
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The best Castlevania game besides Sotn. I have beat and played every game there is dozens. Don't read the reviews this game has so many modes and dlc its kinda crazy. The gameplay is just like Sotn but I felt once you gain some abilities its the fastest best move sets and most fun in any of the games period! Amazing skills,enemies,bosses,sound tracks just top tier! It even has classic game modes with entire new campaigns and even coop game modes its nutty man! You can tell heart and soul went into this for the old heads like me. Igarashi is even in the game and helped make this which is wild. Some of the coolest secrets out of any Castlevania too. I can't wait for the new game coming out soon! 10/10 =)
いわゆるメトロイドヴァニア(2D探索型RPG)。 悪魔城ドラキュラシリーズの元スタッフが制作されているということで、アクション、探索、成長要素はハイレベルで調和されており、 一部の謎解き(というよりゲーム進行に必要なフラグ立て)のわかりにくさを除けば間違いなく良作と言い切れる完成度の高さを誇る。 主人公の強化要素やクリア後要素、周回要素が豊富にあるため、強化しまくった主人公でステージを蹂躙することも、 あえて特定の強化要素を排して縛りプレイをするなど、幅広い楽しみ方ができるのも魅力。 元々数年前にSwitch版を購入してそちらは80時間程度遊んで満足していたが、steamでもセール中に購入し積みゲーとなっていた。 近々続編?が発売されるとのことなので、久々にプレイしたが全実績(DLC除く)解除まで遊んでしまった。やはり良いゲーム。 先述した謎解き要素に関しても必要なアイテムは覚えていたが、 それを入手した後さらにひと手間加えて別アイテムにするという工程をすっかり忘れており、数年前と同じく攻略サイトのお世話になった。 既プレイでもそんな感じなので、ある程度詰まってきたら攻略サイトに頼った方が良いかも知れない。
初见斩月和无血的通解都是无脑跳入背后即可轻松打死,区别在于后者多了个神经质的后撤步和碰撞伤害,而仅仅这一点机制让整场战斗便秘无比。 安全时间猛猛输出一套连招舒服一小会儿马上boss就来撞人,确实可以说这是为了考验玩家的走位,然而搭配上无血的超长血条碰撞伤害累积起来甚至会比boss的技能攻击还多,那么就只能释怀地笑了。 这个游戏的必杀技做得也很烂,颇有一种为了硬核而折磨玩家的感觉,首先是后摇长,以刀系武器的大狂生为例,除非找boss站桩的片刻几乎没有打满的机会,遇见吉贝尔这样的boss就废了,其次是搓招时机极其诡异,尤其是带斜箭头的。实际上完全可以做一个一键触发的系统来增加爽快度和提高便利性。 打完假结局,暂时编辑这么多。
Al principio es muy bola, y algunos bosses son injustos (te quitan 1/3 de vida porque sí), pero cuando farmeas un rato, este juego te recompensa muy bien. El lore es asombroso y las referencias son god. La música es sublime y el diseño igual. Lo recomiendo jugar, por lo menos una run.
If you think the best way to pay homage to old games is to just make games like back in the day then you'll love this. It's pretty stylish and could be a great introduction to the castlevania genre (we don't give metroid any credit in this household). The story is predictable and pretty boring, more engaging than the early Belmont stories, but that's a very low bar to clear. The level design is fine but it gets repetitive by the end, especially since the true ending is tied to clearing a bunch of arbitrary optional roadblocks. The weapon diversity is pretty shallow so the RPG mechanics end up feeling underutilised. And the end game balancing is old school and spongey. In the end it's a decent fun game, it's just that every single aspect of it is predictable.
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Great Game, got it recommended to me after playing SOTN.
I had a more elaborate review, but im too annoyed with the game to say it all. It's a bit buggy, and i hate it. After needing to look up how to actually get to the rest of the game in THAT boss fight, beating it 10+ times and cycling through different ideas at different progression points, falling for the red herring dialogue. Getting this far only after baiting an enemy grab me through the floor to progress because i couldnt find the Aegis plate to pass the spikes, i just want nothing more than the game to end. The game was almost tolerable until this point, thinking it was probably okay, just not a game for me. But already not liking it, then getting a fatal error on teleport losing some progress, dealing with some annoying bugs along the way that show a lack of polish, then admittedly getting fooled by the boss fight (i can see arguments on both sides about this fight, but i'm not here to argue). It's just been miserable and has been wearing me down the whole way through. The game rewards you beating it by trying to open an Epic Games window in your browser, get that garbage out of here, lol.
I just wanna keep playing but life keeps getting in the way.
玩起來除了地圖驚艷之外,其他感覺都很一般,很多刷子要素,我不曉得是不是本家惡魔城也是這樣,滿分10分大概7.5 優點: 1.地圖設計,拿到重力反轉後真的非常驚豔,地圖設計真的強才能支持這種玩法,很多原本跑起來非常耗時才能到的地方 怪物特別難纏的地方,瞬間有了更好更快的方式跳過 2.存在一定的等級數值壓制,卡關打不過的話,建議去刷等 刷錢買補品 食物 3.開裝備欄暫停遊戲 4.大量的碎片技能 缺點: 1.我認為最大的缺點,基本是0的遊戲引導 2.多數boss戰招式設計基本上都比較單調,就是打幾次稍微記一點招式就能的程度
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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