
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished the game… I’m crying… I can’t stop the tears and I keep thinking… This game is literally my favorite game of all time. I’ve never experienced anything like this… I’m a grown man crying like a little kid thinking about all this, about us humans, about our world, our earth… Who am I? Will I someday wake up 200 years from now and will it still be me? Will it even matter anymore? What is life? Why are we alive? Who are we? Can’t stop crying, Jesus… it’s beautiful. It’s beautiful to be alive… to feel. Thank you. And that scene with the small dimly lit beacons where you have to run from light to light in a severe storm just like a little moth, a little fish running for dear life. It is truly masterfully done. I can’t describe it but it felt like art. Like a tango, like something you would see in the theatre… in a musical. For a brief moment you feel like a little fish, like a little moth trying to survive, going from light to light to save yourself from the things in the dark. For a moment you go primal you feel the primal fear and the will to live… to survive. And you just keep running from light to light, from light to light, like a moth. In the severe dark storm. This is a masterpiece. Now after a game like this, I doubt there can be anything that goes higher… I can’t call any other game my favorite after completing this one. No other game has made me feel the things this game has. I’m crying. Human life is so brittle… Who are we…?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never play horror games or walking games, but it was recommended to me so I figured I'd at least give it an honest try. I am SO glad I did. This game was a breath of fresh air. I finished it only 12 hours on Normal mode and it was less 'scary' , more suspenseful. The game battles with the idea of identity, humanity, and purpose - forces you to make hard moral decisions and pushes you to think outside the box ( pay attention to every detail- literally! ). The enemies (on normal) are simple-patterned and easy to avoid if you remain patient. I'm not a horror game girly and will never be, but this was a game I very much enjoyed. The story is thought-provoking and the level designs extremely real and beautiful- you are immersed in a hopeless, desolate atmosphere befitting of the unfortunate events taking place. GREAT GAME. 10/10
Yani ne desem spoiler olur gibi lakin buna göre davranacağım... [h1]SOMA "HİÇLİĞİN İÇİNDEKİ HİÇLİK" [/h1] Nasıl bir oyun? Normal bir korku yapısının içerisinde paranormal olayların bir bina da dönmesi mi? Hayır, bu oyun size kıyameti anlatıyor direkt ve buna neden olan yapıları, olayları su altında sunarak korku sunuyor. Bu konsept ile beraber aslında kendi kendinize klonlama muhabbetini de içine katıyor. Yani genel olarak konu bu. Hikaye güzel veya kötü, asıl önemli mevzu hissettirdiği duygular. Mesela sadece ana hikayeyi anlatmakla kalmayıp "lore" yani iyice ince detaylara da giriyor. Tabii bunları keşfetmek zorunlu değil de oyun bir şekilde gözünüze sokuyor. İşte böylece oyunun hikayesi hakkında direkt komplo teorileri bile çıkıyor aslında. Cidden sadece his olarak değil, aslında konu olarak da gizem uyandırıyor oyun Haritası ne çok büyük ne çok ufak, kompakt bir yapıya sahip desem daha güzel olur. Böylelikle birbirine bağlı bölümlerden oluşsa da bulmacaları ne Resident Evil kadar abartı sayı da ne de zorlayıcı. Açık dünya fanı olan ben bile bu oyunun harita yapısını ve bölüm tasarımı sevdim yani... [h3] 1- Atmosfer "Gizem" [/h3] Yani atmosferde olması gereken çoğu şey bu oyunda var gibi bence. Yapıların çalışma prensibi ve animasyonları, harita (su altının hakkettiği gizemli tasarımı", her macera öncesi ölüm sessizliği sunan bölümler, temayla uyumsuz abartılı şeylerin bulunmaması... [h3] 2- Harita "Kompakt" [/h3] Yine bölüm tasarımlı bir oyun. Lakin her türün kendine has özellikleri var. İşte bu türün de güzel tasarlanmış bölüm tasarımları olmalı ki bu oyunda var. Peki bu bunu nasıl sağlıyor? Tabii ki ne çok küçük, ne de çok büyük bölümlerle. Bununla birlikte bölümlerin içeriklerinde ekstrem durum olmaması. Yani bulmacalar ne çok zor ne çok kolay, belki biraz daha zorlasaydı iyi olurdu ama netice de bir bulmaca oyunu da değil. Aslında tam istediğim gibi. [h3] A- Bölüm Tasarımı "RDR 2'nin Su Altı Versiyonu" [/h3] RDR 2'nin deniz versiyonu gibi. Çünkü her yeni bölüme geçtiğinizde herhalde her kapıdan, delikten giriyorsunuz. Tabii RDR 2 kadar aşırı büyük haritaya zaten sahip değil orası ayrı :D Lakin basitte hissettirmedi beni bölümlerin büyüklüğü. He bunu atmosfer ve canavarlar sayesinde sağlıyor ki daha ne olsun? Mesela Resident Evil 2 oynamıştım ve onun hakkında