
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scorn es un juego unico, su principal caracteristica y la razon para comprar el juego es su apartado visual, su historia es rara, y su gameplay es lo mas flojo aunque la mayoria de sus puzzle son buenos la necesidad de implementar enemigos y un sistema de combate estilo shooter el cual es horrendo y empeora la experiencia, su implementacion se siente forzada y una manera de alargar el gameplay
Great story and visuals
this game is immersive as hell , not for the one with light patience , you dont get any objectives or hints just you and your eyes .. try this if you want a good no nonsence awesome enviroment game :)
esta raro
this game sucks its nothing burger
Самая жутко красивая и ужасно атмосферная игра в мире. 10/10
Fem nätter i Belgrad
This is what the Engineers' home world should've looked like in Alien: Covenant.
Scorn est un bon puzzle game et un bon jeu d’ambiance. Il a cette esthétique particulière inspirée des oeuvres de H. R. Giger, à qui ont doit le design du xénomorphe dans Alien, ainsi que les décors du vaisseau extraterrestre. Le pastiche très réussi, on a le sentiment de se balader dans l’oeuvre de Giger. Les puzzles sont originaux, amusants, avec une difficulté bien dosée. Le seul bémol, selon moi, sont les combats de l’acte III. Ils ne sont pas insurmontables, mais inutilement durs et trop fustrants car le jeu a peu de checkpoints. Refaire une énigme dont on a déjà la réponse parce qu’un monstre nous a tué, c’est frustrant. Surtout quand le système de combat est mollasson. Il aurait fallu mettre moins de monstres, ou plus de checkpoints.
Я давно следил за этой игрой, мне понравилась атмосфера ксеноморфного чувства. Когда все органическое, состоит из плоти и крови. Естественно я помню как ее захейтили за то что короткая, местами не столь пугающая как описывали изначально. Но это игре простительно. Надеемся что от разработчиков выйдет что-то похожее в скором будущем, и тогда нам раскроют все карты.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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