
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great atmosphere , interesting lore , but too cryptic . It's a shame the game isn't better explained, because the world they present is very striking. 8/10
Scorn est un bon puzzle game et un bon jeu d’ambiance. Il a cette esthétique particulière inspirée des oeuvres de H. R. Giger, à qui ont doit le design du xénomorphe dans Alien, ainsi que les décors du vaisseau extraterrestre. Le pastiche très réussi, on a le sentiment de se balader dans l’oeuvre de Giger. Les puzzles sont originaux, amusants, avec une difficulté bien dosée. Le seul bémol, selon moi, sont les combats de l’acte III. Ils ne sont pas insurmontables, mais inutilement durs et trop fustrants car le jeu a peu de checkpoints. Refaire une énigme dont on a déjà la réponse parce qu’un monstre nous a tué, c’est frustrant. Surtout quand le système de combat est mollasson. Il aurait fallu mettre moins de monstres, ou plus de checkpoints.
Я давно следил за этой игрой, мне понравилась атмосфера ксеноморфного чувства. Когда все органическое, состоит из плоти и крови. Естественно я помню как ее захейтили за то что короткая, местами не столь пугающая как описывали изначально. Но это игре простительно. Надеемся что от разработчиков выйдет что-то похожее в скором будущем, и тогда нам раскроют все карты.
speedrun: https://www.youtube.com/watch?v=4t9R8m7mAVs
Had me genuinely ♥♥♥♥♥♥♥♥ myself even before i got to the scary ♥♥♥♥... would play again simply for the good scare
No help. No Guidance. No kidding. This game literally gives you absolutely nothing to work off of. There's no waypoints, no hints, no clues, no maps, no greens, no beans, no potatoes, no tomatoes, no clairvoyance, no astral projection, no divine intervention, no dialogue, no books, no writings, no ham, no turkey, no words of any kind, nothing. You name it. Language does not exist in this world. Neither does help. (Or food) You are totally on your own. But I enjoyed that part of it. It's like both you and the character are literally learning together. Honestly, i have absolutely no idea what the game was about. it was probably on purpose so that the player can interpret a story of their own, because this game was clearly an art showcase. Initially i thought it was going to be a puzzle game, which would had been great, i think. In fact if it had been, it probably would have made more sense. But from what i could gather.. (spoilers possible) The location takes place in an alien world and it's inhabitants were trying to create life (possibly human? human like at least). Probably because of a mass extinction that was going to take place. I guess in hopes to continue on their work? Well that mass extinction had taken place and all of the aliens had been killed off. You can find hundreds or more dead lying around as your progress.. But many of the "experiments" i guess you could call them, the life they created, were "duds" and the few survivors didn't make it very far or long before they died too. Except your character.. and some not so friendly creatures.. Now, i couldn't really make out what exactly the characters main objective was, but i concluded that he was trying to find a way to escape that world. Wild and oddly beautiful game though. I really don't know what to think of it. TL;DR The game is challenging in that it gives you no hints or guidance. You traverse several levels that increase in difficulty as you progress. Resources are scarce and you will die.. a lot. Also, get it on sale. A lot of work was put in to the art aspect of the game, clearly. Total respect to the devs on that part. But the game itself is short and a little lack luster..
This game sucks. Time to refund.
Very unique game, looks incredible, love that it does not give you any glues or hits, old school, like it should be, very interesting so far, liking it.
This game makes you feel lost, confused and desperate from beginning to end. Yet it is so very enjoyable. The art in this game is amazing. The atmosphere... just amazing. I loved every second of it.
Это очень красиво, бесспорно. Вся эта атмосфера «живых» заводов по воспроизводству самих себя, бесконечные мясные лабиринты... Я уж молчу про финал, который проходит в просто изумительном замке — одним словом, геймдизайнеры очень постарались. Но большего игра предложить не может( геймплея и самого игрового времени очень мало (прошёл за два вечера), да и тот геймплей, что есть, показался мне душноватым. Решать откровенно странные головоломки (в большинстве своём это однотипное «принеси-подай, найди-вставь», но реализованное намного душнее и страннее, чем в условных резидентах) ещё сложнее из-за окружающего мясного безумия, ведь всё сливается воедино. Столкновений с врагами очень мало, но и в них игрок не всегда может дать должный отпор из-за банального отсутствия нужного количества патронов и хилок. Все эти два вечера я сидел с открытым на втором экране прохождением на ютубе и в текстовом варианте, потому что левел-дизайн игры не даёт возможности нормально ориентироваться самостоятельно, и текстовый вариант прохождения ситуацию особо не спасает. Не могу сказать, что игра мне не понравилась. Это интересный опыт, который стоит пережить многим. К сожалению, стим не даёт возможности оставить смешанную оценку, поэтому я больше склоняюсь к негативному отзыву, чем к положительному. Это было бы хорошо, если бы не было так плохо))
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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