
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.7Kreviews | 91% | — | $22.4M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games of all time. RIP Arkane Studios Austin and F Microsoft for killing that studio.
Still worth playing in 2026 - It allows multiple solutions to many of its puzzles, and many of them are seamlessly integrated in the gameworld, instead of being their own minigames. - It presents an interesting story that unfolds in several layers. There were several points were I thought "Yeah, this is it, now I know where thios game is going" only to be surprised by more. -Overall, it has a good balance between action, story and problem solving as gameplay elements, and allows you a lot of freedom in how you'd like to tackle what is in front of you. - it rewards exploration and experimentation without overwhelming you with a huge wolrd map or achievement hunt that exist simply for the sake of wasting your time. - It looks very good, even now, for a 9 year old game. - The care and attention given by the makers are evident in so many small details all over the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 897ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is more of a utility-focused shooter than a traditional one. Combat revolves around using abilities and gadgets to control enemies and create openings, rather than simply relying on gunplay. If you're expecting a more straightforward shooter, the gameplay may not be what you're looking for. I also never connected with the story. I kept waiting for it to pull me in, but it never did, and I eventually quit halfway through. If that gameplay loop and narrative work for you, you might enjoy it more than I did.
It was fun but didn't grip me. I gave it a good shot and couldn't stay hooked. Still think its a fantastically made game worth everyone's time, just not for me.
Prey 2016 is one of the top 10 games of all time. Extremely replayable. My 500 hours is purely from the base game. The Mooncrash roguelike included with the game is less polished than the base game, but adds more content. I've not played it yet.
I originally got this game for free on the Epic Games Store, but it was so incredible that I bought it again on Steam just to support it. It's a phenomenal sci-fi shooter. Honestly, the Mooncrash DLC is even better than the base game the mechanics are incredibly unique. Compared to Deathloop, this game is an absolute masterpiece. It is deeply tragic that we will never get a sequel.
Prey gave me post nut clarity so severe I briefly achieved consciousness beyond the human experience. Not sadness. Not regret. Just that terrifying moment where all stimulation leaves your body at once and you suddenly perceive your entire existence with clinical objectivity.
容易迷路,特别是找各种门禁卡时,无重力飞行容易晕,武器基本没啥手感,剧情优秀自由度很高,用技能可以变成任何物体,任何NPC都能杀,总之是沉浸式模拟类游戏不可不玩的佳作
Best game Arkane ever produced plus best outer space in-games experience as a bonus on top.
Amazing game. It's very underrated and sits side by side with Dishonored. High replay value and it has a beautiful crafted world. Various ways of playing and great game mechanics.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 117.4K | 90% | $29.99 | |
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| $54.7M | 66.9K | 93% | $39.99 | |
| $28.2M | 42.3K | 76% | $29.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $5.8M | 10.3K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 45K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.4M | 105.3K | 98% | $14.99 | |
| $22.3M | 29.2K | 79% | $19.99 | |
| $22.5M | 45.5K | 93% | $19.99 | |
| $22.5M | 21.6K | 80% | $29.99 |