
Blast your way through an interdimensional adventure with Ratchet and Clank – now on PC! Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond at hyper-speed!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish*, Dutch*, Finnish*, Greek, Hungarian, Japanese* +13 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A must have title for every Ratchet and Clank enthusiast. The game is brilliant, it is very fun from the start and therefore a lot of fun to play with, great story, good puzzles, good graphics and much more. All in one, the game is simply worth buying. It is a shame there is only one part for the PC. I would like to see all parts of Ratchet and Clank released on PC. It is just such a good series of games.
在索尼公布了后续将保持主机游戏独占的策略后,《瑞奇与叮当 时空跳转》就成了位数不多可以在pc体验的独占游戏了。在很多不了解这个系列的玩家眼里,瑞奇与叮当可能只是个给小孩子玩的卡通皮游戏。但只要你真正上手玩个把小时,就会发现这根本不是什么低幼向的休闲游戏,而是一部披着皮克斯动画外衣的但是骨子里极其硬核且狂暴的第三人称科幻射击大片。 [h1]纯粹好玩的前独占作品[/h1] 当年PS5刚发售宣传SSD速度时,官方拿出来的演示就是这款游戏。当时很多人觉得那是播片或者噱头,但当自己拿到手,在性能光追模式下跑起来的那一刻,那种视觉冲击力是无与伦比的。游戏每一个画面拆出来都达到了顶级动画电影的分镜标准。材质的细腻表现也是层次感拉满,更离谱的是,游戏在保持这种画质水准的同时,几乎实现了零加载。当你用裂缝鞭扯开时空裂缝,或者触发剧情瞬间传送到了另一个完全不同的星球时,游戏没有画面黑屏,没有转圈的Loading条,这种流畅度对游戏体验的提升是颠覆性的,它真正打破了传统游戏跑图-加载-进新区域的割裂感。 如果说画面是吸引人进来的门面,那设计到骨子里的战斗系统就是让人欲罢不能的内核。Insomniac在这款游戏里彻底释放了他们在以往作品里积累的动作设计经验。游戏的核心战斗逻辑可以用两个字概括:狂暴。 《时空跳转》提供了一个堪称脑洞大开的武器库。这不是那种换个颜色、改个伤害数值的常规枪械,这里的每把枪都有自己独特的运转逻辑和视觉效果。比如像素化枪,一枪打过去,敌人直接变成了一堆像素方块,连音效都变成了8位机风格;再比如温室喷雾器,可以把敌人变成一尊尊精美的植物雕像,不仅有控制效果,视觉上也极具幽默感。更不用提常规的爆裂手枪、轰炸手套和威力巨大的撕裂者。 配合手柄的DualSense触觉反馈和自适应扳机,没错,pc也对DS进行了完美适配,每把枪的射击手感被区分得清清楚楚。轻压扳机是瞄准或单发,彻底按下去则是全自动扫射或蓄力轰炸。手柄里传来的震动能让你清晰地感受到武器的充能、后坐力甚至弹壳掉落的震颤。 在战斗中,你绝对不能呆在原地。游戏引入了时空裂缝拉扯和磁力靴冲刺机制。瑞奇和蕾薇特可以在战场各个裂缝之间进行瞬间移动,上一秒你在平台的左侧用散弹枪贴脸轰炸,下一秒就可以扯开右侧的裂缝闪现过去,在空中切换成狙击枪给敌人爆头。配合滑板鞋在场景里高速滑行、侧向闪避,这种高流动性、高压迫感的战斗节奏,打起来真的爽快感十足,让人肾上腺素飙升。 游戏采用了双线叙事,瑞奇和蕾薇特轮流在不同的星球间穿梭。虽然两人在玩法上的技能和武器是完全共享的(这一点从游戏性上来说很方便,但从设定上略显偷懒),但两段剧情交织前行,最终在决战汇合,整体节奏极为紧凑。故事虽然依旧是美式合家欢的王道走向——关于友情、自我认同、以及面对失败的勇气,它不深刻,甚至有点套路,但贵在情感真挚,编排得体,像看了一场完成度极高的好莱坞动画大片,让人合上幕布时心里暖洋洋的。 游戏的关卡设计采用了线性剧情+半开放箱庭探索的模式。 游戏中的几个星球风格迥异。有标准的线性激战关卡,也有提供了一整张大地图供玩家踩着滑板鞋四处兜风、收集黄金螺丝和阵营护甲的半开放区域。每一个星球的探索体验都被塞得满满当 游戏中隐藏的次元口袋是测试玩家跳台操作和机制运用的地方,拿奖励的过程很有成就感。加上游戏对全年龄段非常友好的难度梯度设计,无论你是想无脑突突突解压,还是想在最高难度下挑战极限闪避,都能找到属于自己的乐趣。 [h1]结语[/h1] 总的来说,《瑞奇与叮当:时空跳转》是一部将硬件性能转化为纯粹视听和游玩乐趣的典范之作。天马行空的武器创意、丝滑无缝的时空传送、以及顶级的画面特效,都证明了通俗爆米花游戏只要做到极致,同样是无上的艺术。绝对是喜欢纯粹好玩游戏的玩家不容错过的佳作 [b]欢迎关注 U_U鉴赏家培养计划[/b] 关注U_U鉴赏家,开启精彩游戏之旅。
It's fun. Scratches the itch for a R&C game after years of nothing. Shame we will never get another PC port of a R&C game now.
