
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
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Hours played at review time, across 607 reviews with recorded playtime.
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Reviews
Когда выходишь из зоны комфорта, созданной Prey и Dishonored, Arkane Studios снова доказывает, что умеет делать качественные и стильные вещи. DEATHLOOP — это именно тот случай, когда проект получается цельным, самостоятельным и, безусловно, крутым с художественной точки зрения. Сеттинг здесь — отдельный вид искусства. Остров, застрявший в 60-х или около того, наполненный декадансом, безумными технологиями и атмосферой вечной вечеринки, цепляет с первых минут. Мир действительно хочется изучать: находить новые записки, подслушивать разговоры вечно повторяющих один и тот же день обитателей острова, вскрывать тайники. Сделано это с той любовью к деталям, за которую мы и полюбили эту студию. Геймплейно игра чувствует себя уверенно. Перестрелки динамичны, сверхспособности разнообразят привычную формулу, а знания, которые ты сохраняешь после смерти, мотивируют не бездумно бежать на рожон, а планировать свои действия. Связка Кольта и Джулианны добавляет напряжения, заставляя быть начеку даже в одиночной кампании. Однако, несмотря на все эти достоинства, вау-эффекта не происходит. Игра оставляет ощущение очень крепкого, но слегка вторичного продукта. Если вы знакомы с предыдущими работами Arkane, то механики покажутся до боли знакомыми, просто упакованными в более яркую, глянцевую обёртку. Иммерсивность здесь упрощена до уровня открой по сюжету последовательность убийств. Расследование, которое должно быть увлекательным детективом, быстро превращается в рутину: утро — полдень — вечер — ночь, бег по одним и тем же локациям, поиск восьми целей в правильном порядке. Кампания проходится и забывается. После титров не возникает острого желания сразу же начинать все заново, чтобы перепробовать всё всё. Да, это стильно, да, это бодро. Но это тот случай, когда игра сделана отлично, но не гениально.
The first thing I noticed in this game was the awful voice acting. I genuinely felt like I was back in kindergarten. It’s straight-up school play level. I’ve rarely heard dialogue this primitive, and it was physically and mentally painful to sit through. What really pissed me off was the moment the main character grabs a knife to kill someone — instead of acting, he just spends a good ten seconds spinning it around in his wrist before you’re finally allowed to move. Completely kills any tension. The story is painfully boring. Some woman keeps talking nonstop through the radio, trolling you, while your character acts unbelievably dumb. Honestly, even a random edgy teenager could’ve written something more coherent and engaging. The time loop concept itself is great — the execution is terrible. The gameplay brings absolutely nothing new. It’s so dull I don’t even see the point in going into detail about it. And this is after just 30 minutes. I seriously don’t understand where all these positive reviews are coming from. And this thing dares to call itself a AAA game? Nice graphics btw: https://steamcommunity.com/sharedfiles/filedetails/?id=3670712782
A soft recommendation here with caveats on this beautiful but flawed Arkane stealth game. Got this for super cheap despite the bad reviews because I love Dishonored and this looks like more Dishonored. After my first few runs I thought it was a gem, but over time the cracks start to show. A+ visuals, A+ world-building, B characters, A- gameplay, D- difficulty curve. Basically after you get some high level weapons the game becomes an easy FPS, a problem compounded by bad AI. It's just too easy to stand in one place and kill all the enemies in an area as they run around a corner one at a time. Did not finish as I stopped playing after one of the bosses (its a timeloop game so it wasn't a final boss) rezzed in stuck in a wall. It ran smoothly on very high graphics with my 5070 but I did get some minor visual issues at points (didn't realize it at first because the timeloop made me wonder if there were lore based reasons for the shimmering). All in all I don't regret the purchase and it did offer some tense stealthing. Let's hope arkane has another great game in them and Microsoft actually lets them publish it.
