
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dwarf Fortress really exists to fulfill a very specific playstyle, and fights you every step of the way doing anything else. As an example, I spend 19 in-game years defending against an endless horde of goblins in the hopes of wearing down their forces and one day retaliate, only to discover that invaders are spawned independently of their origin civilizations, and no amount of careful trap hallways or military might would stop them. The fort fell when my only allies invaded me without warning, all because I had forgotten to trade one year. In another game, I retired a happy and healthy fortress, only to stop by in adventurer mode to find it in ruins, with monsters roaming the halls. This was because I had sealed the cavern layer instead of fighting the endless stream of forgotten beasts within, which the game took to mean the fort had fallen to them. In yet another adventurer run, I found that a nearby goblin civilization had abducted several hundred children. After lots of careful planning, I stormed their fortress, defeated their leader, and freed them. Checking in legends mode later, the game didn't count any of that except for the death of their leader, and none of those children made it home despite my personal escort. As it stands, Dwarf Fortress is plagued by a lot of small issues that stack up over time to make the entire experience demoralizing. The adage "losing is fun" is a playstyle that has defined the community for many years, but I've lost many careful and interesting plans, and have found it to be less than exciting. Perhaps the game can be for you, but I don't think it's what I was looking for. I might come back one day, but not for a while.
I hate when someone recommends something by saying, "You just got to play 100 hours THEN it's fun." Despite Dwarf Fortress's seemingly infinite complexity, I'm glad to report this is not one of those games. I became interested in Dwarf Fortress years ago. After hearing legendary stories like Boat Murdered, a train wreck of a fortress that's well preserved on the internet, but I never picked it up. It seemed too hard & the text based graphics were difficult to decipher. After the steam release with ACTUAL graphics, I decided to give it a try. Even though I had no idea what I was doing, I got my own Dwarf Fortress story out of it. Starting my first fort, I turned on the very helpful tutorial that taught me the basics of mining, workstations, and everything I needed to make a "functioning" fortress. Going into my first winter I felt pretty good. The river running through my land froze as the season started, and the HUD said I had about 700 drinks along with enough food stockpiled to survive the harsh season. I thought to myself, "maybe this game isn't as hard as people make it out to seem." Then, it started to happen. The first warning signs were all my pastored animals started to die of dehydration. I should've been more worried, but I just figured that since the river froze, the animals didn't have access to water. Soon after that, alerts starting popping up saying Dwarves were going "missing". I was confused. Where were they going? It seemed completely out of my control though, so we pushed forward. Even through multiple dwarves disappearing into thin air. One alert changed everything "Bonobus Stortwasher, stone worker, died from dehydration." I paused the game. My drinks have gone down to 500 since the start of winter, but that should still be enough for someone to stay hydrated!! What is going on? I googled "dwarf fortress my Dwarves have drinks but are dying to dehydration." Sometimes the most valuable lessons are most difficult to learn. It turns out the "drinks" tab isn't for water. It's for alcohol. Freaking ALCOHOL. Alcohol is crucial to a dwarves mood, and is vital to a fort's survival. This is why it's tracked next to food. Dwarves were going missing due to an alcohol driven delirium fueled by a lack of water causing them to wander into the cold tundra to search for water. These dwarves were never seen again. The remaining dwarves slowly dropped one by one. Falling to dehydration. I actually tell real life people that story, exaggerating some details of course. I like to tell people that even the animals were drinking alcohol and wandering into the tundra. For certain groups of nerdy people, like people who play D&D, it's a good conversation. Even with 0 skill, almost no knowledge of how to play the game, I now have my own plane crash to share with others. Dwarf Fortress is controlled by an intricate web of systems that interact with each other. A lot of time, incompetence creates the most interesting stories to share. The best part is, this dehydrated fort's history, art, and artifacts are all saved to the world. In future forts these artifacts can be found in trade. The stories of specific dwarves can be referenced in art works. It's beautiful how failures can add layers of lore to an already randomly generated world history. Dwarf Fortress can be an intimidating game, especially with it's online reputation. I highly recommend giving it a try regardless. Learn as you go. PLEASE don't try to learn everything at once. After that forts failure, I learned about ponds and how to store water for winter. My next fort didn't fail from a lack of water, which led to a different plane crash & another lesson to learn. It's complexity only enhances the game for both new and experienced players a like. Give it a shot.
