
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
тайный алмаз студии аркейн скрытый за популярностью и успехом серии dishonored и игры prey (мое мнение)
Le jeu est une dinguerie. La bande annonce reflète un côté bourrin qui est loin de l'approche subtile et énormissime de ce jeu. C'est l'enfant de Hitman et Majora's Mask. Vous êtes piégés dans une boucle temporelle et il va falloir étudier le déroulement de la journée de vos cibles. J'y trouve un plaisir particulier à découvrir des énigmes, à la manière dont pourrait être cachés des easter-eggs, on sort une feuille on établit un plan de route pour la prochaine boucle. À la mort vous perdez votre équipement ! Néanmoins vos investigations vont vous permettent de découvrir un moyen d'infuser votre arsenal d'une mystérieuse énergie et on peut se constituer une progression permanente avec le temps, à la manière d'un rogue-lite. Le multijoueur est à fuir, utilisant un système P2P, les pertes de paquet empêchent le jeu d'être fluide. À voir en connexion locale.
6 分,前几个小时有新意,后面纯折磨,不好玩。就是低配版小体量有创意的羞辱。 看起来循环,其实还是线性的,只是要一遍又一遍重复四张地图,过场也全是 PPT,敌人四五种,武器就 4 类应该不超过 10 种,技能也就 5 个,加强的道具也没多少。5 小的流程,硬是通过一个地图刷十几遍 以上,死亡装备没灌注全掉落,拖到 10 几小时,不过设置自带挂。一个地图一关的话,算全部游戏中的顶级一档了,立体而且细节多,但是给的地图相当没起到一丁点用。艺术风格还行,音乐感觉就几首。有些任务完全没引导,有些前期有做完就没了,鬼才记得地点位置。 整体玩法就是有很多条任务线,每个任务线要跑七八次地图通马桶,取得最后能通关的关键点或者拿到技能,去 A 地图拿密码,去 B 地图开门拿线索再去 C 地图操作。然后一个地图一个地点一次不让把事情全做完,要好几个任务跑很多次,每次又远中途又有几波敌人还有陷阱,麻烦死了。全做完之后,再把之前做的很多事除了密码不用找了再全在在一次循环完成,实现一天杀 8 个先知。 玩到后面很恶心,根本熬不到通关。这个玩法根本就行不通,循环小说还能快进,这又不行,碰一次就再也不想碰了。
I've liked or loved previous Arkane games like [url=https://store.steampowered.com/app/205100/Dishonored/]Dishonored[/url] and [url=https://store.steampowered.com/app/480490/Prey/]Prey[/url], and I'm a sucker for the time loop genre, but Deathloop was something of a disappointment. It's not an atrocious game or anything, but it's also not good enough to be worth playing, given all the other superior entertainment out there and Deathloop's not insignificant playtime (30h for me). Briefly, how this game works is that you visit one of four areas at one of four times of day (morning, noon, afternoon, evening) on the repeating First Day, try to accumulate knowledge and the few kinds of gear that persist between loops, and you're reset early if you die thrice in a single map and time of day. The immediate objectives are to find out how the loop works and to kill individual visionary bosses; whereas to escape the loop, you need to do particular things in all four maps on a single looping day. Meanwhile you're being hunted by Julianna, an either AI-controlled or (unless you opt out) multiplayer-controlled looping antagonist who can show up any time a visionary is on a map. There's much to enjoy in the basic gameplay loop: the confusion of being thrown right in the middle of such a weird setting; the various setpieces; gaining knowledge and making use of it to make future loops easier; etc. Julianna's hunt also adds some exciting tension to runs. However, the design has a bunch of flaws that ultimately make the game fall far short of its potential. For instance: [list][*]Disorientation: there are collectable in-game maps for each of the four areas, but nothing like a map overlay or compass or current-position marker on the map. As a result, it took me forever to gain some familiarity with the maps, and I was constantly disoriented. That seemed like a huge missed opportunity. [*]Missable collectables: Dishonored had an issue where the "best" way to play the game, at least for completionists like me, was to constantly use the Dark Vision ability, an ability which tints the game in a garish orange and which highlights all interactable objects and enemies, even through walls. Deathloop has no such mode but nevertheless features collectables that can be super easy to miss among all the samey non-interactables. I definitely missed stuff because of that. [*]Reused art assets: related to the two issues above, all AAA games have some form of the problem where art assets are so expensive to make that they need to be reused over and over. As a result, many interiors here are filled with the same kinds of objects. This is not only not particularly pretty, but also causes genuine gameplay problems with navigation and with one's eyes glazing over and thus missing collectables. In comparison, I have no such problems when navigating byzantine metroidvania maps in pretty 2D games like [url=https://store.steampowered.com/app/367520/Hollow_Knight/]Hollow Knight[/url] or [url=https://store.steampowered.com/app/1030300/Hollow_Knight_Silksong/]Silksong[/url]. [*]Unplayably laggy multiplayer: the asymmetric multiplayer is a genuinely interesting and unique concept that gets utterly ruined by the technical implementation: namely, multiplayer is peer-to-peer, Colt always hosts and thus never experiences any lag, while Julietta can be all but unplayable if the connection is bad enough. Like, the few times I tried to play her, I was unable to leave my spawning area because rubberbanding was so bad that any time I moved, I was immediately rubberbanded back to my previous position. [*]Underwhelming ending: it's not terrible, but in terms of gameplay, [url=https://store.steampowered.com/app/865670/Prey__Mooncrash/]Prey: Mooncrash[/url] (also by Arkane, albeit Arkane Austin) had a better take on a final, super-tense mission to escape the loop. Here it's not all that interesting. And in terms of narrative, all the game leads up to there being a difficult choice of whether to break the loop, or this coming at a huge cost or something, and then the game somehow doesn't really justify that buildup. It's genuinely weird. [/list] Overall verdict: Not recommended.