我已经记不清《死亡循环》在我库存里躺了多久,它诞生在那场改变世界的疫情之前,彼时 Arkane 还是我最喜欢的游戏出品方,虽然我不能说他们后续的作品也令我满意,但时至今日《掠食》和《羞辱2》依然是我心中第九艺术的巅峰,也唯有这两部作品向我阐释了什么是“只有游戏能带给人们的体验”。 时间来到现在,2026 春节后,终于通关游戏,清完成就的我坐在电脑前,在将近 30 岁的关口感受到一种怅然。为什么?也许是见证一家伟大工作室走下神坛的惋惜,也许是对能真正全身心享受游戏的年纪已然逝去的感慨。“沉浸式模拟”是一种极其奢侈的游戏类型,因为他的代价是时间——对于制作组而言,必须投入海量时间用心雕琢游戏内的一砖一瓦,一草一木,直到游戏中的每个角落都被细节所充实,唯有如此才能营造出宛如真实的虚拟世界,足以将玩家的精神彻底包裹在内;对于玩家来说,也必须真正放下一切,忘我地投入其中才能收获完整的游戏体验,马拉松式地通关并不能真正品味到游戏中的神髓,因为惊喜很多时候会藏在海平面上一艘孤船里,藏在天花板上的一个破洞中,在那些你不去悠闲地远眺或者好奇地抬头就会错过的边角之中,这种“探索欲和好奇心溢出”的状态是多数成年人都无法实现的,因为你往往要先进入能随意挥霍时间的状态才能到达。 如果要给《死亡循环》一个总体描述。我会说:它是制作组一次勇敢但遗憾的探索,是我年少岁月的一次回响,来自过去的一件礼物,也是我与一个游戏类型的最终告别。 就游戏的具体设计而言,《死亡循环》继承了 Arkane 优秀的箱庭式关卡设计经验,并同样为单一游戏目标提供了大量的非线性解法,但与过往作品最大的区别在于,Arkane 在这一作中引入了入侵系统——你可以选择对线上随机玩家或者好友开放,让他们扮演游戏中的另一角色“朱丽安娜”入侵你的世界,入侵角色一次最多一个,且死亡后就不会在当前关卡再次出现,如果关闭线上和好友入侵,则会生成电脑控制的角色进行入侵。 可惜的是,就算不考虑网络延迟和玩家经验差带来的糟糕对抗体验,整个对抗玩法的核心系统在我个人看来也是相当乏味的,不仅仅是战斗过程少有高光瞬间,且缺乏取胜的成就感,还有玩家对战与游戏本身核心玩法的冲突,潜行玩法必须基于 NPC 角色的行动路线相对固定且可被诱导,而开放式关卡的探索需要玩家深入观察游戏细节——另一名玩家的随时入侵则是对这两个前提的同时破坏:一名不可控的角色带领 NPC 开始对你进行围攻意味着完美潜行成为了笑话,而对战的突入会一下子打断你对细节的思考,即使战斗结束,对战过程中对世界造成的破坏也会造成信息损失——在对战中被波及死亡的 NPC 不可能再在对话中透露与它们相关的故事细节。 在此基础上,为了服务于对战,游戏还被迫对存档时间点做出了限制——你不能再像《掠食》和《羞辱》系列一样随时存档,这意味你不再能通过通过简单的 SL 来探索游戏机制和你的行为后果。与前面的 NPC 死亡导致的信息损失相结合,最终玩家完整探索世界细节的时间成本可能飙升了数倍不止。 问题不止于此,《死亡循环》中的素材复用率相比过往作品飙升——相同的场景换一个时间点就成了好几个新关卡,装备引入了词条,基础模型大量重复,注入此类的设计无时无刻不再提醒玩家世界的“有限性”,进一步削弱了开放世界的代入感。 憋屈且漫长的前期体验同样让人难受,能让玩家跨越时间轮回成长的残渣系统解锁太晚——在此之前的游玩时间内玩家几乎看不到主角的进步,甚至不知道后面会有成长系统存在,至少一个多小时后才能拿到的一把枪还在回溯时丢了,恐怕也要算是一个不小的劝退点。 那游戏很糟糕吗?也不尽然,拼命收集制作组埋藏的线索,思索各种成就达成路线的过程依然是十分沉浸且愉快的,与当年在《羞辱》和《掠食》中的体验并无太大差别,虽然很多时候会卡住,最后不得不去参考别人的解法,还会因为制作组在这里并没有细心设计而大失所望(点名批评短时间内杀掉所有文洁居然是靠硬莽,完美前行开启减压系统反而没法完成成就,白费我半天时间)。 Arkane 的老粉丝很大概率能在其中收获一些梦回当年的感动瞬间,就我自己而言,干掉朱丽安娜后收下石板,瞬移的图标出现时,前期的压抑就一扫而空,肾上腺素涌遍全身。在选关界面看到亚尔哈特的石碑时,惊呼“这不就是骨牌”——拿到手后发现果然如此,一下子感觉自己已经无敌,情不自禁笑出声。这都是与18岁时驰骋过的那个鲸油朋克世界的共鸣。游戏的最终,在一次次轮回中,玩家最终还是解明了世界的细节,切实感到了自身的成长。 这样的经历是无可取代,但很遗憾的,也是无可复制的,如果你不是在最有空闲游玩的年纪刚好遇见过 Arkane,又在机缘巧合之下推迟了好几年才玩到《死亡循环》,你大概率不会有和我一样的感触,但上面提到的缺陷可是实打实会让多数玩家的体验不那么愉快和流畅。 关于游戏能说的大致就是这些,虽然短暂地回忆起了人生最自由快乐的时光,但往后的生活中,我可能也不太有时间再去通关一个游戏三周目,每次都把地图舔到干干净净了吧,很庆幸此刻能通过一款游戏仿佛与年少的自己重聚,我要由衷说一句——我们玩过的游戏真是太棒了。 至于要不要购买,我给后来玩家的最终结论是——先玩《掠食》和《羞辱》,如果都十分中意,《死亡循环》也许同样值得一玩,如果你还没体验过这两作,《死亡循环》是有相当大的劝退风险的,而且对一名玩家来说,没体验过 Arkane 过往的巅峰之作实在太可惜了。
