
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
史低補票,就當支持曾經的月下夜想曲和被趕走的優秀製作人五十嵐孝司桑。配樂還是熟悉的味道但和月下相比仍是遜色不少,但遊戲性還是一貫優秀,喜歡夜想曲風格的玩家必入。所以到底是哪個低能高層跟五十嵐說這種遊戲風格已經落伍了?遊戲好用的特殊能力拿到後差不多就要完結了,收尾太快能活用的地方不多,5倍鍊金也是,最快要到巨獸巢穴才能搞齊素材,最後就是在進2周目前瘋狂刷錢農魂農素材和合成裝備,和月下到了的逆城增強難度活用技能的探索感相比還是差了點意思,然後都1.6版了還是存在少數重名和翻譯錯誤的小問題,最後吐槽一下反人類的指向性技能操作,誰沒事會在緊湊的戰鬥中在那邊用蘑菇頭慢慢瞄準啦!這根本是覺得手把功能沒完全用到硬加的吧=.= 啊!差點忘記要補一句大的,就是法克科拿米 (#゚⊿`)凸~ 寫個通關備忘錄: 1.打完最終BOSS後畫面會卡住,那是網頁彈出某平台的註冊頁導致,切換回桌面再切回遊戲就好 2.散布於各地區的銀色寶箱為可再生資源,傳送後再回來可反覆獲取 3.前中期比較稀缺的紅藍綠三寶可以在雙龍塔傳點外的那一整條長廊上刷,有2個寶箱都有高機率開出 4.後期稀缺的金可以在沙漠寶箱開出,紫翠玉可以在巨獸巢穴和冰墓寶箱開出(打冰元素更快),山銅打冰墓的巨斧異邦人會掉,開箱沒出就原地中斷存檔,然後讀取~開箱~中斷,直到刷到為止,沒刷到的話切記不要選到"離開到主選單",這會讓你的中斷存檔直接消失,然後從存檔房間開始...... 5.鍊金滿級後會轉成被動,再裝備鍊金去合成有機率獲得5倍收益 6.打完無血後用她的技能去血池使用,下去後打出水母的魂,如此才能往水下移動 7.開新檔取名BLOODLESS就能用無血遊玩
The game didn't live up to my expectations, even after finishing it. I didn't like the visuals. The art style feels generic, and many of the animations come across as stiff, repetitive, and unfinished. The story lacks depth, both in its world-building and its characters, especially the NPCs. Their backgrounds and motivations are only touched on superficially, making it difficult to care about them or become invested in the world. The shard system serves its purpose, and the familiars do as well, but the latter feel poorly integrated into both the environment and the player's journey. Since they're obtained so easily and with little effort, they never really feel like companions. Instead, they come across as nothing more than another bland spell. The English voice acting is terrible (I can't comment on the original Japanese dub). Both the enemies and the NPCs sound unconvincing, making many interactions feel awkward rather than immersive. Enemy variety is also disappointing. Many enemies are recycled, and, more importantly, they often feel completely out of place in the areas where they appear. Instead of making each section of the castle feel unique, it feels as if enemies were placed wherever there was empty space, with little consideration for the setting. The game also relies far too much on fan service from Castlevania: Symphony of the Night. Many of them go beyond homage and feel like recycled ideas. O.D. is an obvious example (Alucard), they even went as far as adding hitting his chair from below (copy-paste if you ask me), the inverted castle, and even the fact that Gebel is being controlled by someone else, almost exactly like Richter in Symphony of the Night. The side quests also feel disconnected from the main story. They add no meaningful lore or character development and exist almost exclusively to reward the player with extra items. In the end, I felt like I was playing a weaker imitation of Symphony of the Night mixed with ideas from other platformers rather than a game with its own identity. I completed the entire game because I wanted to give it a fair chance, but after about five hours, I was no longer enjoying the experience and simply wanted to finish it as quickly as possible so I could move on to something else.
very enjoyable game
Muito bom ai o seu Terrariavania: Aria of the Night, seu Koji
五十岚搞多点!我永远爱恶魔城!
Имба. Всем любителям Кастлевании и метроидваний - советую!!!
操作和机制过于复古。 虽然玩法上很还原恶魔城,但是我认为对于恶魔城的怀念,是在怀念那个技术有限的年代下,依然能获得的简单的快乐。而不是说,只要限制游戏的技术力,就很快乐。 为了情怀而可以复古,我不接受。统一武器模组内,不同武器如短剑和骑士短剑的差异仅仅是纯数值增长。角色和怪物的交互简单粗暴,只有后撤步一种。操作上对于键鼠和手柄都不够友好。菜单界面繁琐。这些都是我不喜欢的地方,也是我不推荐的理由。
Muito bom, valeu cada centavo
Todo fan de Castlevania debe jugarlo es muy bueno pero requiere paciencia porque es como 15 veces mas complicado (y divertido) que Symphony of the Night.
Good
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: Japanese*, English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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