Man I tried to like this game, but completing it was a proper chore. Firstly, it's not really an immersive sim. The rogue-like aspects of the design clash too hard with it. The premise, that you need to find a way to kill the seven named characters to break the loop, only has one solution. It's more of a puzzle game that you have to work out the solution to. Secondly, the enemies are terrible. Brain-dead AI. Very few enemy types. Combine this with the fact that you're playing the same four maps (with slight variations) on repeat and it just becomes a slog. lastly the game smacks of wokeness. You are constantly harangued and talked down to by a strong and sassy independent black woman. I'm incredibly sick of this tired trope. It's extremely grating. Also the invasion mechanic just doesn't really add much to the experience. I initially played with multiplayer on, but that just resulted in impossible to hit rubber-banding enemies due to what I can only assume is poor netcode. So I turned off multiplayer and the experience was completely ham-strung by the games miserable AI. Julianna was never once an issue for me at that point on. It just became another chore I had to deal with. The setting itself is interesting. And the games premise is cool, if not a little wasted. And I will say that some of the puzzles are actually decent. Especially the ones that make use of the looping mechanic. But this is absolutely the weakest Arkane game I've played. A mish-mash of ideas that seem like they didn't have enough time to cook properly, leaving it feeling half-baked. Add to that the insufferable dialogue and writing and it's just a lacklustre experience. I paid about a fiver for it, and for that money I'd say it's worth a go. But £50 is a ridiculous price to ask for this. Get it in a sale if you want to play it. Not recommended due to the standard price.
游戏好玩的,中期的时候如果断了节奏会很折磨,有些潜行关要求你不能失误也能难的,不过只要能玩到最后完美一天还是爽快的。不过游戏都没通关还来差评的人我还是理解不了的,游戏浅了说没深度,难了又通过不了,这个时代的游戏制作人确实难取悦所有人。又或者说有些人是永远取悦不了的。
Оценка: 7/10 Повторение мать черт возьми День сурка и один то же день, то же день, то же день, то же день и... тот... же... день... блть! Сюжет: 8/10 Геймплей: 8/10 Локаций: 5/10 Идеология: 8/10 Перки: 6/10 Минусы: чё не так стелсом? Спасибо разработчика Arkane Studio за что подарили мне Dishonored и Prey и Dark Messiah эти были лучшие игры всю лет... Хотя ужасный студия особенно последний игры MARVEL Blade и Redfall не приносит удовольствие и прям очень ужасно так что, я оставлю здесь отзыв последний игры которые я прошёл игру от Arkane Studio. Ещё раз спасибо и пока студия Аркейн! Дата: 01.07.2026 Источник: Microsoft собирается закрыть студия Arkane.
wont stop crashing and runs like ♥♥♥♥
far cry + borderlands с исследованиями загадками и решениями с последствиями. стильная боевка множество улучшений и прокачки + игра в альтернативном режиме за другого персонажа мешающего другим игрокам проходить сюжет. классная русская озвучка с шутками 280-300 кадров свободно картинка бодрая звук приятный
Too repetitive. You play the same 4 levels over and over because of 'the loop'. It's fun for a while playing a light-hearted Dishonored with guns. But I just got sick of going to the same 4 levels and killing the same enemies.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| The Talos Principle | $32.9M | 32.9K | 95% | $29.99 |
| Dwarf Fortress | $33M | 29.1K | 95% | $29.99 |
| Pavlov | $32.9M | 40.5K | 89% | $24.99 |
| Warhammer 40,000: Space Marine - Anniversary Edition | $32.8M | 33.2K | 92% | $39.99 |
| Batman: Arkham City - Game of the Year Edition | $32.7M | 77.2K | 96% | $19.99 |
| Kenshi | $32.7M | 114.8K | 96% | $11.99 |
Related
| Dishonored®: Death of the Outsider™ | $7.8M | 13.2K | 88% | $29.99 |
| Sniper Ghost Warrior Contracts | $528.5K | 10.8K | 73% | $2.99 |
| Sniper Elite 4 | $81.8M | 62.7K | 91% | $59.99 |
| Call of Duty®: Modern Warfare® | $66.6M | 41.6K | 79% | $59.99 |
| Tom Clancy's Ghost Recon® Breakpoint | $48.7M | 43.4K | 74% | $59.99 |
| Call of Duty®: Modern Warfare® II | $34M | 26K | 45% | $69.99 |