
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点: 沉浸式模拟游戏,一如既往的味道 缺点:游戏靠着一堆的目标任务,让玩家在仅有的4张地图里跑来跑去,拖时长,玩到后面真的又臭又长 这结局给人一种意犹未尽的感觉。这故事是不是没写完啊 ? 《死亡循环》什么时候才能出2啊 ?呜呜呜呜
К сожалению, пришлось делать возврат. Игра отказывается работать на моём ПК, вылетая без ошибки. Забавно, что пиратская версия работает примерно так же, вешая ПК. Я бы с радостью снова купил Deathloop, если будет убрана Denuvo и появятся фиксы от вылетов.
It's a good game, like Dishonored but with guns. It does run badly sometimes, the problem being too much VRAM usage. If you lower the textures to "high" it'll run fine... It is a little ridiculous that a 16GB RTX 5070ti can't run it well at 4k with balanced DLSS.
Play the same maps 16 times isn't fun. Incredible handholdy. Basically linear. Theoretically it should be fine with swapping times/patrol positions but doesn't matter. Enemies are pushovers sent in droves that you feed through funnels. Dialogue and characters are terrible. Genuinely cringe-worthy. Not a single thing left to the imagination. Why is a science expedition seemingly exclusively consisting of 20 year old drug addicts. Aesthetics, Weapons, Music and character designs are all incredible. The whole Art direction and disco Sci-Fi. Entirely wasted on this game.
A frustrating experience due to constant ui issues causing the game to completely soft lock time and time again. This wouldn't be as egregious if there was proper saving or checkpoints
Denuvo
с кайфом, да сюжета на 11 часов, но вся игра выглядит очень качественной. Шикарная озвучка, анимация. Берите по скидке за 4000 тенге
一次又一次的循环 死亡-重头来过 日复一日 年复一年 地图设计一如既往的优秀,你完全可以一路嗜杀,也可以一个不杀,只杀先知者。 没有限制你的玩法,完全取决于你自己 相比于耻辱,这款游戏也没有混乱度了,更加的自由。 也很贴切背景故事,疯狂。 剧情而言,因为循环这个缘故的限制,即使复杂的剧本也会显得拓展性较小。 简而言之,这个剧情是略短的,但是深挖各种细节,却又是漫长的。 它做到的精简。这是很不容易的事情。 对于结局而言,有三种,处理的也很不错,是让人满意的。 无论你是一口气玩完,又或者是碎片化的游玩 这两种游玩方式也很大可能改变你的结局。 这是很微妙的,可能制作组也没有考虑到这种情况。 因为现在的快节奏让人无法沉浸其中,碎片化的游玩,也很能体现循环的映射。 很推荐这款游戏,游戏的设计整体完全符合阿肯的风格。
6-30-26 One of my favorite games I have ever played. I like it a lot. Stealth with action and guns.. power ups. target marking.. I wish I had of played this game sooner. Amazing amount of fun.
Latest update removed DLSS and DLAA. Absolute scenes by Bethesda
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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