
Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal, Czech +1 more
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm here because of Goodbye Galaxy and I think this video is the best advertisement for the game https://www.youtube.com/watch?v=W_Ekun0WDIk
The game's main drawback is the lack of a performance graph (any cycle/gold metric) of other alchemists. Cost and Cycle graphs are useless because creating the cheapest or fastest mechanism is easy. The challenge is combining these two parameters. This would add some kind of competition to the game. Otherwise a very good game.
An excellent puzzle game with an open ended story leaving room for fans to form their own entries to the universe's history. The semi-recent DLC expansion, while not owned just yet, appears to open the door to many new machines and puzzled previously thought to be impossible without mods (and was in fact derived and polished from a fan mod by the og devs iirc). A natural expansion for a game with virtually limitless opportunity, even with only a handful of pieces and mechanisms to boast. The extra solitaire side game, Sigmar's Garden, is a neat little past time as well and doubles as semi-reinforcing a few of the core ideas of the game's workings in the main gameplay. Its variant(s) are interesting and extra challenging too (have not quite won a round in these other versions just yet). Overall, the game is quite the gem, and worth the price if making machines and programming them is your cup of tea. I personally got it during a recent 50% discount, and that was enough for me to get this game. Virtually endless content, many ways to play from its three categories of optimisation per puzzle, and even the recent resurgence of occasional journal entries (which as a little note from me may contain DLC parts, so if you want a taster of the mechanics there, then try some of them if you already have the game but not the DLC!) I probably should look at other games from Zachtronics, and probably would be if this one wasn't as entertaining as it is!
I'm so glad Zachtronics exists! After just a few hours, I can already tell this game is absolutely fantastic. I love the puzzles and how they're integrated into the story. It really reminds me of the incredible Infinifactory, but in 2D with its own unique mechanics and charm. I can't wait to dive even deeper! Well done! :3
Opus Magnum, simya temalı bulmacalarıyla sadece çözüm bulmayı değil, daha verimli çözümler üretmenizi de isteyen başarılı bir oyun. Mekanik kollar , raylar gibi bileşenlerle istenen ürünleri üretirken sisteminizi sürekli geliştirmeye çalışıyorsunuz. Oyunda sıralama sistemi var ve 3 kriter bulunuyor. En ucuz , en hızlı ve en az alan kaplayan bir sistem en üst sırada oluyor. Yani oyun optimize etmenizi istiyor. Bulmacalar ilk başta karmaşık görünse de yeni mekanikleri kademeli olarak tanıtarak öğretiyor. Tek bir doğru çözüm olmaması ise farklı yöntemler denemeye olanak tanıyor. Simya teması oyuna hoş bir atmosfer katmış atölye desteği de tekrar oynanabilirliği artırıyor. Bulmaca ve otomasyon oyunlarını sevenler için kesinlikle tavsiye edebileceğim bir oyun.
It's a Zachtronics game, and if you know that name, then you already know what you're getting into. If that name *doesn't* mean anything to you, then it's best described as a tightly knit puzzle-solving game based on developing iterative programmatic solutions using a largely visual, object-based 'language'. And the puzzles start off simple enough, but evolve into elegant brain-teasers over the course of the game. The best part though, is that once you've developed a solution, you then get to see (roughly) how it compares to the rest of the world, and exactly how it compares to any of your Steam friends that have also solved it! It's one hell of a carrot on a stick that inspires you to tweak and improve your solutions even though you've already cleared the hurdle to move on to the next puzzle.
Great game, but the last update added something awful: Pop-under advertising! Every single time you open the game now, it pops-under the DLC page on Steam and even starts autoplaying videos. There is no way to disable it. This is absolutely scummy behavior, and I cannot support it. Do better, devs! To be absolutely clear: I REFUSE TO BUY THE DLC UNTIL AFTER THIS SCUMMY ADVERTISING BEHAVIOR IS CORRECTED. I WILL NOT REWARD THIS DESPICABLE BUSINESS PRACTICE!
Challenging and fun puzzle game. Very satisfying to watch your machines work.
It is fun going for world records. It is surprisingly easier to get world records in this game than you might think. I have two right now.
I love this game, I really do, this negative review is more about the lack of the small things in this game which makes everything tedious. You can't skip to a specific step in your solution instead you have to watch your own solution over and over and over again just to see a later part or just to trouble shoot, you can't copy and paste commands, and so many more smaller QoL things that would make it not so tedious on the higher level puzzles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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