игра запускается и работает на SteamDeck. Хотя в магазине у нее нет официального значка полной совместимости, производительности консоли хватает для стабильных 35-45 кадров в секунду при средних или низких настройках графики с включенным масштабированием FSR. [h3]10) Цена:[/h3] Стоимость данного проекта полностью оправдана масштабом этого лесоповального курорта, даже без скидок. [h3]Если вы сомневаетесь, стоит ли ехать в этот лес - поезжайте обязательно. Келвин принесет бревно, Вирджиния покажет классный трюк с дробовиком, а местные каннибалы устроят вам теплый и оооочень громкий прием. Желательно делать это с другом, таким образом шанс задушиться игрой вы сводите к минимуму.[/h3] [b]ОБЩИЕ ВПЕЧАТЛЕНИЯ О ИГРЕ - ПОЛОЖИТЕЛЬНЫЕ! ИГРА НА ПЯТЕРКУ! РЕКОМЕНДУЮ К ПРОХОЖДЕНИЮ![/b] [spoiler]Если вам нравятся душные, подробные обзоры без спойлеров - приглашаю вас к ознакомлению с другими моими работами https://steamcommunity.com/id/NRG_CRWN/recommended/[/spoiler]
Big thank you to the Subnautica 2 dev that "sarcastically" told everyone that did not like how you could not keel the fish in Sub 2 (you could in Sub 1 and BZ) to go play Sons of the Forest. One of my new favorite games. I almost refunded the game at 1 hour 58 min, but decided to keep doing after watching a couple of YouTube clips and saw it gets pretty messed up later in the game. Kind of like Event Horizon fused with The Thing. I don't remember the last time a game made me jump out of my skin like this game. If you don't jump out of your skin buy the end of this game. I'll give you 0.2 worth of a bitcoin. Seriously though give it a try. There are moments in this game that happened. That will haunt me emotionally for the rest of my life.
Very peak game. Playing alone is terrifying but play with your friends makes the game more funny than scary. I would recommend this game if you like open world games that you crash on an island with some tools and a partner to help you. Very nice quality for a game in 2024. All I gotta say is chop down a tree and you'll be set since the graphics are so good and realistic.
The actual base building, scavenging and such is pretty fun, but once the waves of cannibals start, any fun you had is going to go away really fast. There's no combination of settings where enemies don't feel like impossible damage sponges compared to your own health. There is NO WAY anything is going to survive 4 headshots in a row and still swing a club at you. But this is exactly what happened to me. Something is really off about this game's enemy mechanics and it makes the game pretty much unplayable unless you're some kind of MLG tryhard. In single player, there is apparently an unwritten cooldown on deaths that can be several real-life hours, and if you trip that cooldown's mechanic, you basically have the game erasing your progress. Why is this an issue? Because some places you can wake up will instantly kill you again if you're unlucky. In short, I really wanted something more interesting than peaceful mode, but I feel relegated to it solely because of how badly done the entire enemy system is. I wouldn't recommend this game be bought at full price until things look a lot better.
If you are planning on playing this game in co-op, then don't, it's not worth it. It crashes a lot, saving is client side only, if you crash, you lose your progress. Also the game itself just doesn't feel polished, not sure why so many reviews are positive. Maybe the singleplayer experience is much better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.