
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been a major fan of Dishonored series and my playstyle was 100% stealth, non-kill, pure order runs. I loved it. The AI was decent and the hook was imminent. Here? Not so much. You start barebones and the rpg elements are just here to overcomplicate things. Loadouts, 3 retries per level and then soft game over, AI super stupid and "tiered" weapons with different rarity feel like a huge mashup of borderlands, bioshock, dishonored with some unique elements sparkled over. Don't get me wrong, I love all the aforementioned games but each one of them were UNIQUE and distinctive. Deathloop tries very hard to find that uniqueness but honestly it tries so many things at the same time that it feels extremely shallow. Melee is average, shooting again average, level design is chaotic and even if it has way too much obstacles for cover, you can’t vault in or something. Just lean left/right and that’s it. The enemies are super basic (until up to my point) with the same weapons (SMG,rifle,melee) and the level goes as follows. You move, you find 3-4 guards doing things, you defeat them, go for the next checkpoint with guards, defeat them, find a clue, next checkpoint yada yada, you finished the level. The cycle continues. The audio/visuals are beautiful and the aesthetics of the game are truly unique. The story is way too overcomplicated for my taste on this game genre (but that’s opinion) Denuvo is denuvo and even my 4070ti takes some FPS drops for no apparent reason. Regarding bugs, I have been stuck twice in the menu during a mission to pause and then I couldn’t unpause because why not and that had me to replay the whole level as I force closed the game. Overall, I appreciate the effort of this game and I tried it twice but the game just couldn’t click for me. If you are like me, either try it on gamepass or pass it entirely.
6 分,前几个小时有新意,后面纯折磨,不好玩。就是低配版小体量有创意的羞辱。 看起来循环,其实还是线性的,只是要一遍又一遍重复四张地图,过场也全是 PPT,敌人四五种,武器就 4 类应该不超过 10 种,技能也就 5 个,加强的道具也没多少。5 小的流程,硬是通过一个地图刷十几遍 以上,死亡装备没灌注全掉落,拖到 10 几小时,不过设置自带挂。一个地图一关的话,算全部游戏中的顶级一档了,立体而且细节多,但是给的地图相当没起到一丁点用。艺术风格还行,音乐感觉就几首。有些任务完全没引导,有些前期有做完就没了,鬼才记得地点位置。 整体玩法就是有很多条任务线,每个任务线要跑七八次地图通马桶,取得最后能通关的关键点或者拿到技能,去 A 地图拿密码,去 B 地图开门拿线索再去 C 地图操作。然后一个地图一个地点一次不让把事情全做完,要好几个任务跑很多次,每次又远中途又有几波敌人还有陷阱,麻烦死了。全做完之后,再把之前做的很多事除了密码不用找了再全在在一次循环完成,实现一天杀 8 个先知。 玩到后面很恶心,根本熬不到通关。这个玩法根本就行不通,循环小说还能快进,这又不行,碰一次就再也不想碰了。
Latest update removed DLSS and DLAA. Absolute scenes by Bethesda
♥♥♥♥ Denuvo, and ♥♥♥♥ the publisher for forcing it on.
в семье не без уродов
when i got this game i thought it was gonna be like dishonored, but i never thought it was gonna be a wanna be roguelike with out the mechanics that make those games fun, the objective is simple win the loop and do it several times just to get a weapon you like but nooooooo the game decides hmmmm lets make the player pay residuum which by the way it looks like a goblin made it on a tombstone from the 1900 and decided to make it as ugly as possible, i rather watch paint dry than repeating the same loop over and over and over again they should have called it bored loop instead
Le jeu est une dinguerie. La bande annonce reflète un côté bourrin qui est loin de l'approche subtile et énormissime de ce jeu. C'est l'enfant de Hitman et Majora's Mask. Vous êtes piégés dans une boucle temporelle et il va falloir étudier le déroulement de la journée de vos cibles. J'y trouve un plaisir particulier à découvrir des énigmes, à la manière dont pourrait être cachés des easter-eggs, on sort une feuille on établit un plan de route pour la prochaine boucle. À la mort vous perdez votre équipement ! Néanmoins vos investigations vont vous permettent de découvrir un moyen d'infuser votre arsenal d'une mystérieuse énergie et on peut se constituer une progression permanente avec le temps, à la manière d'un rogue-lite. Le multijoueur est à fuir, utilisant un système P2P, les pertes de paquet empêchent le jeu d'être fluide. À voir en connexion locale.
Всё таки пришёл к решению дропнуть игру. Из того, что хорошо в игре, так это вполне приятный геймплей, стрельба, способности, НО. 1. Я больше не могу смотреть на эту стилистику и арт дизайн. Это какая-то кислотная смесь 70х, хиппи стиля, плюс немного "Лондона" плюс ещё какое-то нео фантастика будущее. И окей, если вопрос к стилю это лично моя вкусовая история, но когда игра выстроена так, что ты не понимаешь карту, ты не можешь разглядеть врагов это попросту мешает играть. Ну и понятное дело от постоянного напряжения ты просто не можешь расслабиться и получать удовольствие. При этом технически игра хорошо, прикольный свет, эффекты тут всё гуд. 2. Я больше не могу играть в графоманию. 90% сюжета игры просто раскидали по запискам, зацепкам, флаерам и всю эту макулатуру раскидали по игре. Всё ходи броди, читай придумывай как убить боссов. Хотя всё это можно было сделать намного интереснее и динамичнее. В начале игры ты находишь проектор на котором тебе внятно показывают основной замес. В игре постоянно кричит радио, болванчики переговариваются, да хоспади что угодно, но не тонна текста в экшен игре. 3. Одни и те же карты, одно и тоже оружие - развлекайся. По итогу я нашёл четыре пушки, побегал по картам ну и в принципе хватит.
Намагалась дати шанс цій грі два рази - ніяк не зайшло. Очікування були трохи завищені через те, що вона від творців Dishonored. Але по факту - ідея хороша, реалізація не найкраща. Купляти тільки по максимальній знижці.
Huge disappointment with this one and its structured very differently then how it presents itself in the trailers. Its huge wasted potential because the concept is cool the voice acting as stellar, the fps gameplay and movement is very good and the level design is great. Sadly after all of the updates and patches since launch the AI for single player is so braindead and too easy to fight as they rarely take cover and will stand out in the open or run at you into your bullets. This on top of everything except bosses being one shot headshot with any gun, so a machine gun turns into a sniper rifle. Yes there is stealth, but what's the point when its arguably easier and faster to fight everyone. Keep in mind there is no difficulty options so this is what every player is experiencing. This in turn makes trinkets, perks and abilities pointless as you don't really need them because there is no challenge. After playing a few more levels the fatigue set in pretty hard and I'm not going to waste anymore of my time with this. I do not recommend this to anybody, despite many good aspects of this game, the very easy enemy ai and overpowered damage of the player makes this really boring.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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