Admittedly unrelated to the game as a game but I am leaving a not recommended review because of the recent news that PlayStation will stop porting single player games to PC. It is not the PC audience fault that you, PlayStation, are handling your PC releases badly. How about y'all don't release full priced titles years later onto the PC platform? Maybe then y'all would make the big bucks $$$. ===> [b]The game iself is a blast and I would recommend it to anyone tbh. I recommend it.[/b] <=== EDIT: and yes, I am aware that this is not the developers fault, hence why in my opinion the game as a game is pretty good. I use my power of leaving a review to try to make change because is the only thing I can do from my end.
I'm so torn about this game. I absolutely *loved* the original trilogy on PS2. I just got myself a new PC setup and was excited to see the latest game in the series was on steam. Picked it up in the sale, the most expensive thing out of my purchase, but felt well worth it to try for nostalgia's sake. I would like to preface this by saying that the gameplay of this game is smooth as hell. The weapons i've picked up so far feel really fun to use, i've had a blast with the upgrade system introduced that's encouraged me to explore and find more raritanium, and the worlds are genuinely really pretty and have a lot to explore in them. Enemy types have felt varied enough to keep the challenge interesting, yet not just waves and waves of stuff being thrown at you, i've overall been having a really good time with the gameplay. But unfortunately that's overshadowed massively by the dialogue and the bugs. Every R&C game from the classic trilogy will normally give you one reminder about the objective at the beginning of the level, tops. You're then free to do what you want on the way to that objective. You get to explore, find secrets, and take in everything about the levels all at your own pace. I haven't had that same enjoyment here, because nobody stops talking ever. On the very first level where i got to properly explore as Ratchet, every 20 to 30 seconds i have him saying "I've got to find Club Neferious" or some varient of the line over and over and over again. I lost my patience with it when i finally started taking a route to the side mission only to have the vendor over the communicator say "That's not the way to Club Nefarious..." And had to mute all voices for a while just so i could wander around and enjoy things. The constant reminder of my objective is only a fraction of the game suffering from "Modern writing". Every character is constantly trying to make quips and jokes, i can't take time to think and solve puzzles without somebody trying to give me a hint, and there's only so many times i can meet the interdimensional version of Clank and hear "You shouldn't be my friend" while exploring an open area before i start to agree with her. None of this would be offensive if i could just turn it off, or have some sort of feature that just let me only have character dialogue in cutscenes like a classic R&C game, but i can't find that option anywhere. What is mind boggling to me is how many bugs are in this game. Sometimes i'll try and jump on a surface and the game will straight up just think that i died. Tutorial elements that slow down the game matrix style end up straight up causing you to lose some fast pace game modes, but you need them turned on so that you know what you're doing... Not getting any kind of prompt for some things so you just have to figure them out for yourself, while other things you get a fresh reminder every couple of minutes... But the kicker for me is that i have just completely bugged my save file, apparently. While on the planet where i get the glide boots, the glide boots just... stopped working after i completed the main mission. I looked up online as to why this is, and it was a common and well known bug. Why it hasn't been patched, i couldn't tell you, but the work around solution was to set the boots to a toggle function. Which worked perfectly! Until i got to the next planet and didn't manage to toggle them off in time after i got an infobot. The bot just despawned while i was flying into the distance despite the cutscene showing that i got it. Thanks to the autosave feature, i now can no longer get that infobot on this save file at all, and if I want to get the reward for collecting all of the bots, i either have to NG+ or start from scratch, neither of which i'm planning on doing after this experience so far. I'm gonna finish the game because i love the gameplay enough to try and see it through, but god this needs some patching. Bare in mind if you're buying this, there's a lot of bugs... some of which will just ruin your save file. Such a shame, but after I've finished this, at least i have the originals to go back to.
I know Sony has decided to not give us anymore games for PC, and yet I would stil recommend this game. I have a soft spot for this series, since I played it early on. Sadly after gladiator (deadlocked) i left the playstation platform. This game was a warm nostalgic reminder. Sure it has more childish and hand holding aspects than before, and the innuendos have been reduced to nearly none, but the gameplay is still there. Less platforming, a fun new story, plenty of guns and upgrades and collectibles. While at first I was like, this isn't really "it", I decided to play my ps2 classics again to then realise this is actually really good. If you aren't a child I would really recommend the hardest difficulty. At first it is a bit of a headache due to limited ammo and movement, but as soon as you unlock the "dodge" it becomes a fun relatively challenging nostalgic experience.
买之前看光宣传图还以为是双人游戏😞 精品射击爽游,电影级画面表现力,全程高密度大场面。 武器系统很丰富,玩法差异化极强。 DS5手柄深度适配,每款武器专属音效+分层手感,沉浸感拉满。
Очень интересная и увлекательная история, доча прошла в одно удовольствие 10 из 10
As a longtime Ratchet fan, I thought it was really good. I personally enjoyed this game more than the ones on the PlayStation 3. It's also a pretty cool graphical and technical showcase. I personally recommend it if you like action platformers.
Not a R&C game, just an encyclopedia of woke. Zero funny jokes or innuendos and cool stories, only ultra gay characters with morbid anxiety crisis licking each other A***s all the time, millenials cringe writing all over the place, female replacements for everybody, with the exception of Captain Qwark, they needed to mark another DEI box there, so in a cartoon game with alien animal like characters they manage to swap race of the only humanoid character from white to black. Avoid like the black plague unless you love to dwell in ultra left propaganda
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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