fikrim biraz daha olumsuz, çünkü zombi veya enfekteler var ama sürüler hiç yok çünkü oynanışı için... SOMA'nın teması daha basit ama en azından aşırı oyunlaştırma hissi de vermiyor ki böyle ufak tefek gerçekçilik hissi olunca zaten oyuna kendinizi de kaptırıyorsunuz. [h3] Hikaye [/h3] Asıl şey bu ya. Yani bazı oyunlar ayrı tilt oldurtabiliyor. Sürekli iyi hikaye yapmaya çalıştıkça her oyunda durum tam tersi yaşanıyor. Çünkü bu biraz fazla uğraş... SOMA için bence pek öyle olmamış, öyle karakter yok ki ağım şahım animasyonlar, karakteristik özellikler olsun veya hikayesi iyi olsun. SOMA'nın hikayesi duyguya dayalı, o duygu da gizem ve hiçlik. Bakın cidden bu kavramlar arasında dönüyor hikaye. Ben ne desem spoiler olur çünkü oyun size hemen hemen her şeyi oyun içi uzun uzun anlatıyor. Herhalde çok detay vermemek lazım. Benim oyuna genel puanım 8,5/10
i'm so terribly horrified of horror especially in water but this game seemed way to good to pass up trying. amazing story telling, probably soiled myself once or twice, and am very happy I took the time to play it even if horror games shake me to my core lolll
SOMA - підводні пригоди і екзистенційна криза в подарунок Старий добрий двіжок від Frictional Games - і на диво навіть зараз виглядає і працює привабливо. Проект на кілька вечорів де є все що треба: пугалки лякають, твісти є, сюжет є, драма є, атмосфера мертвих підводних станцій з деталізацією на рівні. І куди ж без класичного "що за хрінь тут взагалі коїться?" - перша половина гри саме про це. Однозначно рекомендую.
So damn good! Instantly in my top 3 horror games. The story, the characters, the atmosphere, the themes, and the questions it presents are among the many things that are really well done. SOMA is also one of those games that really sticks with you after you play it. I don't really have anything bad to say. I mean the gameplay itself isn't to the level of Amnesia TDD or The Bunker but it's not just walking around either and the story more than makes up for it. I guess I did also have some slight lagging and some textures needed a sec to load in but nothing that made it even slightly unplayable. Amazing game. Highly recommend.
If you like sci-fi, play this masterpiece. If you like horror, play this masterpiece. If you like games, play this masterpiece. If you do not like games, play this masterpiece. F it, write your masters thesis on it too.
[h1] SOMA - это не просто очередной хоррор [/h1] [hr][/hr] [b] Поначалу всё казалось довольно скудным на геймплей и монстры не вызывали особого страха, было больше похоже на подобие Амнезии с её постоянными прятками и в свободное время не самым интересным исследованием. Однако если закрыть глаза на некоторые главы с побегушками от монстров, ты начинаешь понимать в чём на самом деле главная задумка игры. То, что поначалу казалось обычной дешёвой страшилкой, оказалось... [/b] [h3] одной из самых сильных и эмоциональных научно-фантастических историй, которые я встречал в играх. [/h3] [i] После прохождения некоторых сегментов я реально ловил себя на мысли, что сижу и пытаюсь переварить идеи игры вместо того, чтобы просто играть дальше xD [/i] [b] В первую очередь она заставляет задуматься над такими вопросами как: [/b] • Что делает человека человеком? • Можно ли победить смерть, если скопировать и перенести сознание? • Если создать идеальную копию своей личности, будет ли это продолжением тебя или просто имитацией, уверенной, что оно — это ты? [h2] SOMA снова и снова возвращается к этой идее и заставляет усомниться в том, что до этого казалось очевидным. [/h2] [b] Я давно не встречал игр, после которых хотелось бы не смотреть разбор на ютубе, а просто сесть и попытаться переварить всё самому. После титров первое, что я сделал - так это судорожно схватился за голову с мыслями «И это всё????». Для меня оказалось большим открытием встретить хоррор, который может напугать больше не резкими ужастиками, а самой задумкой, лежащей в основе истории. SOMA определённо стоит вашего внимания, однозначно рекомендую к ознакомлению!!! [/b]
В плане геймплея тут всё приятно: понятные прятки от врагов, интересные физические головоломки и тяжелая атмосфера погружения в бездну. Отдельный кайф озвучка от GamesVoice. Но главное достоинство игры вообще в другом. Самое страшное здесь это не темнота и не монстры. Самый ужас наводит постепенно приходящее осознание: всему человечеству пришел конец, а положение главного героя абсолютно безысходно. Это чувство пугает сильнее любых монстров К концовке ведут всю игру, и в целом она ожидаема.
Чудова гра :) чекаю на "продовження", яке було анонсоване нещодавно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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