一次又一次的循环 死亡-重头来过 日复一日 年复一年 地图设计一如既往的优秀,你完全可以一路嗜杀,也可以一个不杀,只杀先知者。 没有限制你的玩法,完全取决于你自己 相比于耻辱,这款游戏也没有混乱度了,更加的自由。 也很贴切背景故事,疯狂。 剧情而言,因为循环这个缘故的限制,即使复杂的剧本也会显得拓展性较小。 简而言之,这个剧情是略短的,但是深挖各种细节,却又是漫长的。 它做到的精简。这是很不容易的事情。 对于结局而言,有三种,处理的也很不错,是让人满意的。 无论你是一口气玩完,又或者是碎片化的游玩 这两种游玩方式也很大可能改变你的结局。 这是很微妙的,可能制作组也没有考虑到这种情况。 因为现在的快节奏让人无法沉浸其中,碎片化的游玩,也很能体现循环的映射。 很推荐这款游戏,游戏的设计整体完全符合阿肯的风格。
优点: 沉浸式模拟游戏,一如既往的味道 缺点:游戏靠着一堆的目标任务,让玩家在仅有的4张地图里跑来跑去,拖时长,玩到后面真的又臭又长 这结局给人一种意犹未尽的感觉。这故事是不是没写完啊 ? 《死亡循环》什么时候才能出2啊 ?呜呜呜呜
Bought this game several years ago, geniuenly intrigued by the dynamic and style, and had like three or four attempts to start playing it. Every time I stopped after half of an hour for the same reason - I've became really tired. Developers were so proud about the gameplay loop and meta mechanics and universe and narrative and everything, they wanted players to adore it with them so much, so they decided to put everything all at once from the first minute. For example there's such an unneccesary amount of info about some unknown characters and whats going on that I don't know what to do with it on that point, and I feel that I needed to know all the context before starting the game. So I hope that there will be one more next time for me when among tons of other games I'll decide once again to try to go through this one, until then it's a bad review from me.
A frustrating experience due to constant ui issues causing the game to completely soft lock time and time again. This wouldn't be as egregious if there was proper saving or checkpoints
с кайфом, да сюжета на 11 часов, но вся игра выглядит очень качественной. Шикарная озвучка, анимация. Берите по скидке за 4000 тенге
It's a good game, like Dishonored but with guns. It does run badly sometimes, the problem being too much VRAM usage. If you lower the textures to "high" it'll run fine... It is a little ridiculous that a 16GB RTX 5070ti can't run it well at 4k with balanced DLSS.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
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