Нужно еще немного времени, чтобы разобраться до конца
对 Dwarf Fortress 汉化最实际的方案 我觉得最好的做法是: UI 和核心词汇人工汉化,日志和故事文本用 AI 实时翻译。 也就是: 菜单 / 操作 / 建筑 / 职业:固定汉化 材料 / 生物 / 技能 / 情绪:词典汉化 历史 / 日志 / 传说 / 战斗描述:AI 动态翻译 有无大佬做个接入API的MOD
I keep returning to this game because on paper it is the greatest game ever made. But single everytime I leave because the inconsistencies break the immersion and leave me frustrated. This game have a complete economy in detail, with dozens and dozens of different kind of rocks and materials, different types of manifacture to make what you need. But a single 3x3 farm can feed 50 dwarves. This game simulate and tracks ever single digit of every dwarf, and every single thought and preference. But an angry baby can (and will) punch multiple adults to death, and nobody will say or do anything. This game generate keeps track of every single living thing on the world. But a lake of magma won't heat up adjacent frozen water. This game calculate the hardness of materials, the weight and elasticity of every material to calculate the impact and damage of combat and incidents. But a whip cut steel armors in half.
Y PARA CUANDO EN ESPAÑOL????? Necesitamos que sea EN ESPAÑOL TAMBIEN!!!
This game encourages you to fantasize about drowning goblins in lava inside a rube-goldberg-esque contraption that requires at least a passing knowledge of Pascal's law.
The most disappointing experience among all games I played. It was so hyped up I really believed that this game could be good regardless all inconveniences, but, alas, it cannot. You will have to open wiki or online disscussions to resolve every damn thing every 2 minutes because there is so little number of explanations ingame and it is extremely counterintuitive. Add a lot of bugs that still exist after 20 years of development or something (or 4 of steam I suppose). But its okay, it is developed by 2 people, if the game is good I do not care about QoL and all time I spent on trying to, for example, create ladder up from underground by trying 999 different things because it is impossible to just build ladder from underground. To be honest, it is impossible to "just do" anything in this game, but it could be managed, if you really want it. But why to want it? Every time I tried to play DF, even 10 years ago, nothing ever happened in my fortress. Like maybe a couple of times i got "strange mood" effect on dwarfs, but that is basically it. Almost no events, nothing unique, many generic guests, but I never was even managed to find anything underground beyond ores. I suppose I can wait more than 10 hours for something to happen, mine 90 more layers, but it is the same thing every time, three times already - nothing is happening. Also, there is no other active maps other then your fortress. If you are sending soilders to attack anything on global map, everything happens behind curtains. I prefer rimworld approach, where you can actually see action, not just "10 people left from fortress to raid and then they just came back with message "Dwarf Stonebeard has a lot of stories to tell from this adventure"". Like ok, stories about what??? Even if there is info in the game, it is hidden under some menu in another menu in another menu that you are suppose to find somehow. I tried DFhack, it resolves some issues, but you still cannot check battlelog in real time and every time you open it you need to scroll it to the bottom. You still cannot know what this or that item does without constant wiki check. You still cannot know why you are sowing these plants and why exactly your dwarfs need them. All your animals still for some reason will go on the first meeting zone you will create, that is suppose to be for dwarfs, and they will be staying here forever until they starve to death unless you create separate zone for them, for every animal/type of animal individually, or for all of them together, but you will need to click on every each of it separately every time. And this zone could disappear just because you clicked somewhere in some moment and you won't even know about it until you will see all your animals together starving in the meeting hall. And so on and so on. Maybe I will try again, but just because I am being gaslighted by thousands of people. It is really hard to believe that this kind of game have appeal of so many. Maybe because it is an original simulator of a generic fantasy world, I do not know. But I want to play the game, not simulate text in logs about towns I will never see and events I will never understand.
I hate this stupid game. After successfully defending my fort from wereanteaters (like werewolves, but anteaters), I took my injured dwarves to the clinic and tended to their wounds. They transformed into wereanteaters themselves due to their infection and destroyed my base from the inside-out. Everybody freaking died.
I wanted to give this game a try after playing Rimworld and I just can't figure out to do stuff here. The new player experience is horrible. I guess the game has a loyal fanbase, but as a new player it is not for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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